Search found 7 matches
- Wed Aug 30, 2006 4:36 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14674
Irrlicht can only use 129x129 terrains. All sizes over 256x256 will introduce graphics artifacts (triangles covering the whole terrain) and all other sizes different from 129x129 make at least trouble with occasional render problems and collision response. This limit will be removed with 32bit indi...
- Wed Aug 30, 2006 1:13 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14674
DeusXL: Glad it was something simple, I've done the same type of mistakes myself all the time. Can't wait for the sf.net stuff since SVN is nice and this thread is going to get very crowded if much more people actually play with it. I do have a question, I can't seem to use a terrain map over 128x12...
- Wed Aug 30, 2006 3:03 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14674
I can't seem to use CollisionManager.GetCollisionPoint() (not ResultPoint) and apparently that is the best way of figuring out where the cursor is over. Is this something that can be easily fixed or am I doing something completely wrong. It always returns false. // Figure out if we actually strike a...
- Tue Aug 29, 2006 2:29 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14674
- Mon Aug 28, 2006 12:51 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14674
ChrisTheAvatar: Try making sure LD_LIBRARY_PATH is pointed to the direction the .so file is in. Another approach is to see how you refer to the files in the p/invoke (I haven't check myself). When I was packaging the the SDL libraries for Debian, I had to create .config files because the p/invokes p...
- Sat Aug 26, 2006 10:23 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14674
- Sun Aug 06, 2006 4:21 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14674
I've been playing with this for almost two whole days, great little library. Of course, I mainly love it because it works on Linux too (though it kills my laptop, 3 fps if I'm lucky). And I almost have a working CeGui# working for it too. :) One thing I noticed is the namespace, Irrlicht.NET. Given ...