Search found 33 matches
- Sun Dec 14, 2003 5:43 pm
- Forum: Beginners Help
- Topic: MS3D textures
- Replies: 3
- Views: 527
MS3D textures
i've now tried to load a MS3D model with no animations, and i cant see the textures on it (there're multiple materials in it). is a problem of the engine or of my code? i'm using the same way of the Special FX example when loading a 3DS file
- Fri Dec 12, 2003 12:10 am
- Forum: Beginners Help
- Topic: Implementing 3D sound with irrlicht?
- Replies: 3
- Views: 717
you could you FMOD for example, if you dont do any commercial game with it (because you've to pay if yes) http://www.fmod.org/
- Thu Dec 11, 2003 9:44 pm
- Forum: Beginners Help
- Topic: Implementing 3D sound with irrlicht?
- Replies: 3
- Views: 717
try to use http://www.openal.org/ or directsound directly (i think it has positional audio support)
- Thu Dec 11, 2003 12:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht on a 3d engines comparison
- Replies: 1
- Views: 1314
Irrlicht on a 3d engines comparison
i've found a table with specs of various engines (free and not) and in the middle there's also Irrlicht!
look here http://www.conitec.net/a4faq.htm
look here http://www.conitec.net/a4faq.htm
- Sun Dec 07, 2003 6:45 pm
- Forum: Beginners Help
- Topic: Lightmaps AND dynamic lights with Q3 level renderer
- Replies: 0
- Views: 459
Lightmaps AND dynamic lights with Q3 level renderer
I'd ask if it's possible to show lightmaps in a Q3 level and at the same time have some "normal" lights? I've tried in the 2nd example to add // create light node = smgr->addLightSceneNode(0, core::vector3df(0,0,0), video::SColorf(1.0f, 0.6f, 0.7f, 1.0f), 600.0f); scene::ISceneNodeAnimator...
- Sat Nov 22, 2003 5:29 pm
- Forum: Advanced Help
- Topic: 3ds max files?
- Replies: 15
- Views: 2198
- Sat Nov 22, 2003 1:35 pm
- Forum: Advanced Help
- Topic: 3ds max files?
- Replies: 15
- Views: 2198
for example, try this model http://www.3dcafe.com/models/pine01.zip There's a wrong triangle beginning from the bottom of the tree and finishing on top of it, in anim8tor or other viewer i dont see that triangle. Also, is possible to set the leafs to be rendered on both sides and with alpha traspare...
- Sat Nov 22, 2003 9:26 am
- Forum: Advanced Help
- Topic: 3ds max files?
- Replies: 15
- Views: 2198
also my 3ds files NOT exported from anim8tor or wings3d, many times doesnt work. they dont load because the file format is too newer. however with another 3ds loader code it loads :P niko, the 3ds models are rendered only with face normals? there's no options to have vertex normals? i've a tree to r...
- Thu Nov 20, 2003 11:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: Let's have a contest!
- Replies: 26
- Views: 3733
- Wed Nov 19, 2003 8:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht next gen? :P
- Replies: 9
- Views: 2886
- Wed Nov 19, 2003 5:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht next gen? :P
- Replies: 9
- Views: 2886
- Wed Nov 19, 2003 3:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht next gen? :P
- Replies: 9
- Views: 2886
- Wed Nov 19, 2003 12:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht next gen? :P
- Replies: 9
- Views: 2886
it's a demo that show a quite large metallic room with a bridge in the middle. everything is bumpmapped and every column, floor, wall, model is full shadowed based on spot lights movements in a extremely velocity (no slowness at all) and complexity, plus there's pex-pixel lighting and glowing effect...
- Tue Nov 18, 2003 12:49 am
- Forum: Beginners Help
- Topic: Texture shinyness
- Replies: 7
- Views: 1198
niko, here's another good example http://www.ati.com/developer/sdk/rage12 ... cular.html
- Mon Nov 17, 2003 7:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht next gen? :P
- Replies: 9
- Views: 2886
Irrlicht next gen? :P
A demo that impressed me a lot is the one here http://realtimecg.gamedev-pt.net/downloads/illuminatu.rar taken from a nice game tutorial site in the download section http://realtimecg.gamedev-pt.net/ Maybe in the future Irrlicht will be like that? I love the fast shadows and the good use of textures...