Search found 33 matches

by elvencode
Sun Dec 14, 2003 5:43 pm
Forum: Beginners Help
Topic: MS3D textures
Replies: 3
Views: 527

MS3D textures

i've now tried to load a MS3D model with no animations, and i cant see the textures on it (there're multiple materials in it). is a problem of the engine or of my code? :P i'm using the same way of the Special FX example when loading a 3DS file
by elvencode
Fri Dec 12, 2003 12:10 am
Forum: Beginners Help
Topic: Implementing 3D sound with irrlicht?
Replies: 3
Views: 717

you could you FMOD for example, if you dont do any commercial game with it (because you've to pay if yes) http://www.fmod.org/
by elvencode
Thu Dec 11, 2003 9:44 pm
Forum: Beginners Help
Topic: Implementing 3D sound with irrlicht?
Replies: 3
Views: 717

try to use http://www.openal.org/ or directsound directly (i think it has positional audio support)
by elvencode
Thu Dec 11, 2003 12:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on a 3d engines comparison
Replies: 1
Views: 1314

Irrlicht on a 3d engines comparison

i've found a table with specs of various engines (free and not) and in the middle there's also Irrlicht!
look here http://www.conitec.net/a4faq.htm
by elvencode
Sun Dec 07, 2003 6:45 pm
Forum: Beginners Help
Topic: Lightmaps AND dynamic lights with Q3 level renderer
Replies: 0
Views: 459

Lightmaps AND dynamic lights with Q3 level renderer

I'd ask if it's possible to show lightmaps in a Q3 level and at the same time have some "normal" lights? I've tried in the 2nd example to add // create light node = smgr->addLightSceneNode(0, core::vector3df(0,0,0), video::SColorf(1.0f, 0.6f, 0.7f, 1.0f), 600.0f); scene::ISceneNodeAnimator...
by elvencode
Sat Nov 22, 2003 5:29 pm
Forum: Advanced Help
Topic: 3ds max files?
Replies: 15
Views: 2198

thanks for ALWAYS working on my requests :) you're a invaluable worker ;)
by elvencode
Sat Nov 22, 2003 1:35 pm
Forum: Advanced Help
Topic: 3ds max files?
Replies: 15
Views: 2198

for example, try this model http://www.3dcafe.com/models/pine01.zip There's a wrong triangle beginning from the bottom of the tree and finishing on top of it, in anim8tor or other viewer i dont see that triangle. Also, is possible to set the leafs to be rendered on both sides and with alpha traspare...
by elvencode
Sat Nov 22, 2003 9:26 am
Forum: Advanced Help
Topic: 3ds max files?
Replies: 15
Views: 2198

also my 3ds files NOT exported from anim8tor or wings3d, many times doesnt work. they dont load because the file format is too newer. however with another 3ds loader code it loads :P niko, the 3ds models are rendered only with face normals? there's no options to have vertex normals? i've a tree to r...
by elvencode
Thu Nov 20, 2003 11:48 am
Forum: Open Discussion and Dev Announcements
Topic: Let's have a contest!
Replies: 26
Views: 3733

yeah, usually if the first in place refuse the prize, the second can accept it,and so on. better follow this way.
i'm already preparing the demo, it'd be better with the features of the upcoming version of the engine, but i'll try to make however something good :wink:
by elvencode
Wed Nov 19, 2003 8:03 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht next gen? :P
Replies: 9
Views: 2886

in the site there're other shots so i post something that is not seen in them

Image

Image

Image
by elvencode
Wed Nov 19, 2003 5:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht next gen? :P
Replies: 9
Views: 2886

yeah, but it's only the last shot
by elvencode
Wed Nov 19, 2003 3:36 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht next gen? :P
Replies: 9
Views: 2886

when i go home i'll take some ones, now i'm at work and this video card doesnt render it. check later ;)
by elvencode
Wed Nov 19, 2003 12:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht next gen? :P
Replies: 9
Views: 2886

it's a demo that show a quite large metallic room with a bridge in the middle. everything is bumpmapped and every column, floor, wall, model is full shadowed based on spot lights movements in a extremely velocity (no slowness at all) and complexity, plus there's pex-pixel lighting and glowing effect...
by elvencode
Tue Nov 18, 2003 12:49 am
Forum: Beginners Help
Topic: Texture shinyness
Replies: 7
Views: 1198

by elvencode
Mon Nov 17, 2003 7:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht next gen? :P
Replies: 9
Views: 2886

Irrlicht next gen? :P

A demo that impressed me a lot is the one here http://realtimecg.gamedev-pt.net/downloads/illuminatu.rar taken from a nice game tutorial site in the download section http://realtimecg.gamedev-pt.net/ Maybe in the future Irrlicht will be like that? I love the fast shadows and the good use of textures...