This example just recomputes the mesh with the ID3DXMesh::Optimize function with the D3DXMESHOPT_VERTEXCACHE flag.
about the D3DXMESHOPT_VERTEXCACHE flag:
>From the documentation:
"Reorders faces to increase the cache hit rate of vertex caches."
Current HW have post-TnL caches. When a vertex is ...
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- Mon Aug 07, 2006 11:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: Does irrlicht have VCacheOptimization?
- Replies: 9
- Views: 2595