Search found 29 matches

by Zar
Thu Sep 14, 2006 6:23 am
Forum: Beginners Help
Topic: setParent or addChild
Replies: 2
Views: 245

vitek wrote:They have the same effect. setParent() can be used to set the parent to NULL if you want to remove a node from the scene graph temporarily. It calls addChild() if the parent you specified is a valid pointer, so setParent() is a tiny bit more expensive.
@vitek

Thanks a lot!
by Zar
Thu Sep 14, 2006 3:39 am
Forum: Beginners Help
Topic: setParent or addChild
Replies: 2
Views: 245

setParent or addChild

I would like to know if there is any difference/advantage between attaching a scene node to a camera using node->setParent(camera); or camera->addChild(node), besides the order of declarations?

I'm testing both with the same results.
by Zar
Wed Sep 13, 2006 1:26 pm
Forum: Beginners Help
Topic: Caustics mapping problem [SOLVED]
Replies: 0
Views: 250

Caustics mapping problem [SOLVED]

I'm trying to simulate caustics mapping to achieve an underwater effect using createTextureAnimator This is the result: http://img154.imageshack.us/img154/3046/capturewk8.th.jpg Basically I've created a terrain mesh with a sand-like texture, added a blueish ambient light, a blueish fog and a copy of...
by Zar
Mon Sep 11, 2006 2:54 pm
Forum: Beginners Help
Topic: loading a texture from web
Replies: 7
Views: 398

Ico,

Thanks a lot. Easier than this is impossibile :D

Unfortunately, I'm using DEV-C++. It is possible to implement a simple solution like this with it?
by Zar
Sat Sep 09, 2006 9:06 am
Forum: Project Announcements
Topic: OCT+Parallax mapping MOD
Replies: 27
Views: 4286

Zar, could you try Omaremad's parallax mapping mod? Could you post a screenshot of your success loading oct files? :wink: afecelis, unfortunately I can't. First because I'm getting fall back materials with the mod (probably some hardware problem with my old GeForce MX4000) and second because my &qu...
by Zar
Sat Sep 09, 2006 7:50 am
Forum: Beginners Help
Topic: loading a texture from web
Replies: 7
Views: 398

Travis, Thanks a lot. If you develop some plugin please let me know, because changing the IReadFile class is something above my knowledge for now. :oops: This idea could be used for example to create a 3D photo gallery like My Pictures 3D, but instead of changing the folder in local drive to select ...
by Zar
Fri Sep 08, 2006 10:57 pm
Forum: Beginners Help
Topic: loading a texture from web
Replies: 7
Views: 398

loading a texture from web

I was wondering if it is possible to load a texture from a web site instead of local path? I've tried to use getTexture like this, but obviously it didn't work. node->setMaterialTexture(0, driver->getTexture("http://www.mydomain.com/pictures/001.jpg")); How hard would be to achieve this? A...
by Zar
Thu Sep 07, 2006 3:06 am
Forum: Project Announcements
Topic: OCT+Parallax mapping MOD
Replies: 27
Views: 4286

I think this happens when you replace a texture for one with the same name already loaded into blender UV map window.
by Zar
Thu Sep 07, 2006 2:26 am
Forum: Project Announcements
Topic: OCT+Parallax mapping MOD
Replies: 27
Views: 4286

HOOAH!! It works!!! 8)

afecelis and omaremad, thanks a lot for your help and sorry for spamming your paralax mapping thread with my problems. I still have minor issues with UV map, but nothing that I can't handle with the "search button" :D

Thanks again!
by Zar
Thu Sep 07, 2006 12:29 am
Forum: Project Announcements
Topic: OCT+Parallax mapping MOD
Replies: 27
Views: 4286

afecelis, I've found a link to your OCTTools_1.0.1 (a little bit old version) So, I replaced the COCTLoader files and compiled a new test version of Irrlicht.dll. Then I used the example provided in the readme.txt like below, but I can't compile my project with this code. irr::scene::COCTLoader OCTL...
by Zar
Thu Sep 07, 2006 12:06 am
Forum: Beginners Help
Topic: [SOLVED] A basic question about collision
Replies: 2
Views: 285

Amt, This is a topic that everybody ask and probably will be replied with "use the search button". But, since this issue almost drives me crazy and took a lot of time to find an example using IMetaTriangleSelector, here is the direct link to the solution. Look at the "ming" post ...
by Zar
Wed Sep 06, 2006 6:49 pm
Forum: Project Announcements
Topic: OCT+Parallax mapping MOD
Replies: 27
Views: 4286

oct should pack the lightmaps in one file but maybe you chose the raw option for debugging? Only point lights work so maybe you had no lights(0 energy in your pasted output = no valid lights) I was using spot lights instead of lamp lights. One problem solved. Thanks a lot. Sometimes is hard to be a...
by Zar
Wed Sep 06, 2006 7:53 am
Forum: Project Announcements
Topic: OCT+Parallax mapping MOD
Replies: 27
Views: 4286

I have "successfully" loaded my exported oct file into omaremad example (octpara.zip), but with messed UV map and lights. So, it seems that I have 2 problems: 1) my Irrlicht.dll is not loading the oct file 2) my exported oct file mess with UVmap I tried to compile the engine again, using C...
by Zar
Tue Sep 05, 2006 10:59 pm
Forum: Game Programming
Topic: irrEdit 0.4 Save Scene bug?
Replies: 1
Views: 1280

by Zar
Tue Sep 05, 2006 10:34 pm
Forum: Project Announcements
Topic: OCT+Parallax mapping MOD
Replies: 27
Views: 4286

Hi Zar, did you check this thread? http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=14441 It's where Omaremad posted his UV mapping script and where my interest in Oct returned. Check it and let me know if you find anything useful there, meanwhile I'll experiment myself with a level and tell ...