Take a look what the SceneCollisionManager has to offer you. Read the API for that and afterwards search the forum for it - you'll find alot of code that should give you a quickstart.
Search for GetSceneNodeFromRayBB or GetSceneNodeFromScreenCoordinatesBB
Search found 8 matches
- Wed Nov 29, 2006 10:49 am
- Forum: Beginners Help
- Topic: Collision problem =/
- Replies: 6
- Views: 466
- Fri Nov 10, 2006 10:16 pm
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 3220
Nope, no setViewPort() calls here. But I also experienced problems with TextSceneNodes. Here they disappeared completely (the screenshot was of a former version with 1.1 binaries). My app is a little bit complex, but I am trying to extract a test case for the problem, maybe it works out. @QuantumLea...
- Fri Nov 10, 2006 9:16 am
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 3220
Actually, nevermind. The new changes actually make it worse - for my project that is. I used to be able to select nodes that are behind other nodes, with the new code that stopped working - apparently the *best node is now the very first node that has a collision with the ray - not the one who's bee...
- Fri Nov 10, 2006 8:48 am
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 3220
QuantumLeap: what was the reason it stopped working for you? I have the exactly same problem. After building it from source my collision detection also stopped returning the nodes. :? BTW: do you happen to have TextSceneNodes? Those disappeared for me too, but I am not sure if this is not a glitch i...
- Mon Nov 06, 2006 8:11 pm
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 3220
Offset in Collision Detection with Ray?
Hi all, I'm experiencing a problem with my collision detection. I am trying to select/highlight a scenenode via mouse hover and it works, but I always have a offset. It seems like the bounding box is off by a dozen pixel or something. Does anyone have an idea what could cause this? BackBuffer? Pleas...
- Sat Sep 02, 2006 1:09 pm
- Forum: Irrlicht.NET
- Topic: Missing Features?
- Replies: 1
- Views: 1411
Missing Features?
Hi guys! I know the .NET wrapper is not feature-complete but I am looking for some stuff and quite frankly don't know where to look for it anymore, maybe you can help me out here. 1) Can I do something like node.getMesh() and operate on the mesh directly or is this not yet implemented? 2) I am using...
- Tue Aug 15, 2006 11:17 am
- Forum: Irrlicht.NET
- Topic: Problem with 1.1
- Replies: 15
- Views: 4586
- Wed Aug 09, 2006 11:13 am
- Forum: Irrlicht.NET
- Topic: Is there a wrapper for 1.1 anywhere?
- Replies: 3
- Views: 1631