Search found 8 matches

by gabb
Wed Nov 29, 2006 10:49 am
Forum: Beginners Help
Topic: Collision problem =/
Replies: 6
Views: 466

Take a look what the SceneCollisionManager has to offer you. Read the API for that and afterwards search the forum for it - you'll find alot of code that should give you a quickstart.

Search for GetSceneNodeFromRayBB or GetSceneNodeFromScreenCoordinatesBB
by gabb
Fri Nov 10, 2006 10:16 pm
Forum: Beginners Help
Topic: Offset in Collision Detection with Ray?
Replies: 27
Views: 3220

Nope, no setViewPort() calls here. But I also experienced problems with TextSceneNodes. Here they disappeared completely (the screenshot was of a former version with 1.1 binaries). My app is a little bit complex, but I am trying to extract a test case for the problem, maybe it works out. @QuantumLea...
by gabb
Fri Nov 10, 2006 9:16 am
Forum: Beginners Help
Topic: Offset in Collision Detection with Ray?
Replies: 27
Views: 3220

Actually, nevermind. The new changes actually make it worse - for my project that is. I used to be able to select nodes that are behind other nodes, with the new code that stopped working - apparently the *best node is now the very first node that has a collision with the ray - not the one who's bee...
by gabb
Fri Nov 10, 2006 8:48 am
Forum: Beginners Help
Topic: Offset in Collision Detection with Ray?
Replies: 27
Views: 3220

QuantumLeap: what was the reason it stopped working for you? I have the exactly same problem. After building it from source my collision detection also stopped returning the nodes. :? BTW: do you happen to have TextSceneNodes? Those disappeared for me too, but I am not sure if this is not a glitch i...
by gabb
Mon Nov 06, 2006 8:11 pm
Forum: Beginners Help
Topic: Offset in Collision Detection with Ray?
Replies: 27
Views: 3220

Offset in Collision Detection with Ray?

Hi all, I'm experiencing a problem with my collision detection. I am trying to select/highlight a scenenode via mouse hover and it works, but I always have a offset. It seems like the bounding box is off by a dozen pixel or something. Does anyone have an idea what could cause this? BackBuffer? Pleas...
by gabb
Sat Sep 02, 2006 1:09 pm
Forum: Irrlicht.NET
Topic: Missing Features?
Replies: 1
Views: 1411

Missing Features?

Hi guys! I know the .NET wrapper is not feature-complete but I am looking for some stuff and quite frankly don't know where to look for it anymore, maybe you can help me out here. 1) Can I do something like node.getMesh() and operate on the mesh directly or is this not yet implemented? 2) I am using...
by gabb
Tue Aug 15, 2006 11:17 am
Forum: Irrlicht.NET
Topic: Problem with 1.1
Replies: 15
Views: 4586

I get AccessViolation errors instead, also the IrrlichtDevice constructor thats causing it here, apparently trying to access memory outside its Application Domain or something like that.

I'm waiting for a Irrlicht.NET v1.1-final release, this one is buggy and not feature-complete either.
by gabb
Wed Aug 09, 2006 11:13 am
Forum: Irrlicht.NET
Topic: Is there a wrapper for 1.1 anywhere?
Replies: 3
Views: 1631

It seems that the Irrlicht.NET.dll is already in transition, at least the TestSceneNode is the CubeSceneNode now, but I am still missing the SkyDome and SphereNodes. :(