Take a look what the SceneCollisionManager has to offer you. Read the API for that and afterwards search the forum for it - you'll find alot of code that should give you a quickstart.
Search for GetSceneNodeFromRayBB or GetSceneNodeFromScreenCoordinatesBB
Search found 8 matches
- Wed Nov 29, 2006 10:49 am
- Forum: Beginners Help
- Topic: Collision problem =/
- Replies: 6
- Views: 577
- Fri Nov 10, 2006 10:16 pm
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 4202
- Fri Nov 10, 2006 9:16 am
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 4202
Actually, nevermind. The new changes actually make it worse - for my project that is. I used to be able to select nodes that are behind other nodes, with the new code that stopped working - apparently the *best node is now the very first node that has a collision with the ray - not the one who's ...
- Fri Nov 10, 2006 8:48 am
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 4202
QuantumLeap: what was the reason it stopped working for you? I have the exactly same problem. After building it from source my collision detection also stopped returning the nodes. :?
BTW: do you happen to have TextSceneNodes? Those disappeared for me too, but I am not sure if this is not a glitch ...
BTW: do you happen to have TextSceneNodes? Those disappeared for me too, but I am not sure if this is not a glitch ...
- Mon Nov 06, 2006 8:11 pm
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 4202
Offset in Collision Detection with Ray?
Hi all,
I'm experiencing a problem with my collision detection. I am trying to select/highlight a scenenode via mouse hover and it works, but I always have a offset. It seems like the bounding box is off by a dozen pixel or something.
Does anyone have an idea what could cause this? BackBuffer ...
I'm experiencing a problem with my collision detection. I am trying to select/highlight a scenenode via mouse hover and it works, but I always have a offset. It seems like the bounding box is off by a dozen pixel or something.
Does anyone have an idea what could cause this? BackBuffer ...
- Sat Sep 02, 2006 1:09 pm
- Forum: Irrlicht.NET
- Topic: Missing Features?
- Replies: 1
- Views: 1485
Missing Features?
Hi guys!
I know the .NET wrapper is not feature-complete but I am looking for some stuff and quite frankly don't know where to look for it anymore, maybe you can help me out here.
1) Can I do something like node.getMesh() and operate on the mesh directly or is this not yet implemented?
2) I am ...
I know the .NET wrapper is not feature-complete but I am looking for some stuff and quite frankly don't know where to look for it anymore, maybe you can help me out here.
1) Can I do something like node.getMesh() and operate on the mesh directly or is this not yet implemented?
2) I am ...
- Tue Aug 15, 2006 11:17 am
- Forum: Irrlicht.NET
- Topic: Problem with 1.1
- Replies: 15
- Views: 5258
- Wed Aug 09, 2006 11:13 am
- Forum: Irrlicht.NET
- Topic: Is there a wrapper for 1.1 anywhere?
- Replies: 3
- Views: 1734