Search found 189 matches

by IPv6
Thu Aug 27, 2009 10:43 am
Forum: Project Announcements
Topic: iPhone game - soon in Apple store
Replies: 14
Views: 3574

Just for completeness...

... another Irrlicht-based iPhone game is in AppStore! :)

http://itunes.apple.com/WebObjects/MZSt ... 41798&mt=8

BTW approval process take about a month :shock: Seems Apple is really overloaded with submissions
by IPv6
Sun Aug 09, 2009 9:19 pm
Forum: Project Announcements
Topic: xenos simulation engine
Replies: 6
Views: 1886

:shock: Great looking stuff!!!
by IPv6
Sun Jul 19, 2009 4:19 am
Forum: Project Announcements
Topic: iPhone game - soon in Apple store
Replies: 14
Views: 3574

Thanks! Artist managed to get a great look-and-feel indeed. Yes, this is physics-based puzzle :)
by IPv6
Fri Jul 17, 2009 1:58 am
Forum: Project Announcements
Topic: iPhone game - soon in Apple store
Replies: 14
Views: 3574

iPhone game - soon in Apple store

We are finished small iPhone game made with Irrlicht and now submitting it to the Apple:

http://s947.photobucket.com/albums/ad316/Wiredplane/

Irrlicht rocks!!! :)
by IPv6
Mon May 25, 2009 4:11 am
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 8875

FuzzYspo0N wrote:Ill get this up asap, iv been working at it for a while now.
Any news? ;)

BTW, will OGLES branch go into Irrlicht 1.6?
by IPv6
Fri May 22, 2009 7:05 am
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 8875

FuzzYspo0N wrote:Ill get this up asap, iv been working at it for a while now.
This is really cool, congrats!!! :) keep us updated!!!
by IPv6
Mon May 18, 2009 2:25 am
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 8875

Cool!!! i`ll glad to beta-test new additions heavily! :)) BTW, after a little hacking i successfully compiled irrlicht-based game with GLES for iPhone via iphone-dev toolchain. there is one strange thing (i think this is the main difference between xcode and iphone-dev toolchain): i commented out os...
by IPv6
Fri May 15, 2009 7:41 am
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 8875

Hello!

i just tryed to compile irrlicht with ogles and iphone device from sources under gles1 branch (svn). there are some issues like broken syntax in irriphonedevice headers so... is it in early "under construction" stages? If yes i can help to clean up things to make it work (or at least compi...
by IPv6
Wed Mar 11, 2009 2:53 pm
Forum: Bug reports
Topic: [fixed]small bug in CXMLReaderImp.h
Replies: 2
Views: 606

Thanks!!! :D
by IPv6
Wed Mar 11, 2009 11:23 am
Forum: Bug reports
Topic: [fixed]small bug in CXMLReaderImp.h
Replies: 2
Views: 606

[fixed]small bug in CXMLReaderImp.h

There is a small bug in detecting UTF8 encoding of xml source. Because of this bug utf8 xmls with unicode characters are loaded improperly with IrrXmlReader --- in function bool readFile(IFileReadCallBack* callback) we have const unsigned char UTF8[] = {0xEF, 0xBB, 0xBF}; and later we comparing BOM ...
by IPv6
Wed Mar 04, 2009 8:32 am
Forum: Project Announcements
Topic: GravDefender
Replies: 4
Views: 1353

Thanks for opinions (and bugreports) :) BTW, indie games competitions at tigsource.com are quite cool, there are quite lot of original ideas implemented by other participants :) worth to check!
by IPv6
Mon Mar 02, 2009 4:20 pm
Forum: Project Announcements
Topic: GravDefender
Replies: 4
Views: 1353

GravDefender

Small game that was made for tigsource cockpit compo competition, 2d, physics...

Image

GravDefender.zip

Posting this link here just for historical reasons :)
by IPv6
Mon Dec 22, 2008 3:38 am
Forum: Code Snippets
Topic: Another Macromedia Flash -> texture class
Replies: 23
Views: 16258

It works only with ECF_A8R8G8B8, sorry :( the main reason it that Flash providing it`s "video state" in this format. And, as we need to copy-paste it`s content to texture as fast as possible, no retranslation from one color format to another is really possible, or you will suffer awful fps...
by IPv6
Mon Dec 08, 2008 2:20 am
Forum: Code Snippets
Topic: Another Macromedia Flash -> texture class
Replies: 23
Views: 16258

yes, we also use flash for animated comixes, intros and tutorials. It is quite easy to made complex animation in flash
by IPv6
Fri Dec 05, 2008 9:39 am
Forum: Code Snippets
Topic: Another Macromedia Flash -> texture class
Replies: 23
Views: 16258

source

////////////////////////////////////////////////////////////////////////// // Interfaces imported from flash.ocx #include <comdef.h> #include <ole2.h> #include "Node_SpriteFlash.h" //#pragma comment(lib, "comsuppw.lib") RECT toRECT(const _rcti& rct) { RECT res; res.left = rc...