... another Irrlicht-based iPhone game is in AppStore!
http://itunes.apple.com/WebObjects/MZSt ... 41798&mt=8
BTW approval process take about a month Seems Apple is really overloaded with submissions
Search found 189 matches
- Thu Aug 27, 2009 10:43 am
- Forum: Project Announcements
- Topic: iPhone game - soon in Apple store
- Replies: 14
- Views: 3574
- Sun Aug 09, 2009 9:19 pm
- Forum: Project Announcements
- Topic: xenos simulation engine
- Replies: 6
- Views: 1886
- Sun Jul 19, 2009 4:19 am
- Forum: Project Announcements
- Topic: iPhone game - soon in Apple store
- Replies: 14
- Views: 3574
- Fri Jul 17, 2009 1:58 am
- Forum: Project Announcements
- Topic: iPhone game - soon in Apple store
- Replies: 14
- Views: 3574
iPhone game - soon in Apple store
We are finished small iPhone game made with Irrlicht and now submitting it to the Apple:
http://s947.photobucket.com/albums/ad316/Wiredplane/
Irrlicht rocks!!!
http://s947.photobucket.com/albums/ad316/Wiredplane/
Irrlicht rocks!!!
- Mon May 25, 2009 4:11 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 8875
- Fri May 22, 2009 7:05 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 8875
- Mon May 18, 2009 2:25 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 8875
Cool!!! i`ll glad to beta-test new additions heavily! :)) BTW, after a little hacking i successfully compiled irrlicht-based game with GLES for iPhone via iphone-dev toolchain. there is one strange thing (i think this is the main difference between xcode and iphone-dev toolchain): i commented out os...
- Fri May 15, 2009 7:41 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 8875
Hello!
i just tryed to compile irrlicht with ogles and iphone device from sources under gles1 branch (svn). there are some issues like broken syntax in irriphonedevice headers so... is it in early "under construction" stages? If yes i can help to clean up things to make it work (or at least compi...
- Wed Mar 11, 2009 2:53 pm
- Forum: Bug reports
- Topic: [fixed]small bug in CXMLReaderImp.h
- Replies: 2
- Views: 606
- Wed Mar 11, 2009 11:23 am
- Forum: Bug reports
- Topic: [fixed]small bug in CXMLReaderImp.h
- Replies: 2
- Views: 606
[fixed]small bug in CXMLReaderImp.h
There is a small bug in detecting UTF8 encoding of xml source. Because of this bug utf8 xmls with unicode characters are loaded improperly with IrrXmlReader --- in function bool readFile(IFileReadCallBack* callback) we have const unsigned char UTF8[] = {0xEF, 0xBB, 0xBF}; and later we comparing BOM ...
- Wed Mar 04, 2009 8:32 am
- Forum: Project Announcements
- Topic: GravDefender
- Replies: 4
- Views: 1353
- Mon Mar 02, 2009 4:20 pm
- Forum: Project Announcements
- Topic: GravDefender
- Replies: 4
- Views: 1353
GravDefender
Small game that was made for tigsource cockpit compo competition, 2d, physics...
GravDefender.zip
Posting this link here just for historical reasons
GravDefender.zip
Posting this link here just for historical reasons
- Mon Dec 22, 2008 3:38 am
- Forum: Code Snippets
- Topic: Another Macromedia Flash -> texture class
- Replies: 23
- Views: 16258
- Mon Dec 08, 2008 2:20 am
- Forum: Code Snippets
- Topic: Another Macromedia Flash -> texture class
- Replies: 23
- Views: 16258
- Fri Dec 05, 2008 9:39 am
- Forum: Code Snippets
- Topic: Another Macromedia Flash -> texture class
- Replies: 23
- Views: 16258
source
////////////////////////////////////////////////////////////////////////// // Interfaces imported from flash.ocx #include <comdef.h> #include <ole2.h> #include "Node_SpriteFlash.h" //#pragma comment(lib, "comsuppw.lib") RECT toRECT(const _rcti& rct) { RECT res; res.left = rc...