Search found 33 matches

by Valtras
Sun Oct 22, 2006 8:20 pm
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14039

I'm guessing you're a gamer kid who wants the latest bells and whistles. Man! My last post was about gamer kids! They want only 128 bit textures, shader 9.0, etc... one-man-band Sorry, my friend, but I'm not one-man-band... you're entering the $5 game market Don't talk about money. I have it enough...
by Valtras
Sun Oct 22, 2006 2:13 pm
Forum: Beginners Help
Topic: Loading "light mapped" .irr files question
Replies: 2
Views: 239

irrEdit sux, use my3D format...
by Valtras
Sun Oct 22, 2006 10:48 am
Forum: Beginners Help
Topic: visibility: max visible polys
Replies: 2
Views: 193

camera->setFarValue()?

Fog? Yeah, irrlicht supports fog. http://irrlicht.sourceforge.net/tut011.html
by Valtras
Sun Oct 22, 2006 10:13 am
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8709

Whoa! That's awesome! Niko should add this to irrlicht.
by Valtras
Sun Oct 22, 2006 9:52 am
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14039

Why should we wait for DX10 and Vista? Incompability. Don't cheat yourself... most of game developers are making games for a potential player... a player always install the newest windows, the newest drivers, and he want to have everything the best and he just want to have fun! well... most of game...
by Valtras
Sun Oct 22, 2006 9:02 am
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14039

OpenGL is a lot easier to use
It's truth...

Well, but why OpenGL driver in Irrlicht has more bugs than d3d?
Personally I prefer OpenGL ( there is no use in creating Dx9 engine before Dx10 and vista's era... )
by Valtras
Sun Oct 22, 2006 7:46 am
Forum: Beginners Help
Topic: invisible mesh, why????
Replies: 3
Views: 292

smgr2->drawAll(); ?
by Valtras
Sun Oct 22, 2006 7:43 am
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14039

It is because Irrlicht is a lot easier to use
Not exactly. The reason is the same as reason of learning OpenGL and Direct3D, viz comparison and choice. I have learnt Ogre and Irrlicht because these engines looks good IMO and are very easy.
by Valtras
Sat Oct 21, 2006 5:14 pm
Forum: Beginners Help
Topic: Just started and a queastion
Replies: 9
Views: 478

Use blender for modelling! To code use CodeBlocs with mingw or vc++ or other that kind of poop called compiler + IDE
by Valtras
Sat Oct 21, 2006 5:12 pm
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14039

Yeah, but they need to be well organised. One person write opengl driver patch, other is writing model loader fix, etc... if everyone will do what he would want, chaos will arise...
by Valtras
Sat Oct 21, 2006 5:09 pm
Forum: Beginners Help
Topic: Some questions.
Replies: 6
Views: 513

Max format is much more advanced than 3ds and it stores lot of unnecessary information for game.

s32 is equivalent to int type.
by Valtras
Sat Oct 21, 2006 4:39 pm
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14039

I think your idea is good, but unreal. If engine will became community engine, all patches would be incompatible with others ( thousands of particles patches, driver patches... noone will know which patch works truely correctly ). Any project need a team that will have to look into pathes and choose...
by Valtras
Sat Oct 21, 2006 4:19 pm
Forum: Beginners Help
Topic: Performance and polycount (again)
Replies: 11
Views: 471

100% constantly when I'm running my application.
It's normal... any game use a while loop as main loop and it is executing constantly...
Any suggestion of what may be happening?
VSync turned on?
by Valtras
Sat Oct 21, 2006 3:57 pm
Forum: Beginners Help
Topic: Just started and a queastion
Replies: 9
Views: 478

See www.blender3d.org

For codeblocks see www.codeblocks.org (I recommend to use night build)

For mingwc++ toolkit see http://prdownloads.sourceforge.net/ogre ... e?download
by Valtras
Sat Oct 21, 2006 3:46 pm
Forum: Beginners Help
Topic: Exporter: Blender -> B3D
Replies: 19
Views: 923

Whoa! Use irrEdit... xD xD xD Serio, Irrlicht doesn't support md5 - Niko and team haven't time for improving irrlicht, they wanna do irredits... You really need animation and blender? Use .x exporter from mind floaters ( in irr's sdk ), download older version of blender ( e.g. 2.34 ) install exporte...