Search found 7 matches

by Shoarc
Fri Aug 18, 2006 5:52 pm
Forum: Irrlicht.NET
Topic: Camera Rotations / Scene Rotations
Replies: 3
Views: 2445

I also wanted to make a camera orbit around a specific point also and MayaCameraSceneNode did not give me the mouse controls that I wanted. I decided to just wrap code(not sure if this is good programming) around a normal CameraSceneNode, since I didn't know enough c++ programming to make my own nod...
by Shoarc
Fri Aug 18, 2006 7:16 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14420

I've been playing around with this a few days and I have to say, great job. However, I tried collision detection without any success. I then partially converted example 7 (c# collision - in Irrlicht 1.1) to see if something was wrong in my code. The new example 7 didn't work either. Vector3D interse...
by Shoarc
Thu Aug 10, 2006 5:35 pm
Forum: Irrlicht.NET
Topic: Getting .X joint nodes in Irrlicht.Net
Replies: 3
Views: 1845

Possible Solution

There is a getXJointNode() method in AnimatedMeshSceneNode in the Irrlicht# engine: http://irrlichtsharp.sourceforge.net/phpBB2/viewtopic.php?p=486#486 I have not seen any problem in using this method yet when I attached a plane to a simple animated model. The only thing is that I couldn't label the...
by Shoarc
Wed Aug 09, 2006 4:14 am
Forum: Irrlicht.NET
Topic: Getting .X joint nodes in Irrlicht.Net
Replies: 3
Views: 1845

I found that in this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=14202&highlight=attach+armor+armour there is a method called getXJointNode(). Then I checked the API and saw that it is under this class: http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_animated_mesh_...
by Shoarc
Wed Aug 09, 2006 4:06 am
Forum: Irrlicht.NET
Topic: IAnimatedMeshX in C#
Replies: 4
Views: 2414

I don't have a problem loading my model. What I am trying to do is to attach another node to my model like in the thread I linked to. The addChild() method only provide rotation and translation animations to keep it orienteted around the model but what I want is to have the node animate with the mes...
by Shoarc
Tue Aug 08, 2006 9:43 pm
Forum: Irrlicht.NET
Topic: IAnimatedMeshX in C#
Replies: 4
Views: 2414

IAnimatedMeshX in C#

I am attempting to convert the code from the thread below into C#: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=7514&highlight=ianimatedmeshx However, when i try to use IAnimatedMeshX it gives me this error: Error 1 The type or namespace name 'IAnimatedMeshX' could not be found (are yo...
by Shoarc
Tue Aug 08, 2006 9:32 pm
Forum: Irrlicht.NET
Topic: load irr files in c#
Replies: 3
Views: 1709

There is an example on how to do this in the Irrlicht 1.1 download.
I tried this and it worked for me.

Code: Select all

device.SceneManager.LoadScene(@"..\..\media\example.irr");