Thanks for the wrapper man, it's helped me a lot already so far.
I am wondering if you are going to wrap up the new version of irrlicht?
I had a go at fleshing out some of the newton joint classes in your wrapper with some success, but the scene node class look a lot more complicated... I'm just ...
Search found 4 matches
- Tue Nov 13, 2007 10:27 am
- Forum: Irrlicht.NET
- Topic: IrrlichtFramework
- Replies: 9
- Views: 16620
- Sun Aug 13, 2006 11:33 pm
- Forum: Advanced Help
- Topic: Collision Detection problem
- Replies: 2
- Views: 754
Don't use Irrlicht
Okay, I've trawled the forums a bit more after not getting any reply to my questions.
I'm getting the impression that Irrlicht should not be used for collision detection, and instead to use Newton or ODE
Can we have some sort of discussion on the pro's and con's of these (or other) physics engines ...
I'm getting the impression that Irrlicht should not be used for collision detection, and instead to use Newton or ODE
Can we have some sort of discussion on the pro's and con's of these (or other) physics engines ...
- Thu Aug 10, 2006 7:08 am
- Forum: Advanced Help
- Topic: Collision Detection problem
- Replies: 2
- Views: 754
- Thu Aug 10, 2006 3:38 am
- Forum: Advanced Help
- Topic: Collision Detection problem
- Replies: 2
- Views: 754
Collision Detection problem
Hi everybody,
I'm trying to do collision detection between a ray and a node.
I'm using: (irr 1.1 .Net)
Public Function GetSceneNodeFromRayBB( _
ByVal ray As Line3D, _
ByVal idBitMask As Integer _
) As ISceneNode
method of the ISceneCollisionManager class
(I had an image showing my prob but ...
I'm trying to do collision detection between a ray and a node.
I'm using: (irr 1.1 .Net)
Public Function GetSceneNodeFromRayBB( _
ByVal ray As Line3D, _
ByVal idBitMask As Integer _
) As ISceneNode
method of the ISceneCollisionManager class
(I had an image showing my prob but ...