Search found 4 matches

by alex_nz
Tue Nov 13, 2007 10:27 am
Forum: Irrlicht.NET
Topic: IrrlichtFramework
Replies: 9
Views: 12679

1.4

Thanks for the wrapper man, it's helped me a lot already so far. I am wondering if you are going to wrap up the new version of irrlicht? I had a go at fleshing out some of the newton joint classes in your wrapper with some success, but the scene node class look a lot more complicated... I'm just dow...
by alex_nz
Sun Aug 13, 2006 11:33 pm
Forum: Advanced Help
Topic: Collision Detection problem
Replies: 2
Views: 683

Don't use Irrlicht

Okay, I've trawled the forums a bit more after not getting any reply to my questions. I'm getting the impression that Irrlicht should not be used for collision detection, and instead to use Newton or ODE Can we have some sort of discussion on the pro's and con's of these (or other) physics engines. ...
by alex_nz
Thu Aug 10, 2006 7:08 am
Forum: Advanced Help
Topic: Collision Detection problem
Replies: 2
Views: 683

As promised here is the pic: http://coast.kol.co.nz/Collision.jpg as you can see the ray is inside the box (it passes behind the fairies leg but infront of her hair). But the fairies has not turned wireframe And the code: Dev.VideoDriver.BeginScene(True, True, New Color(0, 120, 80, 80)) Dev.SceneMan...
by alex_nz
Thu Aug 10, 2006 3:38 am
Forum: Advanced Help
Topic: Collision Detection problem
Replies: 2
Views: 683

Collision Detection problem

Hi everybody, I'm trying to do collision detection between a ray and a node. I'm using: (irr 1.1 .Net) Public Function GetSceneNodeFromRayBB( _ ByVal ray As Line3D, _ ByVal idBitMask As Integer _ ) As ISceneNode method of the ISceneCollisionManager class (I had an image showing my prob but can't pos...