Just to let u know that ...
The same code works fine in version 1.1
It could be caused by an old bug.
Search found 2 matches
- Mon Aug 14, 2006 2:18 am
- Forum: Beginners Help
- Topic: Terrain Collision problem
- Replies: 3
- Views: 415
- Fri Aug 11, 2006 6:17 am
- Forum: Beginners Help
- Topic: Terrain Collision problem
- Replies: 3
- Views: 415
Terrain Collision problem
Hi all,
I start using IRRLICHT for my game from last month and hit to this terrain collision problem.
What I am doing is to make my mesh (IAnimatedMeshSceneNode) to walk on terrain by the build-in collision function getCollisionResultPosition
This is how I create terrain and selector
terrain ...
I start using IRRLICHT for my game from last month and hit to this terrain collision problem.
What I am doing is to make my mesh (IAnimatedMeshSceneNode) to walk on terrain by the build-in collision function getCollisionResultPosition
This is how I create terrain and selector
terrain ...