Search found 30 matches

by Dibalo
Sat Jan 06, 2007 5:47 pm
Forum: Beginners Help
Topic: MagicLibrary licence?
Replies: 2
Views: 171

I´d like to know surely. I´m making a little programming language which uses Irrlicht as its 3d-engine. I need also very powerful 2d features so I thought that MagicLibrary would fit the bill. Of course I can´t use it without permission. Thats why I have to know MagicLibrary´s license.
by Dibalo
Sat Jan 06, 2007 1:35 pm
Forum: Beginners Help
Topic: MagicLibrary licence?
Replies: 2
Views: 171

MagicLibrary licence?

Hi all.

I´m wonderin what is Emil´s MagicLibrary´s licence? Could someone tell me?
Thank you.
by Dibalo
Mon Oct 30, 2006 8:03 pm
Forum: Beginners Help
Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
Replies: 31
Views: 2191

1) You could use fog effect because your games genre allow it (imho). I mean that fog gets tighter the further you look at. With that, you can render only near meshes and far meshes won´t be rendered. That should optimize your code, and allow you to make much more meshes. 100-200 shoudn´t be a probl...
by Dibalo
Sun Oct 29, 2006 12:03 pm
Forum: Beginners Help
Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
Replies: 31
Views: 2191

First I´ll give you a very good advice: comment your code! I tried to solve your performance poblem... I didn´t undestand it because I had no idea, what those all pointers are supposed to do and where can I find all those class method declarations.. :D But I think you could use octree for your maps....
by Dibalo
Sat Oct 28, 2006 6:57 pm
Forum: Beginners Help
Topic: Save/Load
Replies: 3
Views: 395

Take the state of your game (objects´ positions, learned spells, collected items, gained stats...) to file when ending.
When you are going to begin, just load the state from file and place your stuff using this data that you can get from the file.
by Dibalo
Sun Oct 22, 2006 4:43 pm
Forum: Beginners Help
Topic: Controlling a character using keyboards only
Replies: 6
Views: 454

Make your own key state class, which allows you to check key presses. You can apply my event-classes. They may help you: FILE And the usage: input::EventHandler eventHandle; IrrlichtDevice* device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(640, 480), 16, false, false, false, &event...
by Dibalo
Sat Oct 21, 2006 7:17 pm
Forum: Beginners Help
Topic: Making your own filetypes
Replies: 9
Views: 402

You have to make some kind of structure into your file. Very simple example: // myConfig.myFile playerId = 23 playerStartHp = 100 enemyCount = 77 maxEnemies = 500 enemyHp = 30 etc... First argument is your variable and second (after = operator) is value. Then you have to make your own config-file re...
by Dibalo
Mon Oct 09, 2006 3:39 pm
Forum: Beginners Help
Topic: WHAT'S the best SKELETON animation file format for irrlicht?
Replies: 10
Views: 1051

Or perhaps ms3d.. :wink:
by Dibalo
Fri Oct 06, 2006 10:22 am
Forum: Beginners Help
Topic: Strategy Game - Question 3DS MAX - Irrlicht
Replies: 5
Views: 389

Another option could be using driver->draw3DLine.

EDIT: And yes, it is a programmer´s problem.
by Dibalo
Wed Oct 04, 2006 6:13 pm
Forum: Beginners Help
Topic: My compiled bsp is giving me strange problems!
Replies: 8
Views: 362

You have done the lightmapping right?
It seems that there is something wrong with your map´s lightmap. :(
by Dibalo
Fri Sep 22, 2006 3:06 pm
Forum: Beginners Help
Topic: ABSTRACT CLASS ERROR
Replies: 2
Views: 161

You can´t make new instances from abstract class. So you have to derive your own shader-class using ShaderCallBack-class. That means that you have to override all pure virtual functions from ShaderCallBack-class. I think that message is trying to tell you that you haven´t overrided OnSetShaderConsta...
by Dibalo
Thu Sep 21, 2006 5:37 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 19513

Ahhh!!! Excellent! Thx mate!:D
So I can use custom bones in Irrlicht 1.1 now?
by Dibalo
Mon Sep 18, 2006 2:10 pm
Forum: Beginners Help
Topic: Vsync doesn´t work with DIRECT3D9
Replies: 5
Views: 464

It works now. Thanks mates! :)
by Dibalo
Sun Sep 17, 2006 2:57 pm
Forum: Beginners Help
Topic: Vsync doesn´t work with DIRECT3D9
Replies: 5
Views: 464

Vsync doesn´t work with DIRECT3D9

So here is my problem: if I try to enable vsync using DIRECT3D9-device, it doesn´t work.

Can anyone tell me, what I have to do to enable that vsync?
by Dibalo
Sun Sep 17, 2006 9:37 am
Forum: Beginners Help
Topic: FPS crosshair
Replies: 4
Views: 601

I have made my own target like this: float accuracy = 2.0f; // more definitions.... // and the code if(running) accuracy += 0.5f; else accuracy -= 0.2f; if(accuracy < 2.0f) accuracy = 2.0f; if(accuracy > 20.0f) accuracy = 20.0f; if(shooting) { float value = random(0.0f, accuracy); // get the random ...