Search found 30 matches
- Sat Jan 06, 2007 5:47 pm
- Forum: Beginners Help
- Topic: MagicLibrary licence?
- Replies: 2
- Views: 171
- Sat Jan 06, 2007 1:35 pm
- Forum: Beginners Help
- Topic: MagicLibrary licence?
- Replies: 2
- Views: 171
MagicLibrary licence?
Hi all.
I´m wonderin what is Emil´s MagicLibrary´s licence? Could someone tell me?
Thank you.
I´m wonderin what is Emil´s MagicLibrary´s licence? Could someone tell me?
Thank you.
- Mon Oct 30, 2006 8:03 pm
- Forum: Beginners Help
- Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
- Replies: 31
- Views: 2191
1) You could use fog effect because your games genre allow it (imho). I mean that fog gets tighter the further you look at. With that, you can render only near meshes and far meshes won´t be rendered. That should optimize your code, and allow you to make much more meshes. 100-200 shoudn´t be a probl...
- Sun Oct 29, 2006 12:03 pm
- Forum: Beginners Help
- Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
- Replies: 31
- Views: 2191
First I´ll give you a very good advice: comment your code! I tried to solve your performance poblem... I didn´t undestand it because I had no idea, what those all pointers are supposed to do and where can I find all those class method declarations.. :D But I think you could use octree for your maps....
- Sat Oct 28, 2006 6:57 pm
- Forum: Beginners Help
- Topic: Save/Load
- Replies: 3
- Views: 395
- Sun Oct 22, 2006 4:43 pm
- Forum: Beginners Help
- Topic: Controlling a character using keyboards only
- Replies: 6
- Views: 454
- Sat Oct 21, 2006 7:17 pm
- Forum: Beginners Help
- Topic: Making your own filetypes
- Replies: 9
- Views: 402
You have to make some kind of structure into your file. Very simple example: // myConfig.myFile playerId = 23 playerStartHp = 100 enemyCount = 77 maxEnemies = 500 enemyHp = 30 etc... First argument is your variable and second (after = operator) is value. Then you have to make your own config-file re...
- Mon Oct 09, 2006 3:39 pm
- Forum: Beginners Help
- Topic: WHAT'S the best SKELETON animation file format for irrlicht?
- Replies: 10
- Views: 1051
- Fri Oct 06, 2006 10:22 am
- Forum: Beginners Help
- Topic: Strategy Game - Question 3DS MAX - Irrlicht
- Replies: 5
- Views: 389
- Wed Oct 04, 2006 6:13 pm
- Forum: Beginners Help
- Topic: My compiled bsp is giving me strange problems!
- Replies: 8
- Views: 362
- Fri Sep 22, 2006 3:06 pm
- Forum: Beginners Help
- Topic: ABSTRACT CLASS ERROR
- Replies: 2
- Views: 161
You can´t make new instances from abstract class. So you have to derive your own shader-class using ShaderCallBack-class. That means that you have to override all pure virtual functions from ShaderCallBack-class. I think that message is trying to tell you that you haven´t overrided OnSetShaderConsta...
- Thu Sep 21, 2006 5:37 am
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 19513
- Mon Sep 18, 2006 2:10 pm
- Forum: Beginners Help
- Topic: Vsync doesn´t work with DIRECT3D9
- Replies: 5
- Views: 464
- Sun Sep 17, 2006 2:57 pm
- Forum: Beginners Help
- Topic: Vsync doesn´t work with DIRECT3D9
- Replies: 5
- Views: 464
Vsync doesn´t work with DIRECT3D9
So here is my problem: if I try to enable vsync using DIRECT3D9-device, it doesn´t work.
Can anyone tell me, what I have to do to enable that vsync?
Can anyone tell me, what I have to do to enable that vsync?
- Sun Sep 17, 2006 9:37 am
- Forum: Beginners Help
- Topic: FPS crosshair
- Replies: 4
- Views: 601
I have made my own target like this: float accuracy = 2.0f; // more definitions.... // and the code if(running) accuracy += 0.5f; else accuracy -= 0.2f; if(accuracy < 2.0f) accuracy = 2.0f; if(accuracy > 20.0f) accuracy = 20.0f; if(shooting) { float value = random(0.0f, accuracy); // get the random ...