Search found 51 matches

by vins
Sat Nov 19, 2011 5:03 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 185228

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Thank you for the detailed explanation.
by vins
Wed Sep 07, 2011 3:48 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 185228

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

greenya , Kudos for the great .NET wrapper. I tried it today and I just love it. There is no way to express how much I like the fast compile times of .NET and the cool Debuging features. For example I added a Cube and set it's textute but it rendered black. I just paused and used the "Quick Wa...
by vins
Mon May 09, 2011 3:30 am
Forum: Project Announcements
Topic: Football Management Simulation - ( aka soccer)
Replies: 2
Views: 1814

Nice project but you have to make it more user friendly. I was lost with all the buttons and no information what is what. Maybe I could hav e done something if I played Fifa Manager before but I haven't. It would be nice to add some animations or so to make it more attractive. Like a spining ball in...
by vins
Fri Feb 19, 2010 1:44 pm
Forum: Advanced Help
Topic: HWND
Replies: 12
Views: 1334

I'm using Windows 7 and Irrlicht works fine.
by vins
Tue Feb 16, 2010 5:40 pm
Forum: Beginners Help
Topic: Irrlicht API documentation into CHM
Replies: 12
Views: 1638

Yeah there are many options and I don't know what to chose and I don't know how to add the Tutorials to the CHM.

@Ulf
This link shoud work: http://violin-bg.com/temp/irrlicht17_doc.chm
Perhaps you've made a better one than me :)
by vins
Tue Feb 16, 2010 12:41 pm
Forum: Beginners Help
Topic: [SOLVED]Two irrlicht devies - problems
Replies: 2
Views: 464

CuteAlien wrote:...people needed another run() after the closeDevice() sometimes...
Thanks alot man! I haven't tried that. I just added a call to run() after closeDevice() and it now works fine :D
by vins
Tue Feb 16, 2010 11:35 am
Forum: Beginners Help
Topic: [SOLVED]Two irrlicht devies - problems
Replies: 2
Views: 464

[SOLVED]Two irrlicht devies - problems

I'm creating two irrlicht devices. But when I delete the second device the first one's run() returns false as if it wants to be deleted. I can't understand why this happens. Aren't they two different instances? Also when used in GUI framework the messages that closeDevice sends, tells the framework ...
by vins
Tue Feb 16, 2010 10:22 am
Forum: Beginners Help
Topic: Irrlicht API documentation into CHM
Replies: 12
Views: 1638

Thanks alot!
If someone wants a link:
http://home.violin-bg.com/public/temp/i ... 17_doc.chm
by vins
Tue Feb 16, 2010 9:14 am
Forum: Beginners Help
Topic: Irrlicht API documentation into CHM
Replies: 12
Views: 1638

Irrlicht API documentation into CHM

I would like to convert the API documentation in a CHM file as in previous releases. Can someone give me some tip from where to start.
Thanks.
by vins
Sun Feb 14, 2010 8:41 pm
Forum: Beginners Help
Topic: [fixed]array erase() auto sorting?
Replies: 4
Views: 321

Does deleting from big to lower index helps?
by vins
Tue Jan 05, 2010 9:06 pm
Forum: Beginners Help
Topic: save/loadScene with relative file paths?
Replies: 6
Views: 619

Also in CFileSystem.cpp - createAndOpenFile:

Code: Select all

return createReadFile(getAbsolutePath(filename));
by vins
Tue Jan 05, 2010 4:45 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.7 BETA Phase
Replies: 34
Views: 8873

Awesome!
ImageImage
by vins
Tue Jan 05, 2010 8:33 am
Forum: Project Announcements
Topic: The Mage School
Replies: 54
Views: 14885

Nice. Can't wait for you game to be finished :)
by vins
Mon Nov 23, 2009 7:32 pm
Forum: Off-topic
Topic: No Balls For You!
Replies: 13
Views: 1970

Yeah, it doesn't work well in IE8 :|
I like it but the it is too hard for me. Maybe you can add other balls with different color that would give you lives and for example slowdown or speedup the game. Some coins that could give you score etc..
by vins
Fri Nov 20, 2009 11:07 am
Forum: Bug reports
Topic: [fixed]OpenGL draw2DLine sometimes draws 2-pixel-thick line
Replies: 7
Views: 1775

Ok. I had free time so I made an example. Very simple one. #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main() { SIrrlichtCreationParameters params; params.AntiAlias = 0; params.Bits = 16; ...