Search found 51 matches
- Sat Nov 19, 2011 5:03 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 185228
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thank you for the detailed explanation.
- Wed Sep 07, 2011 3:48 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 185228
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
greenya , Kudos for the great .NET wrapper. I tried it today and I just love it. There is no way to express how much I like the fast compile times of .NET and the cool Debuging features. For example I added a Cube and set it's textute but it rendered black. I just paused and used the "Quick Wa...
- Mon May 09, 2011 3:30 am
- Forum: Project Announcements
- Topic: Football Management Simulation - ( aka soccer)
- Replies: 2
- Views: 1814
Nice project but you have to make it more user friendly. I was lost with all the buttons and no information what is what. Maybe I could hav e done something if I played Fifa Manager before but I haven't. It would be nice to add some animations or so to make it more attractive. Like a spining ball in...
- Fri Feb 19, 2010 1:44 pm
- Forum: Advanced Help
- Topic: HWND
- Replies: 12
- Views: 1334
- Tue Feb 16, 2010 5:40 pm
- Forum: Beginners Help
- Topic: Irrlicht API documentation into CHM
- Replies: 12
- Views: 1638
Yeah there are many options and I don't know what to chose and I don't know how to add the Tutorials to the CHM.
@Ulf
This link shoud work: http://violin-bg.com/temp/irrlicht17_doc.chm
Perhaps you've made a better one than me
@Ulf
This link shoud work: http://violin-bg.com/temp/irrlicht17_doc.chm
Perhaps you've made a better one than me
- Tue Feb 16, 2010 12:41 pm
- Forum: Beginners Help
- Topic: [SOLVED]Two irrlicht devies - problems
- Replies: 2
- Views: 464
- Tue Feb 16, 2010 11:35 am
- Forum: Beginners Help
- Topic: [SOLVED]Two irrlicht devies - problems
- Replies: 2
- Views: 464
[SOLVED]Two irrlicht devies - problems
I'm creating two irrlicht devices. But when I delete the second device the first one's run() returns false as if it wants to be deleted. I can't understand why this happens. Aren't they two different instances? Also when used in GUI framework the messages that closeDevice sends, tells the framework ...
- Tue Feb 16, 2010 10:22 am
- Forum: Beginners Help
- Topic: Irrlicht API documentation into CHM
- Replies: 12
- Views: 1638
- Tue Feb 16, 2010 9:14 am
- Forum: Beginners Help
- Topic: Irrlicht API documentation into CHM
- Replies: 12
- Views: 1638
Irrlicht API documentation into CHM
I would like to convert the API documentation in a CHM file as in previous releases. Can someone give me some tip from where to start.
Thanks.
Thanks.
- Sun Feb 14, 2010 8:41 pm
- Forum: Beginners Help
- Topic: [fixed]array erase() auto sorting?
- Replies: 4
- Views: 321
- Tue Jan 05, 2010 9:06 pm
- Forum: Beginners Help
- Topic: save/loadScene with relative file paths?
- Replies: 6
- Views: 619
Also in CFileSystem.cpp - createAndOpenFile:
Code: Select all
return createReadFile(getAbsolutePath(filename));
- Tue Jan 05, 2010 4:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.7 BETA Phase
- Replies: 34
- Views: 8873
- Tue Jan 05, 2010 8:33 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 14885
- Mon Nov 23, 2009 7:32 pm
- Forum: Off-topic
- Topic: No Balls For You!
- Replies: 13
- Views: 1970
- Fri Nov 20, 2009 11:07 am
- Forum: Bug reports
- Topic: [fixed]OpenGL draw2DLine sometimes draws 2-pixel-thick line
- Replies: 7
- Views: 1775
Ok. I had free time so I made an example. Very simple one. #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main() { SIrrlichtCreationParameters params; params.AntiAlias = 0; params.Bits = 16; ...