Search found 8 matches
- Thu Nov 09, 2006 11:19 pm
- Forum: Beginners Help
- Topic: Vertex Alpha Issue
- Replies: 1
- Views: 369
- Thu Nov 09, 2006 10:57 am
- Forum: Project Announcements
- Topic: LordTrancos' LMTS tools bugfix update!!!
- Replies: 4
- Views: 962
When I load an LMTS it tells me it can't find the textures even though they are in the folder with the object. If I use a hex editor and make the textures defined by an absolute path then the level textures load, but the lightmap does not... any idea why the textures aren't being found? Also, I cann...
- Sat Nov 04, 2006 5:58 am
- Forum: Beginners Help
- Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
- Replies: 31
- Views: 2248
Even though they're not on screen they are still being sent to the meshbuffer... so the idea is to reduce the total number of triangles to under the maximum. Are the trees placed randomly? If so... try to create a function that generates the trees for your map in several groups and then turn off tre...
- Thu Nov 02, 2006 10:29 pm
- Forum: Project Announcements
- Topic: Myhtorgia
- Replies: 95
- Views: 22434
- Thu Nov 02, 2006 8:27 pm
- Forum: Advanced Help
- Topic: Getting mesh from node
- Replies: 23
- Views: 2407
- Thu Nov 02, 2006 8:26 pm
- Forum: Project Announcements
- Topic: Myhtorgia
- Replies: 95
- Views: 22434
- Thu Nov 02, 2006 7:27 pm
- Forum: Beginners Help
- Topic: Time to create OctTree SceneNode
- Replies: 22
- Views: 949
- Thu Nov 02, 2006 7:52 am
- Forum: Beginners Help
- Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
- Replies: 31
- Views: 2248
Your FPS problem has already been addressed by a developer. You need to either look into hardware vertex buffers or use LOD. As for your green world... you already said earlier that the UV data of the mesh was not being exported.... in this case what you are seeing is a single pixel of your texture ...