Search found 8 matches

by dloomis
Thu Nov 09, 2006 11:19 pm
Forum: Beginners Help
Topic: Vertex Alpha Issue
Replies: 1
Views: 364

Have you tried inverting your alphas?
by dloomis
Thu Nov 09, 2006 10:57 am
Forum: Project Announcements
Topic: LordTrancos' LMTS tools bugfix update!!!
Replies: 4
Views: 940

When I load an LMTS it tells me it can't find the textures even though they are in the folder with the object. If I use a hex editor and make the textures defined by an absolute path then the level textures load, but the lightmap does not... any idea why the textures aren't being found? Also, I cann...
by dloomis
Sat Nov 04, 2006 5:58 am
Forum: Beginners Help
Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
Replies: 31
Views: 2193

Even though they're not on screen they are still being sent to the meshbuffer... so the idea is to reduce the total number of triangles to under the maximum. Are the trees placed randomly? If so... try to create a function that generates the trees for your map in several groups and then turn off tre...
by dloomis
Thu Nov 02, 2006 10:29 pm
Forum: Project Announcements
Topic: Myhtorgia
Replies: 95
Views: 22032

Well, I was only commiserating with you, since the same thing has happened to me several times. : ) (Only I am an artist and lose coders)
by dloomis
Thu Nov 02, 2006 8:27 pm
Forum: Advanced Help
Topic: Getting mesh from node
Replies: 23
Views: 2336

Really how else is there to add collision to a mesh loaded via .IRR?
by dloomis
Thu Nov 02, 2006 8:26 pm
Forum: Project Announcements
Topic: Myhtorgia
Replies: 95
Views: 22032

Yeah it's tough to keep a team together. You should find one other person yu really trust and can keep motivated.
by dloomis
Thu Nov 02, 2006 7:27 pm
Forum: Beginners Help
Topic: Time to create OctTree SceneNode
Replies: 22
Views: 914

You could load them in irrEdit... let it create the OCTree for you... then use the resulting DAE file so the octree must only be created once... you will probably need to patch Irrlicht to the updated Collada loader.

David
by dloomis
Thu Nov 02, 2006 7:52 am
Forum: Beginners Help
Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
Replies: 31
Views: 2193

Your FPS problem has already been addressed by a developer. You need to either look into hardware vertex buffers or use LOD. As for your green world... you already said earlier that the UV data of the mesh was not being exported.... in this case what you are seeing is a single pixel of your texture ...