which driver supports "non-power-of-two textures" ?
the driver means ... hardware driver ? or ... ?
Search found 40 matches
- Sun Jan 07, 2007 4:41 pm
- Forum: Beginners Help
- Topic: driver that supports "Non-power-of-two textures"
- Replies: 0
- Views: 156
- Sat Jan 06, 2007 6:33 pm
- Forum: Beginners Help
- Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
- Replies: 13
- Views: 756
No, it's supported for all textures, but your hardware must also support it. If you don't have the hardware support you still have to handle this on your own. do you mean display card ? mine is an ATi Raedon 9800 Pro . what is the hardware requirement ? which hardware will support the non-power-two...
- Fri Jan 05, 2007 3:21 pm
- Forum: Beginners Help
- Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
- Replies: 13
- Views: 756
- Fri Jan 05, 2007 9:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: slow progress on updates of Irrlicht.NET
- Replies: 12
- Views: 1471
- Fri Jan 05, 2007 7:59 am
- Forum: Beginners Help
- Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
- Replies: 13
- Views: 756
it works , thanks ! i change the texture to 1024x1024 , then clip it by the size i need . however , isn't the update of Irrlicht 1.2 include the following?? - Non-power-of-two textures are left unscaled if the driver supports such textures. or it represents other meaning ? actually i don't quite und...
- Thu Jan 04, 2007 1:55 am
- Forum: Beginners Help
- Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
- Replies: 13
- Views: 756
i successfully modified the codes and let the Draw2DImage be run in every render loop , however , the image is still corrupted like before . am i making mistakes ? this is my function call : pathname : the path of the texture driver : IrrlichtDevice.VideoDriver my screen resolution is 1024x768 my di...
- Wed Jan 03, 2007 10:12 am
- Forum: Beginners Help
- Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
- Replies: 13
- Views: 756
Offcourse he knows what hes talking about. You will get distortion if you shrink the image...I thot u can you 1024X1024 to solve your problem like in previous post? Or if irrlicht's shrinking is too blurry maybe then a different library can do that for u. I wonder if Magic2D can help... ( confused ...
- Wed Jan 03, 2007 8:13 am
- Forum: Beginners Help
- Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
- Replies: 13
- Views: 756
i tried the Draw2DImage function. my sequence of drawing is : //start loop BeginScene Draw2DImage AddGUIButton AddGUIButton AddGUIButton AddGUIButton GUIEnvironment.DrawAll EndScene //end loop i hope you know what i am talking about . only GUI buttons are shown , but the 2DImage flashes in a second ...
- Tue Jan 02, 2007 8:42 am
- Forum: Beginners Help
- Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
- Replies: 13
- Views: 756
[SOLVED] Resolution & Quality [ Widescreen Question ]
I've solved my previous problem on adding images to Irrlicht program . http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18024 but now , there is a similar problem . I use AddImage function to add an image of dimension 1024x 768 to my program . when it is shown on 4:3 PC (1280x 1024) , it looks...
- Sun Dec 31, 2006 3:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: slow progress on updates of Irrlicht.NET
- Replies: 12
- Views: 1471
um... i am a .NET programmer, which uses C# as the main programming language. before using Irrlicht, i use a 3D Engine called Lucid platform (which is an academic-use engine ) to write my 3D game . it provides the function very similar to Irrlicht, but it uses C++ as programming language. i take a l...
- Sat Dec 30, 2006 2:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: slow progress on updates of Irrlicht.NET
- Replies: 12
- Views: 1471
slow progress on updates of Irrlicht.NET
will Irrlicht.NET be given up ? as i see nearly no update on Irrlicht 1.2 on .NET part the whole library , compared with Irrlicht (non .NET), is much smaller and with much fewer useful classes . (obviously , less support is given to .NET programmers in this forum , as i can see most of you are non ....
- Tue Dec 26, 2006 5:43 pm
- Forum: Bug reports
- Topic: [1.2] [.NET] AccessViolationException error
- Replies: 2
- Views: 298
Stack Trace :
well ... it does not tell where the error locates .
Code: Select all
at irr.IUnknown.drop(IUnknown* )
at Irrlicht.Scene.ISceneNode.Finalize()
- Tue Dec 26, 2006 5:10 pm
- Forum: Bug reports
- Topic: [1.2] [.NET] AccessViolationException error
- Replies: 2
- Views: 298
- Tue Dec 26, 2006 5:06 pm
- Forum: Bug reports
- Topic: OpenGL/DirectX differences...
- Replies: 3
- Views: 734
- Tue Dec 26, 2006 5:05 pm
- Forum: Bug reports
- Topic: [1.2] [.NET] AccessViolationException error
- Replies: 2
- Views: 298
[1.2] [.NET] AccessViolationException error
i don't know whether it is a bug ... correct me if it is not . i receive this error occasionally during runtime after i ported my application from Irrlicht 1.1 to 1.2 . the stack trace said that it is the IUnknown error in Irrlicht.NET.dll . the error never appears in 1.1 . is it possible a runtime ...