Search found 40 matches

by shivanraptor
Sun Jan 07, 2007 4:41 pm
Forum: Beginners Help
Topic: driver that supports "Non-power-of-two textures"
Replies: 0
Views: 156

driver that supports "Non-power-of-two textures"

which driver supports "non-power-of-two textures" ?
the driver means ... hardware driver ? or ... ?
by shivanraptor
Sat Jan 06, 2007 6:33 pm
Forum: Beginners Help
Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
Replies: 13
Views: 756

No, it's supported for all textures, but your hardware must also support it. If you don't have the hardware support you still have to handle this on your own. do you mean display card ? mine is an ATi Raedon 9800 Pro . what is the hardware requirement ? which hardware will support the non-power-two...
by shivanraptor
Fri Jan 05, 2007 3:21 pm
Forum: Beginners Help
Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
Replies: 13
Views: 756

i see . thanks . solved .
by shivanraptor
Fri Jan 05, 2007 9:46 am
Forum: Open Discussion and Dev Announcements
Topic: slow progress on updates of Irrlicht.NET
Replies: 12
Views: 1471

yes , i agree .
i use C to write machine codes to program chips ( i cannot remember the chip model , seems to call 8051 something ).

but i would like to say , C# is just like a simplified C++ , which is easier to learn and code . fully managed library is always an advantage .
by shivanraptor
Fri Jan 05, 2007 7:59 am
Forum: Beginners Help
Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
Replies: 13
Views: 756

it works , thanks ! i change the texture to 1024x1024 , then clip it by the size i need . however , isn't the update of Irrlicht 1.2 include the following?? - Non-power-of-two textures are left unscaled if the driver supports such textures. or it represents other meaning ? actually i don't quite und...
by shivanraptor
Thu Jan 04, 2007 1:55 am
Forum: Beginners Help
Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
Replies: 13
Views: 756

i successfully modified the codes and let the Draw2DImage be run in every render loop , however , the image is still corrupted like before . am i making mistakes ? this is my function call : pathname : the path of the texture driver : IrrlichtDevice.VideoDriver my screen resolution is 1024x768 my di...
by shivanraptor
Wed Jan 03, 2007 10:12 am
Forum: Beginners Help
Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
Replies: 13
Views: 756

Offcourse he knows what hes talking about. You will get distortion if you shrink the image...I thot u can you 1024X1024 to solve your problem like in previous post? Or if irrlicht's shrinking is too blurry maybe then a different library can do that for u. I wonder if Magic2D can help... ( confused ...
by shivanraptor
Wed Jan 03, 2007 8:13 am
Forum: Beginners Help
Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
Replies: 13
Views: 756

i tried the Draw2DImage function. my sequence of drawing is : //start loop BeginScene Draw2DImage AddGUIButton AddGUIButton AddGUIButton AddGUIButton GUIEnvironment.DrawAll EndScene //end loop i hope you know what i am talking about . only GUI buttons are shown , but the 2DImage flashes in a second ...
by shivanraptor
Tue Jan 02, 2007 8:42 am
Forum: Beginners Help
Topic: [SOLVED] Resolution & Quality [ Widescreen Question ]
Replies: 13
Views: 756

[SOLVED] Resolution & Quality [ Widescreen Question ]

I've solved my previous problem on adding images to Irrlicht program . http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18024 but now , there is a similar problem . I use AddImage function to add an image of dimension 1024x 768 to my program . when it is shown on 4:3 PC (1280x 1024) , it looks...
by shivanraptor
Sun Dec 31, 2006 3:10 pm
Forum: Open Discussion and Dev Announcements
Topic: slow progress on updates of Irrlicht.NET
Replies: 12
Views: 1471

um... i am a .NET programmer, which uses C# as the main programming language. before using Irrlicht, i use a 3D Engine called Lucid platform (which is an academic-use engine ) to write my 3D game . it provides the function very similar to Irrlicht, but it uses C++ as programming language. i take a l...
by shivanraptor
Sat Dec 30, 2006 2:37 am
Forum: Open Discussion and Dev Announcements
Topic: slow progress on updates of Irrlicht.NET
Replies: 12
Views: 1471

slow progress on updates of Irrlicht.NET

will Irrlicht.NET be given up ? as i see nearly no update on Irrlicht 1.2 on .NET part the whole library , compared with Irrlicht (non .NET), is much smaller and with much fewer useful classes . (obviously , less support is given to .NET programmers in this forum , as i can see most of you are non ....
by shivanraptor
Tue Dec 26, 2006 5:43 pm
Forum: Bug reports
Topic: [1.2] [.NET] AccessViolationException error
Replies: 2
Views: 298

Stack Trace :

Code: Select all

   at irr.IUnknown.drop(IUnknown* )
   at Irrlicht.Scene.ISceneNode.Finalize()
well ... it does not tell where the error locates .
by shivanraptor
Tue Dec 26, 2006 5:10 pm
Forum: Bug reports
Topic: [1.2] [.NET] AccessViolationException error
Replies: 2
Views: 298

besides , this error occurs randomly even in ExampleApp.NET.exe in bin/Win32-VisualStudio/ of 1.2 package .
by shivanraptor
Tue Dec 26, 2006 5:06 pm
Forum: Bug reports
Topic: OpenGL/DirectX differences...
Replies: 3
Views: 734

for Irrlicht 1.1 , DirectX also cannot show texture correctly .
by shivanraptor
Tue Dec 26, 2006 5:05 pm
Forum: Bug reports
Topic: [1.2] [.NET] AccessViolationException error
Replies: 2
Views: 298

[1.2] [.NET] AccessViolationException error

i don't know whether it is a bug ... correct me if it is not . i receive this error occasionally during runtime after i ported my application from Irrlicht 1.1 to 1.2 . the stack trace said that it is the IUnknown error in Irrlicht.NET.dll . the error never appears in 1.1 . is it possible a runtime ...