Search found 2 matches

by MessiahAndrw
Wed Aug 16, 2006 8:06 am
Forum: Irrlicht.NET
Topic: Camera crouching in First Person
Replies: 1
Views: 1416

Nevermind.. 0.5f and 1 were to close to notice a difference. I scaled up the map, and use 2 for walking and 1 for crouching.
by MessiahAndrw
Wed Aug 16, 2006 8:03 am
Forum: Irrlicht.NET
Topic: Camera crouching in First Person
Replies: 1
Views: 1416

Camera crouching in First Person

I'm having trouble with camera "crouching" on the floor. I'm using the default FPS camera. Here is my changeCamera function: public void changeCamera(bool bCrouch) { camera.RemoveAnimators(); if (bCrouch) { anim = smgr.CreateCollisionResponseAnimator( selector, camera, new Vector3D(10, 0.5...