ok, but how do you use SpriteBank?
how do i make a sprite bank?
this is one of the things that there are no examples for it of how to use it
anybody used this ?
I see thet GUIButton has setImage and setPressedImage but doesn;t have something like mouseOverImage, how can i have a button that will have mouse over effect or at least a different image on mouser over will be good
i alos see that there is setSpriteBank and setSprite(EGUI_BUTTON_STATE, and there ...
i didn't post all the source code from the beginning as i was afraid it is too much of a trouble for you (those who want to help) to look through all of it
i posted what i thought it was relevant
anyways here's the code, so if anybody has any idea what i'm doing wrong please help
But why don't you just use your debugger and check where it hangs? In VS it would be "debug"-"break all" and you will get to the currently executed lines. Probably similar functionality exists in gdb.
this doesn't happen all the time, it just happens at random i just run my app and close it, and ...
anybody :? :( help this is an annoying bug i'm haveing
If you actually want a meaningful answer, then you can post your entire source, the platform you are running on, and the toolchain you are using to compile it. Alternatively, you could...
hi i have a little problem :P i started coding my app using the following model http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=152795#152795 I handle pressing Escape key event, and when this happens i do a pointer_to_irrDevice->closeDevice(); from the current state ( pStateManager ...
hi i have a noob question :P, but i hope to get an answer
i'm trying to make a simple 2d application using irrlicht that will access a lyrics database and show them verse by verse like a powerpoint presentation
I'm trying to do a Power Point Like Presentation. Can anybody tell me ho to do things like : I whant to draw a image, then wait some time ( 1,2 seconds) then draw another at the same location.
I know how to drow and stuff, what i don't is how to do the timing stuff.