Search found 14 matches

by unknown_usr
Thu Oct 09, 2003 5:52 pm
Forum: Beginners Help
Topic: Collision question.
Replies: 4
Views: 1235

node1 has to be declared as "ISceneNode*" :shock:
by unknown_usr
Thu Oct 09, 2003 5:48 pm
Forum: Beginners Help
Topic: What are teh units of Irrlicht in? meter/sec, foot/sec, ...?
Replies: 3
Views: 1189

Allso large objects (like 60000+ units across) look realy wierd when rendered. The edges become "wavy".
by unknown_usr
Wed Oct 08, 2003 6:44 pm
Forum: Open Discussion and Dev Announcements
Topic: Q3 map look wierd in irrlicht
Replies: 1
Views: 1438

Q3 map look wierd in irrlicht

This quake map looks REALY wierd when drawn with irrlicht. Lots of polys are just not drawn.

http://www.planetquake.com/absolutearen ... urney1.htm
by unknown_usr
Wed Oct 08, 2003 12:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature Requests
Replies: 55
Views: 14327

Allso I think the engine should load vertex colors from 3ds files, couse I dont think it does that - everything is totaly white if you dont use textures.
by unknown_usr
Wed Oct 08, 2003 12:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature Requests
Replies: 55
Views: 14327

How about .ase (3ds Max ASCII export) file support? Then it would be possible to place all the lights, cameras and more directly in the editor.
by unknown_usr
Mon Oct 06, 2003 5:18 pm
Forum: Open Discussion and Dev Announcements
Topic: My little app based on irrlicht
Replies: 5
Views: 2084

"right click->save target as" works fine, I tried it :roll:
by unknown_usr
Mon Oct 06, 2003 5:44 am
Forum: Beginners Help
Topic: Importing *.3ds files
Replies: 3
Views: 1351

I had a similar problem. See, if you create a box in '3ds max' and w/o applying any materials to it export it into a 3ds file you won't see anything. However if you then import the model and export it again everything shows up! I think it's some bug or something....
by unknown_usr
Sun Oct 05, 2003 7:20 pm
Forum: Open Discussion and Dev Announcements
Topic: My little app based on irrlicht
Replies: 5
Views: 2084

My little app based on irrlicht

I've been playing around with the engine for some time and wrote this little demo:

http://www.geocities.com/nuclear_meltdo ... l_demo.zip

NOTE: You have to right click on the link and chose save file, just clicking it doesn't seem to work.
by unknown_usr
Sun Oct 05, 2003 3:17 pm
Forum: Beginners Help
Topic: rotate camera
Replies: 1
Views: 1012

It seems to work in version 0.4.1... :roll:
by unknown_usr
Sun Oct 05, 2003 2:25 pm
Forum: Beginners Help
Topic: annoying 'jump' bug
Replies: 4
Views: 1560

So, did you have a look at this niko? I used version 0.4.1 of the irrlicht engine when compiling my program. My theory is that it's CollisionResponseAnimator's fault. What happens is that if you look above horison while moving the camera routine moves the camera up, then the animator routine is call...
by unknown_usr
Sat Oct 04, 2003 5:09 am
Forum: Open Discussion and Dev Announcements
Topic: how to no show the dos windows saying what model is load...
Replies: 5
Views: 2137

use WinMain() instead of main() i guess....
by unknown_usr
Fri Oct 03, 2003 7:50 pm
Forum: Beginners Help
Topic: annoying 'jump' bug
Replies: 4
Views: 1560

Same thing happens if you look down and press down arrow (move backwards). Or look straight up and press forward arrow. The camera starts to move up and down. Try to reduce gravity acceleration, mabe you will notice it then :) It is slightly noticible in the techdemo. Look up and move forward and th...
by unknown_usr
Fri Oct 03, 2003 5:39 pm
Forum: Beginners Help
Topic: loading several worlds at once
Replies: 0
Views: 838

loading several worlds at once

ISceneNode *nd = smgr->addAnimatedMeshSceneNode(smgr->getMesh("level.3ds")); nd->setMaterialTexture(0,driver->getTexture("wall.jpg")); nd = smgr->addAnimatedMeshSceneNode(smgr->getMesh("pole.3ds")); nd->setMaterialTexture(0,driver->getTexture("wall.jpg")); nd...
by unknown_usr
Fri Oct 03, 2003 1:55 pm
Forum: Beginners Help
Topic: annoying 'jump' bug
Replies: 4
Views: 1560

annoying 'jump' bug

Hi, I'm new to irrlicht engine, and so far I can say that this engine is one of the best free engines I have used. The wall climb bug is now fixed, so thats good :) however there is another annoying thing: If I look up while walking forward the camera seems to jump up and down for some reason. Why i...