Search found 14 matches
- Thu Oct 09, 2003 5:52 pm
- Forum: Beginners Help
- Topic: Collision question.
- Replies: 4
- Views: 1235
- Thu Oct 09, 2003 5:48 pm
- Forum: Beginners Help
- Topic: What are teh units of Irrlicht in? meter/sec, foot/sec, ...?
- Replies: 3
- Views: 1189
- Wed Oct 08, 2003 6:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Q3 map look wierd in irrlicht
- Replies: 1
- Views: 1438
Q3 map look wierd in irrlicht
This quake map looks REALY wierd when drawn with irrlicht. Lots of polys are just not drawn.
http://www.planetquake.com/absolutearen ... urney1.htm
http://www.planetquake.com/absolutearen ... urney1.htm
- Wed Oct 08, 2003 12:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Requests
- Replies: 55
- Views: 14327
- Wed Oct 08, 2003 12:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Requests
- Replies: 55
- Views: 14327
- Mon Oct 06, 2003 5:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: My little app based on irrlicht
- Replies: 5
- Views: 2084
- Mon Oct 06, 2003 5:44 am
- Forum: Beginners Help
- Topic: Importing *.3ds files
- Replies: 3
- Views: 1351
- Sun Oct 05, 2003 7:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: My little app based on irrlicht
- Replies: 5
- Views: 2084
My little app based on irrlicht
I've been playing around with the engine for some time and wrote this little demo:
http://www.geocities.com/nuclear_meltdo ... l_demo.zip
NOTE: You have to right click on the link and chose save file, just clicking it doesn't seem to work.
http://www.geocities.com/nuclear_meltdo ... l_demo.zip
NOTE: You have to right click on the link and chose save file, just clicking it doesn't seem to work.
- Sun Oct 05, 2003 3:17 pm
- Forum: Beginners Help
- Topic: rotate camera
- Replies: 1
- Views: 1012
- Sun Oct 05, 2003 2:25 pm
- Forum: Beginners Help
- Topic: annoying 'jump' bug
- Replies: 4
- Views: 1560
So, did you have a look at this niko? I used version 0.4.1 of the irrlicht engine when compiling my program. My theory is that it's CollisionResponseAnimator's fault. What happens is that if you look above horison while moving the camera routine moves the camera up, then the animator routine is call...
- Sat Oct 04, 2003 5:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: how to no show the dos windows saying what model is load...
- Replies: 5
- Views: 2137
- Fri Oct 03, 2003 7:50 pm
- Forum: Beginners Help
- Topic: annoying 'jump' bug
- Replies: 4
- Views: 1560
Same thing happens if you look down and press down arrow (move backwards). Or look straight up and press forward arrow. The camera starts to move up and down. Try to reduce gravity acceleration, mabe you will notice it then :) It is slightly noticible in the techdemo. Look up and move forward and th...
- Fri Oct 03, 2003 5:39 pm
- Forum: Beginners Help
- Topic: loading several worlds at once
- Replies: 0
- Views: 838
loading several worlds at once
ISceneNode *nd = smgr->addAnimatedMeshSceneNode(smgr->getMesh("level.3ds")); nd->setMaterialTexture(0,driver->getTexture("wall.jpg")); nd = smgr->addAnimatedMeshSceneNode(smgr->getMesh("pole.3ds")); nd->setMaterialTexture(0,driver->getTexture("wall.jpg")); nd...
- Fri Oct 03, 2003 1:55 pm
- Forum: Beginners Help
- Topic: annoying 'jump' bug
- Replies: 4
- Views: 1560
annoying 'jump' bug
Hi, I'm new to irrlicht engine, and so far I can say that this engine is one of the best free engines I have used. The wall climb bug is now fixed, so thats good :) however there is another annoying thing: If I look up while walking forward the camera seems to jump up and down for some reason. Why i...