Hi everyone
I've been away from Irrlicht Development for some time now (
Guess I could give it a shot again and fix the camera (finally, I would add...)
Search found 29 matches
- Thu Jun 05, 2008 9:28 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32526
- Tue May 22, 2007 8:23 pm
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32526
- Tue May 22, 2007 2:27 pm
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32526
Don't do it yet :) I discovered a major Bug. Apparently, the particle system was not affected by the Camera. Meaning that, particles where not always facing the camera (as they should really, since they are billboards). I'm not sure why (maybe a leftover of some SVN changes I'm not aware of), but ev...
- Sun May 20, 2007 2:04 pm
- Forum: Project Announcements
- Topic: Little Teaser...
- Replies: 8
- Views: 2109
Thanks for the tip. But I've implemented my own procedural textures, so I really won't use "any" prerendered media (More or less...)catron wrote:heres a good place to get hi-res planets free
http://planetpixelemporium.com/planets.html
- Tue May 15, 2007 6:50 pm
- Forum: Project Announcements
- Topic: Little Teaser...
- Replies: 8
- Views: 2109
- Tue May 15, 2007 5:00 pm
- Forum: Project Announcements
- Topic: Little Teaser...
- Replies: 8
- Views: 2109
Little Teaser...
p.s.: I know the planet's textures look "wrong". They are just placeholders.
- Thu Apr 12, 2007 7:50 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32526
Ok, here is the lastest version. No new features, just all bugfixes and API changes implemented. #ifndef __RTSCamera__ #define __RTSCamera__ #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; class R...
- Wed Apr 11, 2007 2:02 pm
- Forum: Off-topic
- Topic: Gas Protest
- Replies: 22
- Views: 1637
Trains-fuel(they arnt old fassioned and use coal anymore), and they use a 50x the amount a car uses because they have to lug around the trains everyone sits in Uhm. Never heard of Electric Trains? Most of central europe (and not only that) is electrified. And most of the energy needed is produced t...
- Fri Mar 23, 2007 10:04 am
- Forum: Code Snippets
- Topic: Irrlicht + CEGUI example
- Replies: 7
- Views: 10472
- Thu Mar 22, 2007 11:10 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32526
- Wed Mar 21, 2007 6:00 pm
- Forum: Project Announcements
- Topic: Solar Model 2.1 - 3D real time modeling of Solar System
- Replies: 66
- Views: 26881
- Wed Mar 21, 2007 11:32 am
- Forum: Project Announcements
- Topic: Solar Model 2.1 - 3D real time modeling of Solar System
- Replies: 66
- Views: 26881
Nice progress :D Keep up. also i thinking about very neccessary part of the space --- asteroid beld --- it is situated between Mars and Jupiter. details can be found here -- http://en.wikipedia.org/wiki/Asteroid_belt Does anybody have any ideas how to implemet it ? Uhm. What about generating an elli...
- Wed Mar 07, 2007 7:42 pm
- Forum: Project Announcements
- Topic: Solar Model 2.1 - 3D real time modeling of Solar System
- Replies: 66
- Views: 26881
... Real-life relative sizes... This is impossible to implement. I mean this is impossible to implement to stay project interesting -- it is because indeed: - planets so far from each other; - planets very very small relatively to distances; - the Sun is very big relatively to all other planet size...
- Tue Mar 06, 2007 11:08 am
- Forum: Project Announcements
- Topic: Solar Model 2.1 - 3D real time modeling of Solar System
- Replies: 66
- Views: 26881
Nice
Reminds me of this http://www.youtube.com/watch?v=6UzWlMsugXo
which is a pure OpenGL project I did with a friend of mine back at the university Real-life relative sizes, correct orbits, angular velocities, ecc...
Reminds me of this http://www.youtube.com/watch?v=6UzWlMsugXo
which is a pure OpenGL project I did with a friend of mine back at the university Real-life relative sizes, correct orbits, angular velocities, ecc...
- Wed Jan 17, 2007 11:34 am
- Forum: Off-topic
- Topic: College+Programming?
- Replies: 23
- Views: 1810
And you're not the only one. Judging from my experience, i'd say choose a college degree ANYTIME. No matter how useless/difficult you may find it, you'll regret it if you don't at least try. It all depends on how courses are organized: for example, here in Switzerland, all technical degrees last 4 y...