Search found 29 matches

by CmdKewin
Thu Jun 05, 2008 9:28 am
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32526

Hi everyone :)

I've been away from Irrlicht Development for some time now (

Guess I could give it a shot again and fix the camera :D (finally, I would add...)
by CmdKewin
Tue May 22, 2007 8:23 pm
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32526

Quite interesting - maybe you could add three things (shouldn't be that hard to do at all :) ) so it's "ready out of the box": Add a bounding box that limits the camera's movement (ignored if set to the default NULL; min/max zoom defined by bounding box too?). Bounding Box is there. I jus...
by CmdKewin
Tue May 22, 2007 2:27 pm
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32526

Don't do it yet :) I discovered a major Bug. Apparently, the particle system was not affected by the Camera. Meaning that, particles where not always facing the camera (as they should really, since they are billboards). I'm not sure why (maybe a leftover of some SVN changes I'm not aware of), but ev...
by CmdKewin
Sun May 20, 2007 2:04 pm
Forum: Project Announcements
Topic: Little Teaser...
Replies: 8
Views: 2109

catron wrote:heres a good place to get hi-res planets free
http://planetpixelemporium.com/planets.html
Thanks for the tip. But I've implemented my own procedural textures, so I really won't use "any" prerendered media :) (More or less...)
by CmdKewin
Tue May 15, 2007 6:50 pm
Forum: Project Announcements
Topic: Little Teaser...
Replies: 8
Views: 2109

Yep, that's right. That's CEGUI with an heavily modified Sleekspace theme. :)
by CmdKewin
Tue May 15, 2007 5:00 pm
Forum: Project Announcements
Topic: Little Teaser...
Replies: 8
Views: 2109

Little Teaser...

Image

p.s.: I know the planet's textures look "wrong". They are just placeholders.
by CmdKewin
Thu Apr 12, 2007 7:50 am
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32526

Ok, here is the lastest version. No new features, just all bugfixes and API changes implemented. #ifndef __RTSCamera__ #define __RTSCamera__ #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; class R...
by CmdKewin
Wed Apr 11, 2007 2:02 pm
Forum: Off-topic
Topic: Gas Protest
Replies: 22
Views: 1637

Trains-fuel(they arnt old fassioned and use coal anymore), and they use a 50x the amount a car uses because they have to lug around the trains everyone sits in Uhm. Never heard of Electric Trains? Most of central europe (and not only that) is electrified. And most of the energy needed is produced t...
by CmdKewin
Fri Mar 23, 2007 10:04 am
Forum: Code Snippets
Topic: Irrlicht + CEGUI example
Replies: 7
Views: 10472

After some experiments, results are these:


Image

win32 + codeblocks + mingw32

Compiling the cegui library was a major PITA, but I was successfull. Now I just need to fix the event pusher and a few rendering problems (has you can see from the screenshot).
by CmdKewin
Thu Mar 22, 2007 11:10 am
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32526

Oh, thanks :) That solved a nasty bug I was having.

Anyway, I'll soon (tm) upload a new version of the camera, with the XML configuration and the interpolated transition implemented.
by CmdKewin
Wed Mar 21, 2007 6:00 pm
Forum: Project Announcements
Topic: Solar Model 2.1 - 3D real time modeling of Solar System
Replies: 66
Views: 26881

Glad to have been helpful ;)

An regarding the other problem... Maybe it has something todo with Z-Culling? You can probably adjust that by tweaking your camera's Far and Near values. Not sure though.
by CmdKewin
Wed Mar 21, 2007 11:32 am
Forum: Project Announcements
Topic: Solar Model 2.1 - 3D real time modeling of Solar System
Replies: 66
Views: 26881

Nice progress :D Keep up. also i thinking about very neccessary part of the space --- asteroid beld --- it is situated between Mars and Jupiter. details can be found here -- http://en.wikipedia.org/wiki/Asteroid_belt Does anybody have any ideas how to implemet it ? Uhm. What about generating an elli...
by CmdKewin
Wed Mar 07, 2007 7:42 pm
Forum: Project Announcements
Topic: Solar Model 2.1 - 3D real time modeling of Solar System
Replies: 66
Views: 26881

... Real-life relative sizes... This is impossible to implement. I mean this is impossible to implement to stay project interesting -- it is because indeed: - planets so far from each other; - planets very very small relatively to distances; - the Sun is very big relatively to all other planet size...
by CmdKewin
Tue Mar 06, 2007 11:08 am
Forum: Project Announcements
Topic: Solar Model 2.1 - 3D real time modeling of Solar System
Replies: 66
Views: 26881

Nice :)

Reminds me of this http://www.youtube.com/watch?v=6UzWlMsugXo
which is a pure OpenGL project I did with a friend of mine back at the university :) Real-life relative sizes, correct orbits, angular velocities, ecc...
by CmdKewin
Wed Jan 17, 2007 11:34 am
Forum: Off-topic
Topic: College+Programming?
Replies: 23
Views: 1810

And you're not the only one. Judging from my experience, i'd say choose a college degree ANYTIME. No matter how useless/difficult you may find it, you'll regret it if you don't at least try. It all depends on how courses are organized: for example, here in Switzerland, all technical degrees last 4 y...