Search found 96 matches
- Tue Feb 01, 2011 12:52 am
- Forum: Beginners Help
- Topic: reflective floor
- Replies: 2
- Views: 393
reflective floor
I am trying to make a reflective floor. I found out how to invert the rtt camera vertically by setting the upvector to (0, -1, 0). How can I invert it horizontally?
- Sun Jan 30, 2011 5:52 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583
- Thu Jan 27, 2011 8:17 pm
- Forum: Beginners Help
- Topic: How to set texture for a particular surface of a cube?
- Replies: 4
- Views: 582
- Tue Jan 25, 2011 11:20 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583
- Tue Jan 18, 2011 11:35 pm
- Forum: Beginners Help
- Topic: different textures for different faces
- Replies: 4
- Views: 574
- Tue Jan 18, 2011 7:17 pm
- Forum: Beginners Help
- Topic: different textures for different faces
- Replies: 4
- Views: 574
- Mon Jan 17, 2011 9:34 pm
- Forum: Beginners Help
- Topic: different textures for different faces
- Replies: 4
- Views: 574
different textures for different faces
I need to be able to change the texture of different faces on a mesh or cube scenenode. Does that mean that each face has to be a seperate scenenode? Or should I figure out a way to dynamically create a uvmap texture?
- Thu Dec 23, 2010 5:00 am
- Forum: Beginners Help
- Topic: get texture from bsp map
- Replies: 1
- Views: 277
get texture from bsp map
I have a map loaded in bsp format. I want to be able to tell what specific texture I am walking on or shooting at. I can get the triangle and intersection point with a ray, but want to tell what texture it is so I can play specific sounds for different materials and display different effects for ...
- Mon Dec 20, 2010 5:29 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583
- Wed Dec 15, 2010 6:10 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583
- Tue Dec 14, 2010 8:25 pm
- Forum: Beginners Help
- Topic: bulding a triangles right vector
- Replies: 0
- Views: 512
bulding a triangles right vector
I am following the code here http://www.flipcode.com/archives/Decals_Explained.shtml to do a decal. I am getting (0, 0, 0) for my right vector and I am doing it just as explained in the tutorial. The tutorial says:
e largest, then the major axis is X, the same applies for the Y and Z components ...
e largest, then the major axis is X, the same applies for the Y and Z components ...
- Tue Dec 14, 2010 8:15 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583
- Tue Dec 07, 2010 8:05 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583
just wanted to share how I got this working with Jitter Physics:
http://jitter-physics.com/phpBB3/viewto ... p=161#p161
http://jitter-physics.com/phpBB3/viewto ... p=161#p161
- Tue Dec 07, 2010 6:05 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583
- Tue Dec 07, 2010 5:42 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233583