Search found 96 matches
- Tue Feb 01, 2011 12:52 am
- Forum: Beginners Help
- Topic: reflective floor
- Replies: 2
- Views: 303
reflective floor
I am trying to make a reflective floor. I found out how to invert the rtt camera vertically by setting the upvector to (0, -1, 0). How can I invert it horizontally?
- Sun Jan 30, 2011 5:52 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
- Thu Jan 27, 2011 8:17 pm
- Forum: Beginners Help
- Topic: How to set texture for a particular surface of a cube?
- Replies: 4
- Views: 503
- Tue Jan 25, 2011 11:20 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
not sure what the problem is here but if I add a shadowvolumescenenode, then the shadowing gets all messed up as you can see in this image: http://img132.imageshack.us/img132/4756/appqo.jpg If I change it to direct3d8, the shadow works but then the reflections are garbled as seen in this image. Not ...
- Tue Jan 18, 2011 11:35 pm
- Forum: Beginners Help
- Topic: different textures for different faces
- Replies: 4
- Views: 453
- Tue Jan 18, 2011 7:17 pm
- Forum: Beginners Help
- Topic: different textures for different faces
- Replies: 4
- Views: 453
- Mon Jan 17, 2011 9:34 pm
- Forum: Beginners Help
- Topic: different textures for different faces
- Replies: 4
- Views: 453
different textures for different faces
I need to be able to change the texture of different faces on a mesh or cube scenenode. Does that mean that each face has to be a seperate scenenode? Or should I figure out a way to dynamically create a uvmap texture?
- Thu Dec 23, 2010 5:00 am
- Forum: Beginners Help
- Topic: get texture from bsp map
- Replies: 1
- Views: 226
get texture from bsp map
I have a map loaded in bsp format. I want to be able to tell what specific texture I am walking on or shooting at. I can get the triangle and intersection point with a ray, but want to tell what texture it is so I can play specific sounds for different materials and display different effects for dif...
- Mon Dec 20, 2010 5:29 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
Public Class CDecal Inherits SceneNode Private bbox As New AABBox() Private vertices As New List(of vertex3d) Private material As New Material() Public Sub New(parent As SceneNode, smgr As SceneManager, id As Integer, size as Single, byval tex as string) MyBase.New(parent, smgr, id) AddHandler OnRe...
- Wed Dec 15, 2010 6:10 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
maybe someone can help me find out why methods are being called for my custom scenenode even when putting: AddHandler me.OnRegisterSceneNode, AddressOf CDecal_OnRegisterSceneNode AddHandler Me.OnRender, AddressOf CDecal_OnRender AddHandler Me.OnGetBoundingBox, AddressOf CDecal_OnGetBoundingBox AddHa...
- Tue Dec 14, 2010 8:25 pm
- Forum: Beginners Help
- Topic: bulding a triangles right vector
- Replies: 0
- Views: 376
bulding a triangles right vector
I am following the code here http://www.flipcode.com/archives/Decals_Explained.shtml to do a decal. I am getting (0, 0, 0) for my right vector and I am doing it just as explained in the tutorial. The tutorial says: e largest, then the major axis is X, the same applies for the Y and Z components. Cal...
- Tue Dec 14, 2010 8:15 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
- Tue Dec 07, 2010 8:05 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
just wanted to share how I got this working with Jitter Physics:
http://jitter-physics.com/phpBB3/viewto ... p=161#p161
http://jitter-physics.com/phpBB3/viewto ... p=161#p161
- Tue Dec 07, 2010 6:05 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
- Tue Dec 07, 2010 5:42 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187089
How come the array lengths are returning 0 for this? For z As Integer = 0 To mesh.MeshBufferCount - 1 Dim mb As MeshBuffer = mesh.GetMeshBuffer(z) dim indlist() as ushort = ctype(mb.Indices, ushort()) Dim vertlist() as vertex3d = ctype(mb.vertices, vertex3d()) dev.Logger.Log(vertlist.length.ToString...