Search found 89 matches
- Tue Jul 20, 2010 6:13 pm
- Forum: Beginners Help
- Topic: terrain splating vs shaders
- Replies: 0
- Views: 585
terrain splating vs shaders
I'm still very new to shaders and terrain splatting and was hoping I could get some advice. I'm looking to blend two textures based on the Y component of the normal (steepness). Which method would you recommend? I'm hoping to keep cross platform compatibility so preferably a solution that works on o...
- Fri Jul 20, 2007 12:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: What Irrlicht has over Ogre...
- Replies: 67
- Views: 7353
I wasn't meaning for this to turn into a bashing thread. I just wanted to point out how simple a single dll really is. Untill I recently started using the Ogre engine I had nothing to compair it to. I just assumed all engines were as easy as the irrlicht engine is to implement. Now that I've seen ho...
- Wed Jul 18, 2007 10:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What Irrlicht has over Ogre...
- Replies: 67
- Views: 7353
- Wed Jul 18, 2007 10:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What Irrlicht has over Ogre...
- Replies: 67
- Views: 7353
- Wed Jul 18, 2007 3:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What Irrlicht has over Ogre...
- Replies: 67
- Views: 7353
What Irrlicht has over Ogre...
It's a single dll!!
I don't have to include 26MBs of crap over for every project I create. Just One 2MB (at most) dll.
Just wanted to rant. I've started playing with the Ogre engine for it's Compositors and faster shadows but I'm starting to feel it's not worth it.
I don't have to include 26MBs of crap over for every project I create. Just One 2MB (at most) dll.
Just wanted to rant. I've started playing with the Ogre engine for it's Compositors and faster shadows but I'm starting to feel it's not worth it.
- Mon Jul 02, 2007 10:12 pm
- Forum: Game Programming
- Topic: Need older version of Newton Game Dynamics SDK
- Replies: 10
- Views: 2884
Here, http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
It's for Irrlicht 1.1 but it should still work. Please search before you post.
It's for Irrlicht 1.1 but it should still work. Please search before you post.
- Sun Jul 01, 2007 12:52 am
- Forum: Advanced Help
- Topic: F10 in Windows
- Replies: 5
- Views: 2321
- Sat Jun 30, 2007 4:48 pm
- Forum: Advanced Help
- Topic: F10 in Windows
- Replies: 5
- Views: 2321
F10 in Windows
I've seen a few posts about this and tried to implement them but none of them seem to allow my eventreciever to catch when F10 is pressed. Seen this post but wasn't sure where in the file to add the code http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=19169&highlight=f10 I just want to be...
- Thu Jun 28, 2007 10:34 pm
- Forum: Project Announcements
- Topic: Major sci-fi racing game project
- Replies: 83
- Views: 25283
Networking physics is a big problem in gaming. One article I read calls it the “Holy Grail” of gaming but for this game you have some things working to your advantage. I'd send velocity updates as well as acceleration and omega updates (rotational velocity). Take real advantage of client side predic...
- Thu Jun 28, 2007 3:41 am
- Forum: Beginners Help
- Topic: Few questions about font
- Replies: 1
- Views: 322
- Thu Jun 28, 2007 3:36 am
- Forum: Beginners Help
- Topic: Help With Displaying Images
- Replies: 4
- Views: 530
You gotta have a camera to veiw it all from;
try adding this
before your while loop
try adding this
Code: Select all
scene::ICameraSceneNode* cam=xSmgr()->addCameraSceneNodeFPS();
- Thu Jun 28, 2007 3:32 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Another tut in 10 screenshots, My3d crashcourse for 3dsmax
- Replies: 39
- Views: 26054
Can someone repost the tutorial pics or better explain the data folder to me. When I try I get the following errors Could not open file of texture: ÀGwood.jpg Could not open file of texture: ÀGposter.jpg Could not open file of texture: ÀGallstarg.jpg Loaded mesh: room.my3d the ÀG crap worries me. I ...
- Fri May 25, 2007 3:44 pm
- Forum: Beginners Help
- Topic: Model train
- Replies: 5
- Views: 742
The more I work with this the more I believe this model will not work. The cars seem to be not following the same path and cut corners. Since a train follows a track then this won't work. I tried assigning a followSplineAnimator to each car but apparently the followSplineAnimator goes slower through...
- Thu May 24, 2007 5:20 am
- Forum: Beginners Help
- Topic: Model train
- Replies: 5
- Views: 742
Thanks for the tip. I took out most the getAbsolutePosition calls (had to leave the one for the link node as it is a child of the milkshape joint) but I still have the trouble. I have found that if I call the update less frequent that the problem with them bouncing around as much greatly goes away h...
- Wed May 23, 2007 10:51 pm
- Forum: Beginners Help
- Topic: Model train
- Replies: 5
- Views: 742
I thought about that. Thus, the cars are not actually children to car in head of them. They just keep a reference to the joint of the car in head of them. As for the rotation the lead car is fine and then next car is almost fine but it wabbels at bit which cause even more wabbing in the car behind i...