Search found 89 matches

by raven_coda
Tue Jul 20, 2010 6:13 pm
Forum: Beginners Help
Topic: terrain splating vs shaders
Replies: 0
Views: 560

terrain splating vs shaders

I'm still very new to shaders and terrain splatting and was hoping I could get some advice. I'm looking to blend two textures based on the Y component of the normal (steepness). Which method would you recommend? I'm hoping to keep cross platform compatibility so preferably a solution that works on o...
by raven_coda
Fri Jul 20, 2007 12:29 am
Forum: Open Discussion and Dev Announcements
Topic: What Irrlicht has over Ogre...
Replies: 67
Views: 6580

I wasn't meaning for this to turn into a bashing thread. I just wanted to point out how simple a single dll really is. Untill I recently started using the Ogre engine I had nothing to compair it to. I just assumed all engines were as easy as the irrlicht engine is to implement. Now that I've seen ho...
by raven_coda
Wed Jul 18, 2007 10:31 pm
Forum: Open Discussion and Dev Announcements
Topic: What Irrlicht has over Ogre...
Replies: 67
Views: 6580

Yeah, I'm sure it can be trimmed down quite a bit. I was just frustrated because I was tring to get the Motion Blur effect to work and it required other files but wasn't clear which ones those were so I just ended up copying everything :?
by raven_coda
Wed Jul 18, 2007 10:10 pm
Forum: Open Discussion and Dev Announcements
Topic: What Irrlicht has over Ogre...
Replies: 67
Views: 6580

Sorry, I was counting all the resources as well beause it's not real clear what's need for the all the plugins to work.
by raven_coda
Wed Jul 18, 2007 3:13 pm
Forum: Open Discussion and Dev Announcements
Topic: What Irrlicht has over Ogre...
Replies: 67
Views: 6580

What Irrlicht has over Ogre...

It's a single dll!!

I don't have to include 26MBs of crap over for every project I create. Just One 2MB (at most) dll.

Just wanted to rant. I've started playing with the Ogre engine for it's Compositors and faster shadows but I'm starting to feel it's not worth it.
by raven_coda
Mon Jul 02, 2007 10:12 pm
Forum: Game Programming
Topic: Need older version of Newton Game Dynamics SDK
Replies: 10
Views: 2752

Here, http://irrlicht.sourceforge.net/phpBB2/ ... highlight=

It's for Irrlicht 1.1 but it should still work. Please search before you post.
by raven_coda
Sun Jul 01, 2007 12:52 am
Forum: Advanced Help
Topic: F10 in Windows
Replies: 5
Views: 2261

That's Great!!!!! :D between that and this post I have put this together to fix the prob. Maybe they can be built into the next release? in CIrrDeviceWin32.cpp add || wParam == SC_KEYMENU to the enf of line if ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER) then ...
by raven_coda
Sat Jun 30, 2007 4:48 pm
Forum: Advanced Help
Topic: F10 in Windows
Replies: 5
Views: 2261

F10 in Windows

I've seen a few posts about this and tried to implement them but none of them seem to allow my eventreciever to catch when F10 is pressed. Seen this post but wasn't sure where in the file to add the code http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=19169&highlight=f10 I just want to be...
by raven_coda
Thu Jun 28, 2007 10:34 pm
Forum: Project Announcements
Topic: Major sci-fi racing game project
Replies: 83
Views: 24147

Networking physics is a big problem in gaming. One article I read calls it the “Holy Grail” of gaming but for this game you have some things working to your advantage. I'd send velocity updates as well as acceleration and omega updates (rotational velocity). Take real advantage of client side predic...
by raven_coda
Thu Jun 28, 2007 3:41 am
Forum: Beginners Help
Topic: Few questions about font
Replies: 1
Views: 304

Use ->setOverrideColor(video::SColor(255,0,255,0));
on a IguiStaticText* to change it's color.

\n should work. Make sure your rect in the static text is large enough to house a line return.
by raven_coda
Thu Jun 28, 2007 3:36 am
Forum: Beginners Help
Topic: Help With Displaying Images
Replies: 4
Views: 504

You gotta have a camera to veiw it all from;

try adding this

Code: Select all

scene::ICameraSceneNode* cam=xSmgr()->addCameraSceneNodeFPS();

before your while loop
by raven_coda
Thu Jun 28, 2007 3:32 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Another tut in 10 screenshots, My3d crashcourse for 3dsmax
Replies: 39
Views: 25608

Can someone repost the tutorial pics or better explain the data folder to me. When I try I get the following errors Could not open file of texture: ÀGwood.jpg Could not open file of texture: ÀGposter.jpg Could not open file of texture: ÀGallstarg.jpg Loaded mesh: room.my3d the ÀG crap worries me. I ...
by raven_coda
Fri May 25, 2007 3:44 pm
Forum: Beginners Help
Topic: Model train
Replies: 5
Views: 712

The more I work with this the more I believe this model will not work. The cars seem to be not following the same path and cut corners. Since a train follows a track then this won't work. I tried assigning a followSplineAnimator to each car but apparently the followSplineAnimator goes slower through...
by raven_coda
Thu May 24, 2007 5:20 am
Forum: Beginners Help
Topic: Model train
Replies: 5
Views: 712

Thanks for the tip. I took out most the getAbsolutePosition calls (had to leave the one for the link node as it is a child of the milkshape joint) but I still have the trouble. I have found that if I call the update less frequent that the problem with them bouncing around as much greatly goes away h...
by raven_coda
Wed May 23, 2007 10:51 pm
Forum: Beginners Help
Topic: Model train
Replies: 5
Views: 712

I thought about that. Thus, the cars are not actually children to car in head of them. They just keep a reference to the joint of the car in head of them. As for the rotation the lead car is fine and then next car is almost fine but it wabbels at bit which cause even more wabbing in the car behind i...