Search found 34 matches
- Wed Nov 05, 2008 5:01 am
- Forum: Beginners Help
- Topic: 2D, Buttons and textures get blurry upon resize
- Replies: 2
- Views: 786
fixed it
Well it wasnt reproducable, I guess its unique to forms? I noticed that the problem didnt happen if the form was first created at maximum resolution. So in order to fix it, I start it large, wait till my new thread initializes the irrlicht driver, then set the size back down. Here is the following c...
- Mon Nov 03, 2008 2:34 am
- Forum: Beginners Help
- Topic: 2D, Buttons and textures get blurry upon resize
- Replies: 2
- Views: 786
2D, Buttons and textures get blurry upon resize
I have an irrlicht engine running inside a windows form. I catch the resize and send it to irrlicht and call onresize. The aspect ratio stays correct as it should, but buttons and textures get blurry for no reason. They are being displayed the same size still as they should, but get blurry. Any idea...
- Sat Oct 11, 2008 11:45 pm
- Forum: Advanced Help
- Topic: IRR in Windows Form
- Replies: 0
- Views: 670
IRR in Windows Form
I have searched irrlicht forums and google for a couple days now. I have tried numerous solutions. My problem is getting mouse input for irrlicht when in a windows form. I am NOT using irrlicht.net. This is a C++ project. I am starting the irrlicht loop with this: private: System::Void dialog_Load(S...
- Wed Oct 08, 2008 10:17 pm
- Forum: Advanced Help
- Topic: Overriding MFC event receiver
- Replies: 4
- Views: 920
Finally figured it out! Thanks much to bitplane! FYI: There was some crazy stuff going on, as in when trying to move the parent window it would move my irrlicht window. Finally realized it was sending all messages to irrlicht( such as movewindow etc ). I put a conditional statement in my custom wind...
- Wed Oct 08, 2008 6:43 pm
- Forum: Advanced Help
- Topic: Overriding MFC event receiver
- Replies: 4
- Views: 920
- Wed Oct 08, 2008 4:07 pm
- Forum: Advanced Help
- Topic: Overriding MFC event receiver
- Replies: 4
- Views: 920
Overriding MFC event receiver
I have made my own WindowProc. I have tried code from another thread in order to send the messages to Irrlicht. I included CIrrDeviceWin32.h but I get the following errors... after adding CIrrDeviceWin32.cpp to my project it complained something about accessing the DLL. error C2065: 'SEnvMapper' : u...
- Tue Oct 07, 2008 3:33 pm
- Forum: Beginners Help
- Topic: MFC-Eventreceiver
- Replies: 5
- Views: 6481
help
I am also trying to get events( mayacamera doesnt work, buttons etc. ) from an MFC project ( CWinApp ). Ive read this thread and others and still dont understand what to put in WindowProc. I see the above about attaching the CIrrDeviceWin32.h file and using the text above. But that header file wants...
- Wed Oct 01, 2008 4:29 pm
- Forum: Advanced Help
- Topic: how do i scale a parallax texture?
- Replies: 12
- Views: 1301
thanks
thank you for the info hybrid. I will fix some of the things you mentioned. Some of the things will stay however, this was a test app for my project in which I will be importing poly coordinates from an autocad dwg file, I wont know the number of polys at runtime, hence the push. I realize this mesh...
- Wed Oct 01, 2008 2:00 pm
- Forum: Advanced Help
- Topic: how do i scale a parallax texture?
- Replies: 12
- Views: 1301
https://photos-2.getdropbox.com/i/l/XgscX2xVtXHMBCO_rlFaYXZ2FphD8rJDRGh4_zZFX6k#6 https://photos-3.getdropbox.com/i/l/uj4rZtKBbbU4EMw8GybumnRNW3jQaBdE5o1E_BzSAlE#7 in the first image, I acheived this look by changing the makePlanarTextureMapping resolution to 0.5. This is the look I want. The other ...
- Tue Sep 30, 2008 8:11 pm
- Forum: Advanced Help
- Topic: how do i scale a parallax texture?
- Replies: 12
- Views: 1301
more help...sorry
///////////////////////////////////////////////////////////////////////////////////////// S3DVertex Vertices[4]; SMeshBuffer* mbuf = new SMeshBuffer(); for( int p = 0; p < 2000; p++ ) { { Vertices[0] = S3DVertex( p ,0 ,0 ,0,-1,0, SColor(255,255,255,255), 1, 0 ); Vertices[1] = S3DVertex( p+12 ,0 ,0 ...
- Mon Sep 29, 2008 2:34 pm
- Forum: Advanced Help
- Topic: how do i scale a parallax texture?
- Replies: 12
- Views: 1301
well...
so if the texture coords are making it tile 3 times by default...can I modify the texture coords to make it repeat more like I need? Sorry, I dont know much about texture coords in Irr...I know what they are but never played with them. So in summary can I edit texture coords to control my diffuse an...
- Fri Sep 26, 2008 8:31 pm
- Forum: Advanced Help
- Topic: how do i scale a parallax texture?
- Replies: 12
- Views: 1301
- Fri Sep 26, 2008 8:04 pm
- Forum: Advanced Help
- Topic: how do i scale a parallax texture?
- Replies: 12
- Views: 1301
damn
so there is no way to do this at runtime? seems pretty odd. This is very disappointing to my project
Thanks for the information, if anyone else has something to add please do.
Thanks!
Thanks for the information, if anyone else has something to add please do.
Thanks!
- Fri Sep 26, 2008 5:39 pm
- Forum: Advanced Help
- Topic: how do i scale a parallax texture?
- Replies: 12
- Views: 1301
how do i scale a parallax texture?
normal scaling doesnt work with parallax type.. I've always used material.getTextureMatrix(0).setTextureScale Now that I am experimenting with parallax mapping, that doesnt do the trick. What am I missing? FYI I need a repeating pattern on an object to be the same size in the world on an object that...
- Wed Sep 24, 2008 9:32 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71547