Hello everyone, hows the celebrations/school/work coming along? I've recently completed my quiz game for my school project based on general facts, science, history, literature...and would like to share it with ya. Do check it out and lemme know what features/improvements you'd like to see.
Here is ...
Search found 222 matches
- Thu Jan 29, 2009 3:38 pm
- Forum: Off-topic
- Topic: A quiz game i made
- Replies: 1
- Views: 760
- Mon Dec 22, 2008 4:02 pm
- Forum: Everything 2d/3d Graphics
- Topic: Ambient Occlusion Demo
- Replies: 64
- Views: 28113
- Fri Nov 21, 2008 1:10 am
- Forum: Off-topic
- Topic: my new website!
- Replies: 7
- Views: 1430
Hey, nice site, I like the layout and background of your navigation header is that a rim lighting model? You can fix the glitches of the buttons by defining a set width and height to each, or just having the a:hover fontsize match the original.
A little more critiques: Add a little padding to your ...
A little more critiques: Add a little padding to your ...
- Thu Nov 20, 2008 2:50 am
- Forum: Off-topic
- Topic: my new website!
- Replies: 8
- Views: 2529
Heya, I noticed the 'breakage' too if the browser width is less than 1010px. I'll have the header and footer in the wrapper aswell.
Coding (and 3D) is a little boring to me these days, but I'm sure I'll be back one day to work on gamedev someday. I've seen several of your nice 3d models loaded with ...
Coding (and 3D) is a little boring to me these days, but I'm sure I'll be back one day to work on gamedev someday. I've seen several of your nice 3d models loaded with ...
- Wed Nov 19, 2008 6:19 am
- Forum: Off-topic
- Topic: my new website!
- Replies: 8
- Views: 2529
my new website!
Heya, checkout my new webblog ( http://pixelpretation.com/ ) I did to replace my old orandysoftware.com. My first shot at a wordpress theme.
Since then, I decided to write on informative stuff and tutorials, rather than just projects showcases I used to post.
Love to hear any feedbacks on the ...
Since then, I decided to write on informative stuff and tutorials, rather than just projects showcases I used to post.
Love to hear any feedbacks on the ...
- Mon Oct 27, 2008 12:27 am
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Logo
- Replies: 7
- Views: 2458
- Sun Oct 26, 2008 5:50 am
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Logo
- Replies: 7
- Views: 2458
Irrlicht Logo
Sorry not for the original Irrlicht engine but for the .net wrapper. 8)
I've probably had too much free time on my hands so here's what I did:
http://www.orandysoftware.com/user_files/irrcplogo.png
I found the text to be a little lengthy, so I repositioned the .net. The X symbol stands for ...
I've probably had too much free time on my hands so here's what I did:
http://www.orandysoftware.com/user_files/irrcplogo.png
I found the text to be a little lengthy, so I repositioned the .net. The X symbol stands for ...
- Tue Sep 16, 2008 5:24 am
- Forum: Everything 2d/3d Graphics
- Topic: 2D art Question
- Replies: 13
- Views: 4327
- Sun Aug 10, 2008 3:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 504014
Hey guys, hadn't been around the forum for a long while. Was busy with school and stuff, and checking out age of conan (very buggy and lack of content). Oh and good work on the deferred shading nadro.
It's been sometime when I discovered a lightmapping workflow, but I didn't made any real progress ...
It's been sometime when I discovered a lightmapping workflow, but I didn't made any real progress ...
- Sun Jun 15, 2008 12:37 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 17571
- Sat Jun 14, 2008 2:43 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 17571
Here's it, with the new lightmapped map: http://www.orandysoftware.com/user_files/decengine2008_b.zip
Finally I discovered a workflow for mapping. Cinema4D -> .3ds -> Giles -> b3d. Perfect, I used to avoid using 3ds as much as possible but it's the only way importing into giles as all other formats ...
Finally I discovered a workflow for mapping. Cinema4D -> .3ds -> Giles -> b3d. Perfect, I used to avoid using 3ds as much as possible but it's the only way importing into giles as all other formats ...
- Wed Jun 11, 2008 5:40 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 17571
- Wed Jun 11, 2008 1:35 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 17571
- Mon Jun 09, 2008 5:07 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 17571
Hey Nicholas, I'm sorry I don't know what's wrong with the game on your PC, could be a missing d3dx9_36.dll but I'm just guessing. Install the latest DirectX End-User Runtime ( http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en ) or simply ...
- Fri Jun 06, 2008 12:28 pm
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 17571