Search found 222 matches
- Thu Jan 29, 2009 3:38 pm
- Forum: Off-topic
- Topic: A quiz game i made
- Replies: 1
- Views: 651
A quiz game i made
Hello everyone, hows the celebrations/school/work coming along? I've recently completed my quiz game for my school project based on general facts, science, history, literature...and would like to share it with ya. Do check it out and lemme know what features/improvements you'd like to see. Here is &...
- Mon Dec 22, 2008 4:02 pm
- Forum: Everything 2d/3d Graphics
- Topic: Ambient Occlusion Demo
- Replies: 64
- Views: 24449
Wow thats some gorgous modelling, looks like you won't need SSAO for that map alone since baking ao already yields quite a bit of realism. Too bad I can't try for myself because I'm stuck lightmapping maps with gile[s] because cinema4d don't have a lightmapper (and lazy to learn blender). http://pix...
- Fri Nov 21, 2008 1:10 am
- Forum: Off-topic
- Topic: my new website!
- Replies: 7
- Views: 1162
Hey, nice site, I like the layout and background of your navigation header is that a rim lighting model? You can fix the glitches of the buttons by defining a set width and height to each, or just having the a:hover fontsize match the original. A little more critiques: Add a little padding to your c...
- Thu Nov 20, 2008 2:50 am
- Forum: Off-topic
- Topic: my new website!
- Replies: 8
- Views: 2011
Heya, I noticed the 'breakage' too if the browser width is less than 1010px. I'll have the header and footer in the wrapper aswell. Coding (and 3D) is a little boring to me these days, but I'm sure I'll be back one day to work on gamedev someday. I've seen several of your nice 3d models loaded with ...
- Wed Nov 19, 2008 6:19 am
- Forum: Off-topic
- Topic: my new website!
- Replies: 8
- Views: 2011
my new website!
Heya, checkout my new webblog ( http://pixelpretation.com/ ) I did to replace my old orandysoftware.com. My first shot at a wordpress theme. Since then, I decided to write on informative stuff and tutorials, rather than just projects showcases I used to post. Love to hear any feedbacks on the design...
- Mon Oct 27, 2008 12:27 am
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Logo
- Replies: 7
- Views: 1934
HAHA, I didn't realise I spelt it wrongly the whole time, well then yes the lighting system is lightning fast. You can see the original logo in their wiki page: http://irrlichtnetcp.sourceforge.net/wiki/index.php/Main_Page Yes its sad no one had much time to dedicate to keep it up to date, cause its...
- Sun Oct 26, 2008 5:50 am
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Logo
- Replies: 7
- Views: 1934
Irrlicht Logo
Sorry not for the original Irrlicht engine but for the .net wrapper. 8) I've probably had too much free time on my hands so here's what I did: http://www.orandysoftware.com/user_files/irrcplogo.png I found the text to be a little lengthy, so I repositioned the .net. The X symbol stands for cross pla...
- Tue Sep 16, 2008 5:24 am
- Forum: Everything 2d/3d Graphics
- Topic: 2D art Question
- Replies: 13
- Views: 3964
- Sun Aug 10, 2008 3:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376900
Hey guys, hadn't been around the forum for a long while. Was busy with school and stuff, and checking out age of conan (very buggy and lack of content). Oh and good work on the deferred shading nadro. It's been sometime when I discovered a lightmapping workflow, but I didn't made any real progress o...
- Sun Jun 15, 2008 12:37 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 15454
Yes, I can confirm it's not compatable with 64-bit computers. It worked on my Vista32. Could this be IrrCP not supporting 64bits? dlangdev, looks like the cube is missing from the screenshot, thought it casts a stencil shadow. It shouldn't be invisible... I'll see what I can do with those bugs. Than...
- Sat Jun 14, 2008 2:43 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 15454
Here's it, with the new lightmapped map: http://www.orandysoftware.com/user_files/decengine2008_b.zip Finally I discovered a workflow for mapping. Cinema4D -> .3ds -> Giles -> b3d. Perfect, I used to avoid using 3ds as much as possible but it's the only way importing into giles as all other formats ...
- Wed Jun 11, 2008 5:40 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 15454
A mini update: Brought the plants back Light tweaks Option for objects to cast shadows My blog/website Known issues: You'll have problem if you use generic_trans material on your map. All my postprocessing effects are plague with +-0.1 texcoord shift. You can't get rid of the companion cube or the m...
- Wed Jun 11, 2008 1:35 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 15454
- Mon Jun 09, 2008 5:07 am
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 15454
- Fri Jun 06, 2008 12:28 pm
- Forum: Project Announcements
- Topic: Project Declension 2008 (Yes! Crepuscular rays)
- Replies: 67
- Views: 15454