Search found 222 matches

by jingquan
Thu Jan 29, 2009 3:38 pm
Forum: Off-topic
Topic: A quiz game i made
Replies: 1
Views: 651

A quiz game i made

Hello everyone, hows the celebrations/school/work coming along? I've recently completed my quiz game for my school project based on general facts, science, history, literature...and would like to share it with ya. Do check it out and lemme know what features/improvements you'd like to see. Here is &...
by jingquan
Mon Dec 22, 2008 4:02 pm
Forum: Everything 2d/3d Graphics
Topic: Ambient Occlusion Demo
Replies: 64
Views: 24449

Wow thats some gorgous modelling, looks like you won't need SSAO for that map alone since baking ao already yields quite a bit of realism. Too bad I can't try for myself because I'm stuck lightmapping maps with gile[s] because cinema4d don't have a lightmapper (and lazy to learn blender). http://pix...
by jingquan
Fri Nov 21, 2008 1:10 am
Forum: Off-topic
Topic: my new website!
Replies: 7
Views: 1162

Hey, nice site, I like the layout and background of your navigation header is that a rim lighting model? You can fix the glitches of the buttons by defining a set width and height to each, or just having the a:hover fontsize match the original. A little more critiques: Add a little padding to your c...
by jingquan
Thu Nov 20, 2008 2:50 am
Forum: Off-topic
Topic: my new website!
Replies: 8
Views: 2011

Heya, I noticed the 'breakage' too if the browser width is less than 1010px. I'll have the header and footer in the wrapper aswell. Coding (and 3D) is a little boring to me these days, but I'm sure I'll be back one day to work on gamedev someday. I've seen several of your nice 3d models loaded with ...
by jingquan
Wed Nov 19, 2008 6:19 am
Forum: Off-topic
Topic: my new website!
Replies: 8
Views: 2011

my new website!

Heya, checkout my new webblog ( http://pixelpretation.com/ ) I did to replace my old orandysoftware.com. My first shot at a wordpress theme. Since then, I decided to write on informative stuff and tutorials, rather than just projects showcases I used to post. Love to hear any feedbacks on the design...
by jingquan
Mon Oct 27, 2008 12:27 am
Forum: Everything 2d/3d Graphics
Topic: Irrlicht Logo
Replies: 7
Views: 1934

HAHA, I didn't realise I spelt it wrongly the whole time, well then yes the lighting system is lightning fast. You can see the original logo in their wiki page: http://irrlichtnetcp.sourceforge.net/wiki/index.php/Main_Page Yes its sad no one had much time to dedicate to keep it up to date, cause its...
by jingquan
Sun Oct 26, 2008 5:50 am
Forum: Everything 2d/3d Graphics
Topic: Irrlicht Logo
Replies: 7
Views: 1934

Irrlicht Logo

Sorry not for the original Irrlicht engine but for the .net wrapper. 8) I've probably had too much free time on my hands so here's what I did: http://www.orandysoftware.com/user_files/irrcplogo.png I found the text to be a little lengthy, so I repositioned the .net. The X symbol stands for cross pla...
by jingquan
Tue Sep 16, 2008 5:24 am
Forum: Everything 2d/3d Graphics
Topic: 2D art Question
Replies: 13
Views: 3964

Not a fan of korea/jap art styles but looking good, you can bring it to the next level by drawing and shading in Illustrator (which is easier then shading on paper for me :wink: ).
by jingquan
Sun Aug 10, 2008 3:57 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376900

Hey guys, hadn't been around the forum for a long while. Was busy with school and stuff, and checking out age of conan (very buggy and lack of content). Oh and good work on the deferred shading nadro. It's been sometime when I discovered a lightmapping workflow, but I didn't made any real progress o...
by jingquan
Sun Jun 15, 2008 12:37 am
Forum: Project Announcements
Topic: Project Declension 2008 (Yes! Crepuscular rays)
Replies: 67
Views: 15454

Yes, I can confirm it's not compatable with 64-bit computers. It worked on my Vista32. Could this be IrrCP not supporting 64bits? dlangdev, looks like the cube is missing from the screenshot, thought it casts a stencil shadow. It shouldn't be invisible... I'll see what I can do with those bugs. Than...
by jingquan
Sat Jun 14, 2008 2:43 am
Forum: Project Announcements
Topic: Project Declension 2008 (Yes! Crepuscular rays)
Replies: 67
Views: 15454

Here's it, with the new lightmapped map: http://www.orandysoftware.com/user_files/decengine2008_b.zip Finally I discovered a workflow for mapping. Cinema4D -> .3ds -> Giles -> b3d. Perfect, I used to avoid using 3ds as much as possible but it's the only way importing into giles as all other formats ...
by jingquan
Wed Jun 11, 2008 5:40 am
Forum: Project Announcements
Topic: Project Declension 2008 (Yes! Crepuscular rays)
Replies: 67
Views: 15454

A mini update: Brought the plants back Light tweaks Option for objects to cast shadows My blog/website Known issues: You'll have problem if you use generic_trans material on your map. All my postprocessing effects are plague with +-0.1 texcoord shift. You can't get rid of the companion cube or the m...
by jingquan
Wed Jun 11, 2008 1:35 am
Forum: Project Announcements
Topic: Project Declension 2008 (Yes! Crepuscular rays)
Replies: 67
Views: 15454

Ah, then there' something wrong with the engine, meanwhile you can try this on another system.

Alright! Added some new lighting effect which will obviously need some work. Updates in the first post. I'd like to hear some feedbacks about the "god ray". Thanks.
by jingquan
Mon Jun 09, 2008 5:07 am
Forum: Project Announcements
Topic: Project Declension 2008 (Yes! Crepuscular rays)
Replies: 67
Views: 15454

Hey Nicholas, I'm sorry I don't know what's wrong with the game on your PC, could be a missing d3dx9_36.dll but I'm just guessing. Install the latest DirectX End-User Runtime ( http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en ) or simpl...
by jingquan
Fri Jun 06, 2008 12:28 pm
Forum: Project Announcements
Topic: Project Declension 2008 (Yes! Crepuscular rays)
Replies: 67
Views: 15454

I downloaded it and it works fine, same for everyone else. What's your system spec? This requires a graphics card with minimum pixelshader 2.0a.