Finally found some time again ... yeah you're right. It's one of the too easy solutions you sometimes just don't see.
Simply forgot the fact Irrlicht is still linked dynamically so the runtime is running in its own memory area while that isn't the case when linked dynamically... arr... I hate those ...
Search found 289 matches
- Fri Feb 15, 2008 11:56 pm
- Forum: Beginners Help
- Topic: Heap corruption when accessing texture matrix
- Replies: 5
- Views: 1223
- Fri Feb 15, 2008 9:39 pm
- Forum: Game Programming
- Topic: air floatation
- Replies: 3
- Views: 1816
- Sat Jan 19, 2008 9:25 pm
- Forum: Beginners Help
- Topic: Irrlicht... or Ogre3D?
- Replies: 44
- Views: 9681
- Sat Jan 19, 2008 8:57 pm
- Forum: Beginners Help
- Topic: Heap corruption when accessing texture matrix
- Replies: 5
- Views: 1223
- Sat Jan 19, 2008 7:32 pm
- Forum: Beginners Help
- Topic: Irrlicht... or Ogre3D?
- Replies: 44
- Views: 9681
Imo it's personal preference. Ogre3D offers some more features and might be a little bit more mature but Irrlicht's design is more simple (regarding usability and deployment). For Irrlicht all you'll need is one DLL file (maybe 1 or 2 more if you want extra physics etc.) while Ogre has tons of DLLs ...
- Sat Jan 19, 2008 2:53 pm
- Forum: Beginners Help
- Topic: Heap corruption when accessing texture matrix
- Replies: 5
- Views: 1223
Heap corruption when accessing texture matrix
Alright, finally some dumb question to ask here. Just can't find the bug. ;)
ISceneNode *node = _smgr->addCubeSceneNode();
node->getMaterial(0).setTexture(0,_driver->getTexture("test.bmp"));
node->setMaterialFlag(EMF_LIGHTING,false);
So far, everything simple and working. I do a simple main loop ...
ISceneNode *node = _smgr->addCubeSceneNode();
node->getMaterial(0).setTexture(0,_driver->getTexture("test.bmp"));
node->setMaterialFlag(EMF_LIGHTING,false);
So far, everything simple and working. I do a simple main loop ...
- Sat Jan 19, 2008 1:16 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 129439
- Sat Jan 19, 2008 1:04 pm
- Forum: Beginners Help
- Topic: Fonts all messed up
- Replies: 6
- Views: 1576
- Sat Jan 19, 2008 12:52 pm
- Forum: Beginners Help
- Topic: building source code
- Replies: 8
- Views: 1041
- Sat Jan 19, 2008 12:39 pm
- Forum: Bug reports
- Topic: IRRlicht 1.4 - setGravity, value multiplied
- Replies: 5
- Views: 1427
- Fri Jan 18, 2008 5:06 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 129439
- Thu Jan 17, 2008 3:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 2007's Best Projects Nominees
- Replies: 28
- Views: 4880
- Thu Jan 17, 2008 2:02 pm
- Forum: Beginners Help
- Topic: Beginner's Help with IGUI appreciated
- Replies: 4
- Views: 760
- Thu Jan 17, 2008 1:40 pm
- Forum: Code Snippets
- Topic: Dejai's First Game Framework
- Replies: 12
- Views: 5258
- Thu Jan 17, 2008 1:17 pm
- Forum: Beginners Help
- Topic: Graphics Driver
- Replies: 7
- Views: 822