If you use OpenGL driver, the diffuse color in material will take effect.
But if you use D3D9 driver, the diffuse in material will not.
The reason is that the D3D9 driver always use FVF of (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1) which include a diffuse color declaration for the ...
Search found 4 matches
- Tue Sep 05, 2006 2:24 pm
- Forum: Bug reports
- Topic: Problem with Lightings
- Replies: 9
- Views: 2138
- Thu Aug 31, 2006 10:36 am
- Forum: Beginners Help
- Topic: Is there Waypoints Editor?
- Replies: 2
- Views: 523
Is there Waypoints Editor?
Waypoints or NavMeshes are essential to A.I.
I wander if there is any free tools can edit waypoints for a 3D scene?
-- thanks --
I wander if there is any free tools can edit waypoints for a 3D scene?
-- thanks --
- Thu Aug 24, 2006 2:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: next irrlicht release requestes
- Replies: 71
- Views: 12070
- Wed Aug 23, 2006 4:00 pm
- Forum: Project Announcements
- Topic: MultiByte Language support pack for Irrlicht
- Replies: 62
- Views: 79900
use it in irrlicht-1.1
my way to use it in irrlicht-1.1:
1) download and build freetype-2.2.1
2) copy CGUITTFont.cpp and CGUITTFont.h to "..\irrlicht-1.1\source"
3) compare all the other .cpp and .h files in IrrTT with their correspondences in irrlicht-1.1 by using a file-compare tool(I use Beyond.Compare). Update the ...
1) download and build freetype-2.2.1
2) copy CGUITTFont.cpp and CGUITTFont.h to "..\irrlicht-1.1\source"
3) compare all the other .cpp and .h files in IrrTT with their correspondences in irrlicht-1.1 by using a file-compare tool(I use Beyond.Compare). Update the ...