Search found 4 matches

by solehome
Tue Sep 05, 2006 2:24 pm
Forum: Bug reports
Topic: Problem with Lightings
Replies: 9
Views: 1646

maybe need improvement

If you use OpenGL driver, the diffuse color in material will take effect. But if you use D3D9 driver, the diffuse in material will not. The reason is that the D3D9 driver always use FVF of (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1) which include a diffuse color declaration for the v...
by solehome
Thu Aug 31, 2006 10:36 am
Forum: Beginners Help
Topic: Is there Waypoints Editor?
Replies: 2
Views: 428

Is there Waypoints Editor?

Waypoints or NavMeshes are essential to A.I.
I wander if there is any free tools can edit waypoints for a 3D scene?

-- thanks --
by solehome
Thu Aug 24, 2006 2:06 am
Forum: Open Discussion and Dev Announcements
Topic: next irrlicht release requestes
Replies: 71
Views: 8250

1) keep Irrlicht slim - 1 dll(or 1 static lib), less than 2MB 2) avoid heavy dependencies on other libs. and keep some neccessary internal components, e.g., simple UI 3) easy to compile, to learn and fast to run 4) confirm to be able to run on low-end machines. and maybe more important: 5) refine th...
by solehome
Wed Aug 23, 2006 4:00 pm
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 70798

use it in irrlicht-1.1

my way to use it in irrlicht-1.1: 1) download and build freetype-2.2.1 2) copy CGUITTFont.cpp and CGUITTFont.h to "..\irrlicht-1.1\source" 3) compare all the other .cpp and .h files in IrrTT with their correspondences in irrlicht-1.1 by using a file-compare tool(I use Beyond.Compare). Upda...