Search found 4 matches
- Tue Sep 05, 2006 2:24 pm
- Forum: Bug reports
- Topic: Problem with Lightings
- Replies: 9
- Views: 1646
maybe need improvement
If you use OpenGL driver, the diffuse color in material will take effect. But if you use D3D9 driver, the diffuse in material will not. The reason is that the D3D9 driver always use FVF of (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1) which include a diffuse color declaration for the v...
- Thu Aug 31, 2006 10:36 am
- Forum: Beginners Help
- Topic: Is there Waypoints Editor?
- Replies: 2
- Views: 428
Is there Waypoints Editor?
Waypoints or NavMeshes are essential to A.I.
I wander if there is any free tools can edit waypoints for a 3D scene?
-- thanks --
I wander if there is any free tools can edit waypoints for a 3D scene?
-- thanks --
- Thu Aug 24, 2006 2:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: next irrlicht release requestes
- Replies: 71
- Views: 8250
1) keep Irrlicht slim - 1 dll(or 1 static lib), less than 2MB 2) avoid heavy dependencies on other libs. and keep some neccessary internal components, e.g., simple UI 3) easy to compile, to learn and fast to run 4) confirm to be able to run on low-end machines. and maybe more important: 5) refine th...
- Wed Aug 23, 2006 4:00 pm
- Forum: Project Announcements
- Topic: MultiByte Language support pack for Irrlicht
- Replies: 62
- Views: 70798
use it in irrlicht-1.1
my way to use it in irrlicht-1.1: 1) download and build freetype-2.2.1 2) copy CGUITTFont.cpp and CGUITTFont.h to "..\irrlicht-1.1\source" 3) compare all the other .cpp and .h files in IrrTT with their correspondences in irrlicht-1.1 by using a file-compare tool(I use Beyond.Compare). Upda...