No, I meant that porting the .net part is probably more easy as .net code should be quite portable and probably run out-of-the-box on PDAs. But porting the C++ code is much more involved and will require a decent knowledge of mobile devices.
However, I just checked Irrlicht's portability recently ...
Search found 6 matches
- Tue Aug 29, 2006 11:25 pm
- Forum: Beginners Help
- Topic: Direct3D for WIndows Mobile 5
- Replies: 11
- Views: 1033
- Tue Aug 29, 2006 2:54 am
- Forum: Beginners Help
- Topic: Direct3D for WIndows Mobile 5
- Replies: 11
- Views: 1033
- Sat Aug 26, 2006 3:24 am
- Forum: Beginners Help
- Topic: Direct3D for WIndows Mobile 5
- Replies: 11
- Views: 1033
- Fri Aug 25, 2006 1:48 am
- Forum: Beginners Help
- Topic: Direct3D for WIndows Mobile 5
- Replies: 11
- Views: 1033
- Fri Aug 25, 2006 1:43 am
- Forum: Beginners Help
- Topic: Direct3D for WIndows Mobile 5
- Replies: 11
- Views: 1033
- Wed Aug 23, 2006 11:26 pm
- Forum: Beginners Help
- Topic: Direct3D for WIndows Mobile 5
- Replies: 11
- Views: 1033
Direct3D for WIndows Mobile 5
Hi!
As a newbie (
), I'd like to know if it's possible to use Irrlicht Engine (or any port of this) with Microsoft Direct3D for Windows Mobile 5.
Thanks!
As a newbie (
Thanks!