Search found 15 matches
- Mon Nov 13, 2006 7:05 am
- Forum: Beginners Help
- Topic: Magiclibrary not working with revision 279 of irrlicht
- Replies: 3
- Views: 275
Well, the library is often not using the Irrlicht interface, but extends it. And this is quite likely to break with changes behind the scenes. Moreover, many of those extensions are quite rude hacks which does not make it easier for you :wink: Damn...thanks dude anyway...I guess the only one that c...
- Thu Nov 09, 2006 2:39 pm
- Forum: Beginners Help
- Topic: Magiclibrary not working with revision 279 of irrlicht
- Replies: 3
- Views: 275
by the way
Hey...why isnt anyone helping me out with this?....the only programs that are not working are the ones that uses the magiclibrary...I don't know why...I've tried to recompile the programs but nothing works....what's going on here?
- Tue Nov 07, 2006 6:24 am
- Forum: Beginners Help
- Topic: How to set collision ?
- Replies: 4
- Views: 404
hmmm
I'm very very sorry. I use code like in tutorial. In tutorial use for model and wall. when i use for model and model, second model attach to first model and can't separate second model from first model. Could you tell me that how i adjust ? Thank you and very very sorry. Maybe they are in love with...
- Tue Nov 07, 2006 6:04 am
- Forum: Beginners Help
- Topic: Magiclibrary not working with revision 279 of irrlicht
- Replies: 3
- Views: 275
Magiclibrary not working with revision 279 of irrlicht
Hey there, I've been doing a simple game using magiclibrary, everything was working just fine until the day I upgraded my irrlicht.dll to the revision 279...when I recompiled the library... All of my programs stop working anymore...even the examples from the tutorials that I compiled...nothing to fr...
- Mon Oct 23, 2006 6:29 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1067
hey
Hi Emil...I figured out how to compile the files and managed to run some of them....casually I found that erasing the line that included swprintf something... before reading this topic :) hehehe, by the way, I solved the warning problems by writing the whole path for the include files inside every h...
- Sat Oct 21, 2006 5:19 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1067
Hey there
Hey Emil, I saw the tutorial in your page, I have every bit of help I found in your web stored in my pc, I followed every step to setup my Dev-cpp 4.9.9.2 as said in the tutorial, and did everything that it said to compile and run the examples...but it didn't work...I don't know why? I couldn't figu...
- Wed Oct 18, 2006 11:09 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1067
not working
Hey there, I couldn't get the magic library to work...also I can't find any tutorials or help/reference files about how to use it....the examples don't run in my computer, I don't know if it is a problem of mine, but after setting everything for the project to run, the compiler shows an error about ...
- Mon Oct 16, 2006 5:13 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1067
Re: cant find any good collision detection for 2d grafics
Hi, I've almost spent two hours searching the forum for an answer to this...I'm looking for a way to do 2d collision detection pixel by pixel...or any other method, are you search in Project Announcements forum ,if yes , you must have seen my magic library. any way my library has meny meny function...
- Sun Oct 15, 2006 10:07 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1067
Thanks
Thanks for the link, I'm already checking it out :), and I need pixel c d, because I'm using a 2d irregular terrain...I'm using a circle for now, but I'm planning into adding another shapes, I'm just experimenting, and I don't want that my circle detects a collision just because the box around it co...
- Sun Oct 15, 2006 9:15 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1067
Thanks, but...
Thanks dude, but does irrlicht has support for this? or do I have to write my own function for this? btw, my textures are all together withing 1 bitmap, I know that you can use a function called getPixel(s32,s32) to obtain the size in pixels of a IImage, I load the whole bitmap inside this image, an...
- Sun Oct 15, 2006 7:32 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1067
cant find any good collision detection for 2d grafics
Hi, I've almost spent two hours searching the forum for an answer to this...I'm looking for a way to do 2d collision detection pixel by pixel...or any other method, all the topics are about 3d collision detection, but I'm using 2d grafix, I've made some primitive collision detection, but I'm not hap...
- Sun Aug 27, 2006 3:58 am
- Forum: Beginners Help
- Topic: No EDT_DIRECT3D9 device rendering Why
- Replies: 12
- Views: 636
Just wondering again...
This 'not-including-directx-support' problem is just for Dev-Cpp or are there another compilers that have this problem too?...if there aren't, which compilers has directx support explicitly in them?....I think that Visual Studio is one of them....name others... I was just wondering why bother going ...
- Sat Aug 26, 2006 9:34 am
- Forum: Beginners Help
- Topic: No EDT_DIRECT3D9 device rendering Why
- Replies: 12
- Views: 636
A little question about this
I was just wondering...
Does the directX support for older versions of irrlicht in DevC++ works on irrlicht 1.1?
I mean..if the directX support was supposed to work on irrlicht0.x will it work if I use irrlicht1.1 in DevC++?
Does the directX support for older versions of irrlicht in DevC++ works on irrlicht 1.1?
I mean..if the directX support was supposed to work on irrlicht0.x will it work if I use irrlicht1.1 in DevC++?
- Fri Aug 25, 2006 9:00 am
- Forum: Beginners Help
- Topic: irrlicht-1.1 linker error under dev-c++ 4.9
- Replies: 2
- Views: 179
I know that you have seen this post a million times
Hey...I have readed all the post related to this same problem...I'm linking correctly to irrlicht.lib, and libirrlicht.a and irrlicht.dll, Im setting the includes directories, libraries, bins and everything just right....but the compiler keeps giving me those errors. I added the patch to my autoexec...
- Fri Aug 25, 2006 7:19 am
- Forum: Beginners Help
- Topic: irrlicht-1.1 linker error under dev-c++ 4.9
- Replies: 2
- Views: 179
irrlicht-1.1 linker error under dev-c++ 4.9
I know that other dude had the same problem...but I did everything that says in the tutorial and I tried to resolve the problem the same way that kornerr said in his reply. I put the include directories....the lib's, I installed irrlicht in c:, I linked to libirrlicht.a I've put all the directories....