Search found 20 matches
- Tue Jul 19, 2005 6:46 am
- Forum: Beginners Help
- Topic: Animation Woes
- Replies: 13
- Views: 885
Sorry, I didn't understand it the first time. Anyway I use both single and continuous repeating of animations and apart from multipling the end frame, it works correctly for me. My next theory is, that you don't set the loop mode correctly. At least I don't see it anywhere in your source. http://irr...
- Mon Jul 18, 2005 8:35 am
- Forum: Beginners Help
- Topic: Animation Woes
- Replies: 13
- Views: 885
I think your code works correct, but you set the animation to the first frame only, so you don't see anything. I use blender and jox's exporter and for some unknown reason I have to multiply the number of the endframe by 150. Seems to work, every model needs a little bit tweaking. Just increase the ...
- Thu Jun 09, 2005 8:57 am
- Forum: Project Announcements
- Topic: Blender DirectX Exporter update (Version 1.3.1)
- Replies: 24
- Views: 6336
- Sun Jun 05, 2005 10:02 pm
- Forum: Beginners Help
- Topic: my "hello world" whats wrong
- Replies: 9
- Views: 417
what about the semicolon after main? there shouldn't be one
edit:
@Armen138 damn, you were faster
Code: Select all
int main() <- no semicolon
{
...
}
@Armen138 damn, you were faster
- Sun Jun 05, 2005 2:20 pm
- Forum: Project Announcements
- Topic: Blender DirectX Exporter update (Version 1.3.1)
- Replies: 24
- Views: 6336
to make it work in blender 2.37 go to line 221 and simply delete the mod_meshtools dependency so it looks like this It seems to work fine without it
Code: Select all
import time, os, sys
- Tue May 31, 2005 10:01 pm
- Forum: Beginners Help
- Topic: #include drives me crazy
- Replies: 5
- Views: 399
- Fri May 27, 2005 9:56 pm
- Forum: Beginners Help
- Topic: Very Odd Co-ord System
- Replies: 3
- Views: 402
- Fri May 27, 2005 3:04 pm
- Forum: Advanced Help
- Topic: EventReceiver causes crash [Solved]
- Replies: 11
- Views: 735
- Thu May 26, 2005 10:05 pm
- Forum: Bug reports
- Topic: Linux - texture wrapping
- Replies: 7
- Views: 1329
I have this problem too, under Linux the textures are wrongly wrapped. The same meshes/textures under Windows work fine. version 0.9 http://img178.echo.cx/img178/8440/version095ff.th.png version 0.10 http://img178.echo.cx/img178/8990/version103wp.th.png It doesn't seem to affect meshes loaded from x...
- Thu May 26, 2005 9:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: what happened with CVideoDirectX files?
- Replies: 2
- Views: 695
- Tue May 17, 2005 9:36 pm
- Forum: Beginners Help
- Topic: Weird flashy linux error...
- Replies: 11
- Views: 564
- Tue May 17, 2005 5:11 pm
- Forum: Beginners Help
- Topic: Weird flashy linux error...
- Replies: 11
- Views: 564
You are linking against libjpeg.a in irrlicht/lib/Linux. But execution happens against /usr/lib/libjpeg.a The directories linux searches for libraries upon execution are defined in file /etc/ld.so.conf when you change the /etc/ld.so.conf execute # ldconfig You have three possibilities: 1. the easy o...
- Mon May 16, 2005 7:20 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: another fantastic free global illumination renderer!
- Replies: 14
- Views: 5437
- Wed May 04, 2005 2:33 pm
- Forum: Bug reports
- Topic: not returning getWorkingDirectory value in Linux, solved
- Replies: 3
- Views: 1326
- Wed May 04, 2005 7:17 am
- Forum: Bug reports
- Topic: not returning getWorkingDirectory value in Linux, solved
- Replies: 3
- Views: 1326
not returning getWorkingDirectory value in Linux, solved
Hi, the getWorkingDirectory function always returns null under Linux. In CFileSystem.cpp, line 105-108 is #ifdef LINUX getcwd(WorkingDirectory, (size_t)FILE_SYSTEM_MAX_PATH); #endif and should be #ifdef LINUX getcwd(WorkingDirectory, (size_t)FILE_SYSTEM_MAX_PATH); return WorkingDirectory; #endif