Search found 20 matches

by ondrew
Tue Jul 19, 2005 6:46 am
Forum: Beginners Help
Topic: Animation Woes
Replies: 13
Views: 885

Sorry, I didn't understand it the first time. Anyway I use both single and continuous repeating of animations and apart from multipling the end frame, it works correctly for me. My next theory is, that you don't set the loop mode correctly. At least I don't see it anywhere in your source. http://irr...
by ondrew
Mon Jul 18, 2005 8:35 am
Forum: Beginners Help
Topic: Animation Woes
Replies: 13
Views: 885

I think your code works correct, but you set the animation to the first frame only, so you don't see anything. I use blender and jox's exporter and for some unknown reason I have to multiply the number of the endframe by 150. Seems to work, every model needs a little bit tweaking. Just increase the ...
by ondrew
Thu Jun 09, 2005 8:57 am
Forum: Project Announcements
Topic: Blender DirectX Exporter update (Version 1.3.1)
Replies: 24
Views: 6336

Are you sure, it worked before?

If I understand the script correctly, it exports meshes and not objects. So if you use "Duplicate Linked" to create the columns, you have four objects but only one mesh, which is the one column you see in Irrlicht.
by ondrew
Sun Jun 05, 2005 10:02 pm
Forum: Beginners Help
Topic: my "hello world" whats wrong
Replies: 9
Views: 417

what about the semicolon after main? there shouldn't be one

Code: Select all

int main() <- no semicolon
{
     ...
}
edit:
@Armen138 damn, you were faster :D
by ondrew
Sun Jun 05, 2005 2:20 pm
Forum: Project Announcements
Topic: Blender DirectX Exporter update (Version 1.3.1)
Replies: 24
Views: 6336

to make it work in blender 2.37 go to line 221 and simply delete the mod_meshtools dependency so it looks like this

Code: Select all

import time, os, sys
It seems to work fine without it :)
by ondrew
Tue May 31, 2005 10:01 pm
Forum: Beginners Help
Topic: #include drives me crazy
Replies: 5
Views: 399

I also use the forward declaration. I usually have a small file called classes.h with simple content

#ifndef _CLASSES_H
#define _CLASSES_H

class Object;
class Animation;
class Command;
class Game;

#endif

and it works like charm.
by ondrew
Fri May 27, 2005 9:56 pm
Forum: Beginners Help
Topic: Very Odd Co-ord System
Replies: 3
Views: 402

printf("%f",camera1->getPosition().X)

the position is defined as core::vector3df = vector of three floats (f32), so you must them pass as floats to printf
by ondrew
Fri May 27, 2005 3:04 pm
Forum: Advanced Help
Topic: EventReceiver causes crash [Solved]
Replies: 11
Views: 735

easy stuff, the same happened to me. you are declaring your variable "receiver" in CCore.cpp in InitDevice(), but it's only a local variable. So as soon as InitDevice() ends, your variable "receiver" is destroyed, memory freed ... I would define your receiver as part of the CCore...
by ondrew
Thu May 26, 2005 10:05 pm
Forum: Bug reports
Topic: Linux - texture wrapping
Replies: 7
Views: 1329

I have this problem too, under Linux the textures are wrongly wrapped. The same meshes/textures under Windows work fine. version 0.9 http://img178.echo.cx/img178/8440/version095ff.th.png version 0.10 http://img178.echo.cx/img178/8990/version103wp.th.png It doesn't seem to affect meshes loaded from x...
by ondrew
Thu May 26, 2005 9:57 pm
Forum: Open Discussion and Dev Announcements
Topic: what happened with CVideoDirectX files?
Replies: 2
Views: 695

they are now called

CD3D8Driver.cpp
CD3D9Driver.cpp

it's in the changes.txt :D
by ondrew
Tue May 17, 2005 9:36 pm
Forum: Beginners Help
Topic: Weird flashy linux error...
Replies: 11
Views: 564

damn, I suck so much. :oops: you're totally right.
by ondrew
Tue May 17, 2005 5:11 pm
Forum: Beginners Help
Topic: Weird flashy linux error...
Replies: 11
Views: 564

You are linking against libjpeg.a in irrlicht/lib/Linux. But execution happens against /usr/lib/libjpeg.a The directories linux searches for libraries upon execution are defined in file /etc/ld.so.conf when you change the /etc/ld.so.conf execute # ldconfig You have three possibilities: 1. the easy o...
by ondrew
Mon May 16, 2005 7:20 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: another fantastic free global illumination renderer!
Replies: 14
Views: 5437

here goes another one: http://lucille.sourceforge.net/ but as far as I know, neither of them can be used to generate lightmaps for irrlicht http://www.toxicengine.org/forums/viewtopic.php?t=8&postdays=0&postorder=asc&highlight=lightmap&start=0 or do you know how? that would be so cool.
by ondrew
Wed May 04, 2005 2:33 pm
Forum: Bug reports
Topic: not returning getWorkingDirectory value in Linux, solved
Replies: 3
Views: 1326

Damn, I was so happy to find a bug and a fix, that I didn't even search the forum to check if it hasn't been already submitted :oops:
by ondrew
Wed May 04, 2005 7:17 am
Forum: Bug reports
Topic: not returning getWorkingDirectory value in Linux, solved
Replies: 3
Views: 1326

not returning getWorkingDirectory value in Linux, solved

Hi, the getWorkingDirectory function always returns null under Linux. In CFileSystem.cpp, line 105-108 is #ifdef LINUX getcwd(WorkingDirectory, (size_t)FILE_SYSTEM_MAX_PATH); #endif and should be #ifdef LINUX getcwd(WorkingDirectory, (size_t)FILE_SYSTEM_MAX_PATH); return WorkingDirectory; #endif