Thanks a lot.
As soon as I am at home I gonna test it
Search found 8 matches
- Tue Nov 21, 2006 12:10 pm
- Forum: Beginners Help
- Topic: IrrlichtSVN-CompilingError
- Replies: 2
- Views: 242
- Tue Nov 21, 2006 7:11 am
- Forum: Beginners Help
- Topic: IrrlichtSVN-CompilingError
- Replies: 2
- Views: 242
IrrlichtSVN-CompilingError
When I want to compile the actual Irrlicht SVN-Revision i get 3 Compiler errors that there are Dx8core.h and some other files(Dont have the name right now, but it has to do with dx8) are not available. I use:
Microsoft VC++ Express 8
DirectX SDK (August 2006)
PlatformSDK
on an
AthlonXP2200+ with ...
Microsoft VC++ Express 8
DirectX SDK (August 2006)
PlatformSDK
on an
AthlonXP2200+ with ...
- Thu Sep 28, 2006 9:49 pm
- Forum: Beginners Help
- Topic: GUI Problem
- Replies: 8
- Views: 792
I think I should remind you that you are speaking with a n00b. The Pointer should be IEventReceiver?hybrid wrote:Code: Select all
if (pointer==0) doSomethingOnError(); else doSomethingWithGoodPointer();
Do I have to put this code into the main()?
- Thu Sep 28, 2006 8:15 pm
- Forum: Beginners Help
- Topic: GUI Problem
- Replies: 8
- Views: 792
- Thu Sep 28, 2006 6:22 pm
- Forum: Beginners Help
- Topic: GUI Problem
- Replies: 8
- Views: 792
- Thu Sep 28, 2006 6:00 pm
- Forum: Beginners Help
- Topic: beginner question
- Replies: 2
- Views: 285
Well, IrrEdit is a Map-Editor with many other functionalities. This is the Program you need to make Maps, or in a way your Levels, to fit all your models in the correct position and tell the engine where the Player starts, where the foes are, etc. (UT2003/2004) has also a good LevelEditor(What a ...
- Thu Sep 28, 2006 5:09 pm
- Forum: Beginners Help
- Topic: GUI Problem
- Replies: 8
- Views: 792
GUI Problem
Hi everybody
I´m just playing around with the GUI-System of Irrlicht 1.1. Here is what I have
--------------------------
#include <iostream>
using namespace std;
#include <irrlicht.h>
using namespace irr;
IrrlichtDevice *device = 0;
s32 cnt = 0;
class MyEventReceiver : public IEventReceiver ...
I´m just playing around with the GUI-System of Irrlicht 1.1. Here is what I have
--------------------------
#include <iostream>
using namespace std;
#include <irrlicht.h>
using namespace irr;
IrrlichtDevice *device = 0;
s32 cnt = 0;
class MyEventReceiver : public IEventReceiver ...
- Sat Aug 26, 2006 6:10 pm
- Forum: Beginners Help
- Topic: Example: Meshviewer - No texture!!!
- Replies: 1
- Views: 165
Example: Meshviewer - No texture!!!
I just began to work with irrlicht and get used to it.
I modeled a very simple object in Cinema4D. Exportet it into .3ds and took a texture.
In the Modelviewer that came with Irrlicht 1.1 the texture does not show up. It just shows the object in grey.
I also exportet the model into .x. Now the ...
I modeled a very simple object in Cinema4D. Exportet it into .3ds and took a texture.
In the Modelviewer that came with Irrlicht 1.1 the texture does not show up. It just shows the object in grey.
I also exportet the model into .x. Now the ...