ATTENTION: use Critical sections or something else to synchronise the threads, b.o. irrlicht is not realy threadsafe
Search found 2 matches
- Mon Aug 28, 2006 1:57 pm
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 32136
possible solution
With irrlicht 1.1 it is not possibple to create multiple opengl-devices in the same thread. I solved this problem with creating seperate thread for each device.
ATTENTION: use Critical sections or something else to synchronise the threads, b.o. irrlicht is not realy threadsafe
ATTENTION: use Critical sections or something else to synchronise the threads, b.o. irrlicht is not realy threadsafe
- Sat Aug 26, 2006 8:02 pm
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 32136
Following doues not work, too
The folowing code, extends the example from the example directory.
With D3D it works correctly, but not with opengl.
PS mixed opengl with D3d is also possible
WHY ?????
// this example only runs in windows and demonstrates that Irrlicht
// can run inside a win32 window.
#include <irrlicht.h ...
With D3D it works correctly, but not with opengl.
PS mixed opengl with D3d is also possible
WHY ?????
// this example only runs in windows and demonstrates that Irrlicht
// can run inside a win32 window.
#include <irrlicht.h ...