Search found 20 matches

by HondaDarrell
Wed Feb 04, 2009 5:48 pm
Forum: Project Announcements
Topic: Project Ninja Star - help wanted - ported to windows on 26th
Replies: 213
Views: 43149

Joining your project

im' studying c++. I'm experienced in netcode and gamelogic.
I would be interested in joining your design team.
by HondaDarrell
Tue Aug 07, 2007 1:08 am
Forum: Beginners Help
Topic: Draw 3D Line Color Incorrect
Replies: 4
Views: 1402

Draw 3D Line Color Incorrect

I have drawn a 3D line with different color or alpha, but only black is rendered. I am using SCOLOR(A,R,G,B) for color and direct3d9 for the driver.

What could be causing this?

Also, is it possible to increase the width of a line.
by HondaDarrell
Sun Jul 15, 2007 3:51 pm
Forum: Open Discussion and Dev Announcements
Topic: I liked the old Irrlicht logo better :(
Replies: 4
Views: 556

Where is the new Irrlicht logo?
by HondaDarrell
Wed May 09, 2007 3:12 am
Forum: Advanced Help
Topic: Broken 3rd Person Camera
Replies: 1
Views: 613

Broken 3rd Person Camera

I've been working with arras's cockpit camera function. I had modified the code for a 3rd person game and had it working. About a month ago I had switched to v1.3 and changed some code, now the camera is in the wrong position and doesn't seem to follow the player. I'm using the blitzMax language wit...
by HondaDarrell
Sat Apr 14, 2007 3:15 pm
Forum: Beginners Help
Topic: Ground Collision Detection
Replies: 5
Views: 505

Ah I found it, but it doesn't include source.

http://www.wc3jass.com/asger/page.php?10
by HondaDarrell
Sat Apr 14, 2007 2:31 pm
Forum: Beginners Help
Topic: Ground Collision Detection
Replies: 5
Views: 505

I remember seeing a demo called "InfinateGame.zip" that seemed good at handling terrain clipping.
Does anyone remember the post for the example?
by HondaDarrell
Fri Apr 13, 2007 6:05 am
Forum: Beginners Help
Topic: Ground Collision Detection
Replies: 5
Views: 505

I have this problem aswell. I also notice with my custom movement control that when the user hits a wall the user goes through and snaps back.
Is there some method of solve these problems?
by HondaDarrell
Sun Mar 18, 2007 1:41 am
Forum: Advanced Help
Topic: SetPosition and Collisions
Replies: 4
Views: 1230

I'm trying something similar. I'm using a camera node with a collision response animator. But when I try setting the position of the camera nothing happens. Does the animator interfere with manual translation?
by HondaDarrell
Sun Feb 18, 2007 11:49 pm
Forum: Beginners Help
Topic: Rotating camera
Replies: 4
Views: 354

I'm not sure what you mean.
Maybe something like maya camera scenenode could help.

I'm having a problem with the camera also. I'm trying to rotate the camera as if it were a space ship. But it always aims at world center and does'nt rotate with setRotation.
by HondaDarrell
Fri Feb 09, 2007 7:07 am
Forum: Beginners Help
Topic: Trouble With MS3D Model
Replies: 3
Views: 227

Trouble With MS3D Model

I am having trouble getting an MS3D Model to load as an IAnimatedMeshMS3D.
When I load my MS3D mesh as an IAnimatedMeshMS3D, I get an error about not being able to convert IAnimatedMesh to IAnimatedMeshMS3D.
Could the problem be the model or the code?
by HondaDarrell
Fri Feb 09, 2007 6:22 am
Forum: Project Announcements
Topic: H-Craft Championship now on Android
Replies: 91
Views: 79244

This is one of the best irr games I've seen.
I liked the use of analog control. Much easier to get the hang of.
Thank you for sharing.
by HondaDarrell
Mon Dec 11, 2006 5:55 am
Forum: Beginners Help
Topic: MS3D Joint Nodes.
Replies: 2
Views: 318

MS3D Joint Nodes.

I was trying to attach Child Scenenodes to Joint Nodes from MS3D models. When I test this code the Node attaches it self as a Child but not in the right position. ISceneNode* ShipLight = PlayerNode->getMS3DJointNode( "Light1" ); ShipLight->addChild( Scene->addSphereSceneNode( 0.1, 8 )); So...
by HondaDarrell
Mon Dec 11, 2006 1:34 am
Forum: Beginners Help
Topic: Skybox generation
Replies: 5
Views: 1229

There is a great tutorial for skyboxes at Gamasutra. There are some space image tutorials too. With some clever art work you can make some pretty spaceboxes. http://www.gamasutra.com/features/19981023/bell_01.htm http://gallery.artofgregmartin.com/tuts_arts/making_a_star_field.html http://www.solarv...
by HondaDarrell
Thu Dec 07, 2006 10:01 am
Forum: Beginners Help
Topic: Setting IGUIFont Transparency.
Replies: 0
Views: 241

Setting IGUIFont Transparency.

I need to set the transparency of text that's drawn using "IGUIFont.draw()".
I've tried setting the SColor alpha value of the drawn text but the transparency isn't affected.
Is it possible to set the transparency of text?
by HondaDarrell
Thu Nov 02, 2006 4:02 am
Forum: Beginners Help
Topic: Scrolling a listbox
Replies: 1
Views: 143

I suppose I'll stick with my work around until I perfect my C++ skills.
Thanks.