im' studying c++. I'm experienced in netcode and gamelogic.
I would be interested in joining your design team.
Search found 20 matches
- Wed Feb 04, 2009 5:48 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 47106
- Tue Aug 07, 2007 1:08 am
- Forum: Beginners Help
- Topic: Draw 3D Line Color Incorrect
- Replies: 4
- Views: 1439
Draw 3D Line Color Incorrect
I have drawn a 3D line with different color or alpha, but only black is rendered. I am using SCOLOR(A,R,G,B) for color and direct3d9 for the driver.
What could be causing this?
Also, is it possible to increase the width of a line.
What could be causing this?
Also, is it possible to increase the width of a line.
- Sun Jul 15, 2007 3:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I liked the old Irrlicht logo better :(
- Replies: 4
- Views: 583
- Wed May 09, 2007 3:12 am
- Forum: Advanced Help
- Topic: Broken 3rd Person Camera
- Replies: 1
- Views: 630
Broken 3rd Person Camera
I've been working with arras's cockpit camera function. I had modified the code for a 3rd person game and had it working. About a month ago I had switched to v1.3 and changed some code, now the camera is in the wrong position and doesn't seem to follow the player. I'm using the blitzMax language wit...
- Sat Apr 14, 2007 3:15 pm
- Forum: Beginners Help
- Topic: Ground Collision Detection
- Replies: 5
- Views: 525
- Sat Apr 14, 2007 2:31 pm
- Forum: Beginners Help
- Topic: Ground Collision Detection
- Replies: 5
- Views: 525
- Fri Apr 13, 2007 6:05 am
- Forum: Beginners Help
- Topic: Ground Collision Detection
- Replies: 5
- Views: 525
- Sun Mar 18, 2007 1:41 am
- Forum: Advanced Help
- Topic: SetPosition and Collisions
- Replies: 4
- Views: 1256
- Sun Feb 18, 2007 11:49 pm
- Forum: Beginners Help
- Topic: Rotating camera
- Replies: 4
- Views: 435
- Fri Feb 09, 2007 7:07 am
- Forum: Beginners Help
- Topic: Trouble With MS3D Model
- Replies: 3
- Views: 244
Trouble With MS3D Model
I am having trouble getting an MS3D Model to load as an IAnimatedMeshMS3D.
When I load my MS3D mesh as an IAnimatedMeshMS3D, I get an error about not being able to convert IAnimatedMesh to IAnimatedMeshMS3D.
Could the problem be the model or the code?
When I load my MS3D mesh as an IAnimatedMeshMS3D, I get an error about not being able to convert IAnimatedMesh to IAnimatedMeshMS3D.
Could the problem be the model or the code?
- Fri Feb 09, 2007 6:22 am
- Forum: Project Announcements
- Topic: H-Craft Championship now on Android
- Replies: 91
- Views: 81300
- Mon Dec 11, 2006 5:55 am
- Forum: Beginners Help
- Topic: MS3D Joint Nodes.
- Replies: 2
- Views: 336
MS3D Joint Nodes.
I was trying to attach Child Scenenodes to Joint Nodes from MS3D models. When I test this code the Node attaches it self as a Child but not in the right position. ISceneNode* ShipLight = PlayerNode->getMS3DJointNode( "Light1" ); ShipLight->addChild( Scene->addSphereSceneNode( 0.1, 8 )); So...
- Mon Dec 11, 2006 1:34 am
- Forum: Beginners Help
- Topic: Skybox generation
- Replies: 5
- Views: 1299
There is a great tutorial for skyboxes at Gamasutra. There are some space image tutorials too. With some clever art work you can make some pretty spaceboxes. http://www.gamasutra.com/features/19981023/bell_01.htm http://gallery.artofgregmartin.com/tuts_arts/making_a_star_field.html http://www.solarv...
- Thu Dec 07, 2006 10:01 am
- Forum: Beginners Help
- Topic: Setting IGUIFont Transparency.
- Replies: 0
- Views: 249
Setting IGUIFont Transparency.
I need to set the transparency of text that's drawn using "IGUIFont.draw()".
I've tried setting the SColor alpha value of the drawn text but the transparency isn't affected.
Is it possible to set the transparency of text?
I've tried setting the SColor alpha value of the drawn text but the transparency isn't affected.
Is it possible to set the transparency of text?
- Thu Nov 02, 2006 4:02 am
- Forum: Beginners Help
- Topic: Scrolling a listbox
- Replies: 1
- Views: 160