http://enichan.no-ip.com/what.jpg
Kinda speaks for itself. It's a 3ds file that I loaded (exported from wings) into a scene with grey ambient lighting and a directional light coming from behind and to the left.
AnimatedMeshSceneNode tower = scene.AddAnimatedMeshSceneNode(scene.GetMesh ...
Search found 4 matches
- Tue Aug 29, 2006 11:25 pm
- Forum: Irrlicht.NET
- Topic: Odd lighting problem?
- Replies: 0
- Views: 1347
- Mon Aug 28, 2006 3:33 pm
- Forum: Irrlicht.NET
- Topic: Light map options with Irrlicht.net?
- Replies: 6
- Views: 3786
Re: .NET port/wrappers
Thanks for the replies. :)
the Irrlicht.NET CP port is very complete, and actually really easy to use, as it follows the standard irrlicht API pretty closely. It should be easier to add you own features to this one, and easier to maintain up-to-date than the official one, because it is a simpler ...
the Irrlicht.NET CP port is very complete, and actually really easy to use, as it follows the standard irrlicht API pretty closely. It should be easier to add you own features to this one, and easier to maintain up-to-date than the official one, because it is a simpler ...
- Mon Aug 28, 2006 4:37 am
- Forum: Irrlicht.NET
- Topic: Light map options with Irrlicht.net?
- Replies: 6
- Views: 3786
- Mon Aug 28, 2006 12:40 am
- Forum: Irrlicht.NET
- Topic: Light map options with Irrlicht.net?
- Replies: 6
- Views: 3786
Light map options with Irrlicht.net?
I'm looking into using irrlicht with C# for a project. I found a lot of useful information on here on lightmaps and the like - even if it is a bit scattered - and I've been playing with light map maker/lmmaker a bit.
Only problem is, apparantly the only way to load a mesh that has a lightmap ...
Only problem is, apparantly the only way to load a mesh that has a lightmap ...