Search found 19 matches

by Pilotze
Sun Apr 03, 2005 10:15 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Screenshot Thread
Replies: 126
Views: 25219

I tried to make my terrain look a little bit 'icy' ... so here's the result :)
Image

http://www.directupload.net/images/050403/YttoUO8e.jpg
by Pilotze
Tue Oct 19, 2004 12:07 pm
Forum: Beginners Help
Topic: Poly count limit?
Replies: 38
Views: 6642

I agree that 65k polys for a model is
more then enough , I just loaded
those 130k to show dogs what is
possible ;)

I hope he agrees now...
by Pilotze
Tue Oct 19, 2004 8:34 am
Forum: Beginners Help
Topic: Poly count limit?
Replies: 38
Views: 6642

@Dogs:
Well , I don't want to write everything again ;)
but I just loaded those models , it took
about 3 secs :wink:
So , I don't know what's 'wrong' with your stuff , maybe your textures are not
in the corect locations lol
by Pilotze
Mon Oct 18, 2004 11:33 pm
Forum: Beginners Help
Topic: Poly count limit?
Replies: 38
Views: 6642

Well , do I missunderstand you? Do I get this totally wrong? I'm sure you knowCinema4d , right? Well I own this Software , and there's an example , a human , I saved it as *.3ds and loaded it 5 times in Irrlicht , those models make about 130000 polys together , well , it's working... :roll: Sorry , ...
by Pilotze
Mon Oct 18, 2004 3:58 pm
Forum: Beginners Help
Topic: Poly count limit?
Replies: 38
Views: 6642

Hey, I don't have any problems in loading high poly models, I even tried one with over 50000, was no problem , so , to prove you , here are some screens , if you want to , I can send you the demo. :) http://lotze.piranho.com/screen.JPG http://us.f1.yahoofs.com/users/3f09883b_109ac/bc/3fc3/__sr_/b26b...
by Pilotze
Mon Oct 18, 2004 10:58 am
Forum: Beginners Help
Topic: Poly count limit?
Replies: 38
Views: 6642

I wrote a small demo
with over 100000 polys
and still had ~30 fps
So , don't worry about
a limit ;)
by Pilotze
Mon Oct 18, 2004 10:35 am
Forum: Beginners Help
Topic: Input is not working for me
Replies: 5
Views: 385

...well I just forgot about it , alright?
This happens to the best of us...I knew
it was something simple , that's why
I posted it here...
by Pilotze
Sun Oct 17, 2004 3:22 pm
Forum: Beginners Help
Topic: Input is not working for me
Replies: 5
Views: 385

thx ;)
THat's why I posted it in Beginners ...^^
by Pilotze
Sun Oct 17, 2004 12:33 pm
Forum: Beginners Help
Topic: Input is not working for me
Replies: 5
Views: 385

Input is not working for me

Hey, I've an odd Problem.I tried to put some movement to my objects , code : if (event.EventType == irr::EET_KEY_INPUT_EVENT) { vector3df v = ply.Pnode->getPosition(); switch(event.KeyInput.Key) { case KEY_KEY_W: { v.Y += 2.0f; ply.Pnode->setPosition(v); } case KEY_KEY_S: { v.Y -= 2.0f; ply.Pnode->s...
by Pilotze
Wed Sep 29, 2004 12:16 pm
Forum: Advanced Help
Topic: New Shader
Replies: 0
Views: 353

New Shader

Hey , did anyone already use the new Shaders? I tried it and the ones from the example work perfectly , but how do I create my own Shaders? I mean the files (-> d3d9.ps for example) Irrlicht is using. Can I use RenderMonkey from Ati? And how? thx a lot... [EDIT] Just read this in the tutorial: 'I wo...
by Pilotze
Fri Sep 24, 2004 8:56 pm
Forum: Bug reports
Topic: Anyone get anything with Irrlicht 0.7 to build?
Replies: 10
Views: 3814

Well , doesn't matter anymore ;)
Don't ask me what was wrong ,
but I just copied my old code
and started a new project.
...thx to everyone
by Pilotze
Fri Sep 24, 2004 3:06 pm
Forum: Bug reports
Topic: Anyone get anything with Irrlicht 0.7 to build?
Replies: 10
Views: 3814

It's working with 0.6 and there's
just one 'CreateDevice' in the Main cpp
but I'll take a closer look again ,

thx
by Pilotze
Fri Sep 24, 2004 1:05 pm
Forum: Bug reports
Topic: Anyone get anything with Irrlicht 0.7 to build?
Replies: 10
Views: 3814

Hey, 0.7 is still not working with my project. The examples are working fine , I can compile them without any problems , so the include and lib directions are right , the new dll is in my folder , but still these errors: (sry , in german =) Main.obj : error LNK2001: Nichtaufgeloestes externes Symbol...
by Pilotze
Mon Sep 13, 2004 12:27 pm
Forum: Bug reports
Topic: Anyone get anything with Irrlicht 0.7 to build?
Replies: 10
Views: 3814

Did that too,
nothing , that's so wired...still
can't try the new stuff :(
by Pilotze
Sun Sep 12, 2004 7:30 pm
Forum: Bug reports
Topic: Anyone get anything with Irrlicht 0.7 to build?
Replies: 10
Views: 3814

Well , I changed the links and the examples are running fine ,
but my project doesen't.
just get this error:

error LNK2001:__imp__createDevice

An idea?!?