I tried to make my terrain look a little bit 'icy' ... so here's the result
http://www.directupload.net/images/050403/YttoUO8e.jpg
Search found 19 matches
- Sun Apr 03, 2005 10:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Screenshot Thread
- Replies: 126
- Views: 25219
- Tue Oct 19, 2004 12:07 pm
- Forum: Beginners Help
- Topic: Poly count limit?
- Replies: 38
- Views: 6642
- Tue Oct 19, 2004 8:34 am
- Forum: Beginners Help
- Topic: Poly count limit?
- Replies: 38
- Views: 6642
- Mon Oct 18, 2004 11:33 pm
- Forum: Beginners Help
- Topic: Poly count limit?
- Replies: 38
- Views: 6642
Well , do I missunderstand you? Do I get this totally wrong? I'm sure you knowCinema4d , right? Well I own this Software , and there's an example , a human , I saved it as *.3ds and loaded it 5 times in Irrlicht , those models make about 130000 polys together , well , it's working... :roll: Sorry , ...
- Mon Oct 18, 2004 3:58 pm
- Forum: Beginners Help
- Topic: Poly count limit?
- Replies: 38
- Views: 6642
Hey, I don't have any problems in loading high poly models, I even tried one with over 50000, was no problem , so , to prove you , here are some screens , if you want to , I can send you the demo. :) http://lotze.piranho.com/screen.JPG http://us.f1.yahoofs.com/users/3f09883b_109ac/bc/3fc3/__sr_/b26b...
- Mon Oct 18, 2004 10:58 am
- Forum: Beginners Help
- Topic: Poly count limit?
- Replies: 38
- Views: 6642
- Mon Oct 18, 2004 10:35 am
- Forum: Beginners Help
- Topic: Input is not working for me
- Replies: 5
- Views: 385
- Sun Oct 17, 2004 3:22 pm
- Forum: Beginners Help
- Topic: Input is not working for me
- Replies: 5
- Views: 385
- Sun Oct 17, 2004 12:33 pm
- Forum: Beginners Help
- Topic: Input is not working for me
- Replies: 5
- Views: 385
Input is not working for me
Hey, I've an odd Problem.I tried to put some movement to my objects , code : if (event.EventType == irr::EET_KEY_INPUT_EVENT) { vector3df v = ply.Pnode->getPosition(); switch(event.KeyInput.Key) { case KEY_KEY_W: { v.Y += 2.0f; ply.Pnode->setPosition(v); } case KEY_KEY_S: { v.Y -= 2.0f; ply.Pnode->s...
- Wed Sep 29, 2004 12:16 pm
- Forum: Advanced Help
- Topic: New Shader
- Replies: 0
- Views: 353
New Shader
Hey , did anyone already use the new Shaders? I tried it and the ones from the example work perfectly , but how do I create my own Shaders? I mean the files (-> d3d9.ps for example) Irrlicht is using. Can I use RenderMonkey from Ati? And how? thx a lot... [EDIT] Just read this in the tutorial: 'I wo...
- Fri Sep 24, 2004 8:56 pm
- Forum: Bug reports
- Topic: Anyone get anything with Irrlicht 0.7 to build?
- Replies: 10
- Views: 3814
- Fri Sep 24, 2004 3:06 pm
- Forum: Bug reports
- Topic: Anyone get anything with Irrlicht 0.7 to build?
- Replies: 10
- Views: 3814
- Fri Sep 24, 2004 1:05 pm
- Forum: Bug reports
- Topic: Anyone get anything with Irrlicht 0.7 to build?
- Replies: 10
- Views: 3814
Hey, 0.7 is still not working with my project. The examples are working fine , I can compile them without any problems , so the include and lib directions are right , the new dll is in my folder , but still these errors: (sry , in german =) Main.obj : error LNK2001: Nichtaufgeloestes externes Symbol...
- Mon Sep 13, 2004 12:27 pm
- Forum: Bug reports
- Topic: Anyone get anything with Irrlicht 0.7 to build?
- Replies: 10
- Views: 3814
- Sun Sep 12, 2004 7:30 pm
- Forum: Bug reports
- Topic: Anyone get anything with Irrlicht 0.7 to build?
- Replies: 10
- Views: 3814