Search found 27 matches

by dmitrii
Fri May 11, 2007 8:38 pm
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

hi :)
i havent a lot of time to develop this framework

here a last work version :) (jf3 v0.0.2.8 )
http://jimon.boolean.name/physx/jf3.0028.rar (170kb)
all code work :) but there no docs and only one simply example :(

last stuff work with Irrlicht 1.3 and PhysX 2.7.0 (also work with IrrKlang 0.6)
by dmitrii
Thu Jan 18, 2007 11:17 am
Forum: Beginners Help
Topic: Alpha for node
Replies: 2
Views: 283

Alpha for node

how i can set alpha for object without any texture ? (like cube scene node)
i try to change it with material type EMT_TRANSPARENT_ALPHA_CHANNEL
but it doesnt work even in irredit

i also try change alpha with EMT_TRANSPARENT_ADD_COLOR
alpha changes when i change colors in EmissiveColor
but when i ...
by dmitrii
Sun Dec 17, 2006 10:33 am
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

now "new" small release
http://jimon.boolean.name/downloads/jf2_037.rar (3 mb)


-> 0.3.7 (17.12.2006) Minimal Changes
Support PhysX SDK 2.6.2 and Irrlicht 1.2
Module System Changes - all modules request only IrrlichtDevice !
for now you can use your EventReceiver :) and work with out IDevice ...
by dmitrii
Thu Dec 14, 2006 7:30 pm
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

what version on PhysX SDK and Irrlicht you use ?
by dmitrii
Tue Dec 12, 2006 7:20 pm
Forum: Game Programming
Topic: irrEdit feature request
Replies: 7
Views: 2817

need a plugin system
some features like copy-past all type of obects and manage UserData

and also need IrrEdit source code :))
by dmitrii
Tue Dec 12, 2006 4:58 am
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

grass example is very slow with irrlicht
by dmitrii
Mon Dec 11, 2006 10:59 am
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

veegun
in 0.3.7 i've changed module system
all modules request only irr::IrrlichtDevice*

also I added physx fluid support
but i cant image how to render this fluid in irrlicht :roll:
if you know how to use Implicit Meshes with irrlicht, please talk me how :)


if you want, we can rewrite some ...
by dmitrii
Sat Dec 09, 2006 5:21 am
Forum: Game Programming
Topic: irrEdit scene loading & Newton
Replies: 2
Views: 1528

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16775

in this project, i use scene loader to load object's to physx
i think this is not very big problem to rewrite loader for newton
by dmitrii
Sat Dec 09, 2006 5:10 am
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

Yes, curently project use Irrlicht 1.1 :roll:
by dmitrii
Tue Nov 28, 2006 4:54 am
Forum: Bug reports
Topic: [not a bug] Irr render - draw3dline and others ...
Replies: 6
Views: 767

i only ask why irr render draw one line in one request to video card
it's very slowly method
by dmitrii
Mon Nov 27, 2006 8:19 pm
Forum: Bug reports
Topic: [not a bug] Irr render - draw3dline and others ...
Replies: 6
Views: 767

[not a bug] Irr render - draw3dline and others ...

this functions are real **** :roll: :twisted: :?: :!:

i do my debug for ways maps with draw3dline
and what i see ? bugs with fps...

for example load to irrlicht a lot of objects
set to all objects wireframe mode
after that load irrlicht with directx 9.0 and NVPerfHUD

screens from my project ...
by dmitrii
Fri Nov 24, 2006 7:38 pm
Forum: Game Programming
Topic: 3ds problem - irredit 0.5
Replies: 11
Views: 2844

bitplane
irrEdit 0.5 and 0.6 support meshes with multiply materials :)

Image
by dmitrii
Thu Nov 09, 2006 5:36 pm
Forum: Off-topic
Topic: Ageia change PhysX license (now free for commercial use)
Replies: 1
Views: 519

Ageia change PhysX license (now free for commercial use)

http://devsupport.ageia.com/ics/support/KBAnswer.asp?questionID=378


At present, the following two options are all that are available. We will likely never provide any sort of royalty-based license. Open-source usage is limited only to the most middleware-friendly license model--in other words, we ...
by dmitrii
Thu Nov 02, 2006 9:48 am
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

jf2 3.6.1 BugFix
-> 0.3.6.1 (02.11.2006) BugFix
Solve error with name of pmap files in physx .irr loader
download :
http://jimon.boolean.name/downloads/jf2_0361.rar (140 kb)
by dmitrii
Tue Oct 31, 2006 8:15 pm
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 23024

read Install.txt
Please Copy 'Media' dir from irrlicht sdk 1.1 to this dir
Copy 'Includes' dir from irrlicht sdk 1.1 to this dir

Please Download PhysX Drivers 2.6.0 or higher and install them