hi
i havent a lot of time to develop this framework
here a last work version (jf3 v0.0.2.8 )
http://jimon.boolean.name/physx/jf3.0028.rar (170kb)
all code work but there no docs and only one simply example
last stuff work with Irrlicht 1.3 and PhysX 2.7.0 (also work with IrrKlang 0.6)
Search found 27 matches
- Fri May 11, 2007 8:38 pm
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466
- Thu Jan 18, 2007 11:17 am
- Forum: Beginners Help
- Topic: Alpha for node
- Replies: 2
- Views: 227
Alpha for node
how i can set alpha for object without any texture ? (like cube scene node) i try to change it with material type EMT_TRANSPARENT_ALPHA_CHANNEL but it doesnt work even in irredit i also try change alpha with EMT_TRANSPARENT_ADD_COLOR alpha changes when i change colors in EmissiveColor but when i try...
- Sun Dec 17, 2006 10:33 am
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466
- Thu Dec 14, 2006 7:30 pm
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466
- Tue Dec 12, 2006 7:20 pm
- Forum: Game Programming
- Topic: irrEdit feature request
- Replies: 7
- Views: 2533
- Tue Dec 12, 2006 4:58 am
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466
- Mon Dec 11, 2006 10:59 am
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466
veegun in 0.3.7 i've changed module system all modules request only irr::IrrlichtDevice* also I added physx fluid support but i cant image how to render this fluid in irrlicht :roll: if you know how to use Implicit Meshes with irrlicht, please talk me how :) if you want, we can rewrite some ageia e...
- Sat Dec 09, 2006 5:21 am
- Forum: Game Programming
- Topic: irrEdit scene loading & Newton
- Replies: 2
- Views: 1409
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16775
in this project, i use scene loader to load object's to physx
i think this is not very big problem to rewrite loader for newton
in this project, i use scene loader to load object's to physx
i think this is not very big problem to rewrite loader for newton
- Sat Dec 09, 2006 5:10 am
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466
- Tue Nov 28, 2006 4:54 am
- Forum: Bug reports
- Topic: [not a bug] Irr render - draw3dline and others ...
- Replies: 6
- Views: 590
- Mon Nov 27, 2006 8:19 pm
- Forum: Bug reports
- Topic: [not a bug] Irr render - draw3dline and others ...
- Replies: 6
- Views: 590
[not a bug] Irr render - draw3dline and others ...
this functions are real **** :roll: :twisted: :?: :!: i do my debug for ways maps with draw3dline and what i see ? bugs with fps... for example load to irrlicht a lot of objects set to all objects wireframe mode after that load irrlicht with directx 9.0 and NVPerfHUD screens from my project with dra...
- Fri Nov 24, 2006 7:38 pm
- Forum: Game Programming
- Topic: 3ds problem - irredit 0.5
- Replies: 11
- Views: 2291
- Thu Nov 09, 2006 5:36 pm
- Forum: Off-topic
- Topic: Ageia change PhysX license (now free for commercial use)
- Replies: 1
- Views: 430
Ageia change PhysX license (now free for commercial use)
http://devsupport.ageia.com/ics/support/KBAnswer.asp?questionID=378 At present, the following two options are all that are available. We will likely never provide any sort of royalty-based license. Open-source usage is limited only to the most middleware-friendly license model--in other words, we re...
- Thu Nov 02, 2006 9:48 am
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466
jf2 3.6.1 BugFix
http://jimon.boolean.name/downloads/jf2_0361.rar (140 kb)
download :-> 0.3.6.1 (02.11.2006) BugFix
Solve error with name of pmap files in physx .irr loader
http://jimon.boolean.name/downloads/jf2_0361.rar (140 kb)
- Tue Oct 31, 2006 8:15 pm
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21466