Search found 10 matches

by wetfire
Fri Jun 05, 2009 8:41 pm
Forum: Project Announcements
Topic: irrlicht for the 3D web future
Replies: 2
Views: 1365

irrlicht for the 3D web future

I would to make a crossplatform/crossbrowser web plugin ( both npapi and activeX compatible) for making games for the web using( obviously) irrlicht + physics + audio + scripting.

I'm thinking to put resources and gameplay (throught scripting) in an encrypted zip file (or another virtual fs file ...
by wetfire
Mon Mar 03, 2008 2:05 pm
Forum: Open Discussion and Dev Announcements
Topic: IFileSystem improvement
Replies: 19
Views: 3122

to Zeuss
I need to have a network file system, because I'm working on a irrlicht based firefox plugin, so It could be very useful. :D
by wetfire
Tue Jan 08, 2008 12:00 pm
Forum: Open Discussion and Dev Announcements
Topic: IFileSystem improvement
Replies: 19
Views: 3122

ok, but I think that current IFileSystem Interface could be remain the same,
we can add new needed members only, so we don't have to change all the files in Irrlicht.

I'm waiting for your review.
by wetfire
Mon Jan 07, 2008 10:03 pm
Forum: Open Discussion and Dev Announcements
Topic: IFileSystem improvement
Replies: 19
Views: 3122

ideas

:idea:

This is my personal idea :

We can use protocols like file://, http://, ftp://, ( I think zip:// is not needed).
We may use the application directory as root (/) and let to mount several devices in our virtual file system.
In this way we are able to access to files in archives (like zip ...
by wetfire
Mon Jan 07, 2008 2:33 pm
Forum: Open Discussion and Dev Announcements
Topic: IFileSystem improvement
Replies: 19
Views: 3122

:shock: I have given a glance at bitplane uml project and I've found It very interesting, But now I have a question: Who will develope these features?
I can work at main implementation but I need an help for additionals archives, networks protocols management.

...so...

I'm waiting for coo-workers ...
by wetfire
Sat Jan 05, 2008 11:41 pm
Forum: Advanced Help
Topic: Multiple viewports/multiple monitors... DirectX doesn't like
Replies: 3
Views: 3674

Hi I solve this problem just adding driver->clearZBuffer(); after each smgr->drawAll();

I hope this was useful
by wetfire
Sat Jan 05, 2008 4:14 pm
Forum: Open Discussion and Dev Announcements
Topic: IFileSystem improvement
Replies: 19
Views: 3122

thank you for answer me.
I tried to add differents zip files but I got always the texture from first inserted archive.
I think that I will try to add the remove function by myself and then I will comment the results.

bye
by wetfire
Sat Jan 05, 2008 12:37 pm
Forum: Open Discussion and Dev Announcements
Topic: IFileSystem improvement
Replies: 19
Views: 3122

IFileSystem improvement

why don't add a function to remove an archive file from virtual file system.

now we have add*FileArchive only.

I propose to add rem*FileArchive so we can have many archive with differents resources but with the same name.

example:

Level1.zip :
level.irr
models/room.3ds
tex/roomTex.tga

Level2 ...
by wetfire
Fri Dec 15, 2006 2:30 pm
Forum: Code Snippets
Topic: 2D features
Replies: 0
Views: 2010

2D features

Hi, I added 2 functions to irrlicht:
draw2DFilledPolygon and draw2DPolygon

I use them to draw polygons in gui elements.
Currently it works only with opengl driver ( I don't know directX ).

Suggestions and a directX version would be appreciated.

Just add next code to IVideoDriver.h, CNullDriver.h ...
by wetfire
Wed Aug 30, 2006 12:18 pm
Forum: Advanced Help
Topic: Extending GUI
Replies: 2
Views: 736

Extending GUI

Hallo everybody!
Why don't we work for extending gui elements.
I'm working at a slider control.
When i'll finish it i'll post it here.
I hope to find any control, posted here, next time.

PS: sorry for my english.