I would to make a crossplatform/crossbrowser web plugin ( both npapi and activeX compatible) for making games for the web using( obviously) irrlicht + physics + audio + scripting.
I'm thinking to put resources and gameplay (throught scripting) in an encrypted zip file (or another virtual fs file ...
Search found 10 matches
- Fri Jun 05, 2009 8:41 pm
- Forum: Project Announcements
- Topic: irrlicht for the 3D web future
- Replies: 2
- Views: 1365
- Mon Mar 03, 2008 2:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IFileSystem improvement
- Replies: 19
- Views: 3122
- Tue Jan 08, 2008 12:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IFileSystem improvement
- Replies: 19
- Views: 3122
- Mon Jan 07, 2008 10:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IFileSystem improvement
- Replies: 19
- Views: 3122
ideas
:idea:
This is my personal idea :
We can use protocols like file://, http://, ftp://, ( I think zip:// is not needed).
We may use the application directory as root (/) and let to mount several devices in our virtual file system.
In this way we are able to access to files in archives (like zip ...
This is my personal idea :
We can use protocols like file://, http://, ftp://, ( I think zip:// is not needed).
We may use the application directory as root (/) and let to mount several devices in our virtual file system.
In this way we are able to access to files in archives (like zip ...
- Mon Jan 07, 2008 2:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IFileSystem improvement
- Replies: 19
- Views: 3122
- Sat Jan 05, 2008 11:41 pm
- Forum: Advanced Help
- Topic: Multiple viewports/multiple monitors... DirectX doesn't like
- Replies: 3
- Views: 3674
- Sat Jan 05, 2008 4:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IFileSystem improvement
- Replies: 19
- Views: 3122
- Sat Jan 05, 2008 12:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IFileSystem improvement
- Replies: 19
- Views: 3122
IFileSystem improvement
why don't add a function to remove an archive file from virtual file system.
now we have add*FileArchive only.
I propose to add rem*FileArchive so we can have many archive with differents resources but with the same name.
example:
Level1.zip :
level.irr
models/room.3ds
tex/roomTex.tga
Level2 ...
now we have add*FileArchive only.
I propose to add rem*FileArchive so we can have many archive with differents resources but with the same name.
example:
Level1.zip :
level.irr
models/room.3ds
tex/roomTex.tga
Level2 ...
- Fri Dec 15, 2006 2:30 pm
- Forum: Code Snippets
- Topic: 2D features
- Replies: 0
- Views: 2010
2D features
Hi, I added 2 functions to irrlicht:
draw2DFilledPolygon and draw2DPolygon
I use them to draw polygons in gui elements.
Currently it works only with opengl driver ( I don't know directX ).
Suggestions and a directX version would be appreciated.
Just add next code to IVideoDriver.h, CNullDriver.h ...
draw2DFilledPolygon and draw2DPolygon
I use them to draw polygons in gui elements.
Currently it works only with opengl driver ( I don't know directX ).
Suggestions and a directX version would be appreciated.
Just add next code to IVideoDriver.h, CNullDriver.h ...
- Wed Aug 30, 2006 12:18 pm
- Forum: Advanced Help
- Topic: Extending GUI
- Replies: 2
- Views: 736
Extending GUI
Hallo everybody!
Why don't we work for extending gui elements.
I'm working at a slider control.
When i'll finish it i'll post it here.
I hope to find any control, posted here, next time.
PS: sorry for my english.
Why don't we work for extending gui elements.
I'm working at a slider control.
When i'll finish it i'll post it here.
I hope to find any control, posted here, next time.
PS: sorry for my english.