i just realized this as you were posting. i was thinking that irrlicht's BSP loader created a mehbuffer for each object (which would be a brush) in the level yet in reality it creates a meshbuffer to hold a polygon soup of every face with a certain texture/lightmap.
wow, i just realized how ...
Search found 62 matches
- Wed Dec 01, 2004 9:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: weird code in BSP loader
- Replies: 3
- Views: 912
- Tue Nov 30, 2004 11:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: weird code in BSP loader
- Replies: 3
- Views: 912
weird code in BSP loader
i was looking hrough the Irrlicht source recently and i saw something weird in the Q3 BSP loader. the line was
for(i = 0; i < (numtextures+1)*(numlightmaps+1); i++)
then the code inside sets up a bunch of mesh buffers to hold geometry.
Why is this code like this? it seems that it would be ...
for(i = 0; i < (numtextures+1)*(numlightmaps+1); i++)
then the code inside sets up a bunch of mesh buffers to hold geometry.
Why is this code like this? it seems that it would be ...
- Fri Nov 19, 2004 9:27 pm
- Forum: Beginners Help
- Topic: addTextSceneNode - great feature, how do you delete it?
- Replies: 8
- Views: 1267
- Mon Nov 15, 2004 8:57 pm
- Forum: Advanced Help
- Topic: How do i make my mesh all black?
- Replies: 7
- Views: 1098
- Mon Nov 15, 2004 8:47 pm
- Forum: Beginners Help
- Topic: 3DS files no texture loading
- Replies: 1
- Views: 497
Code: Select all
Gun->setMaterialFlag(EMF_LIGHTING, false);- Sun Nov 14, 2004 8:18 pm
- Forum: Beginners Help
- Topic: What's it all about? Total n00b seeks help.
- Replies: 2
- Views: 624
MMORPGs are hard to make. REALLY HARD. Id recommend that you start building on the tutorials, making a much more simple game, to get the idea of how irrlicht works, game terminology and how to put it all together. the tutorials already have a lot of the stuff you need to make a simple game (when it ...
- Sun Nov 14, 2004 7:41 pm
- Forum: Beginners Help
- Topic: lil question
- Replies: 5
- Views: 771
- Sun Nov 14, 2004 7:30 pm
- Forum: Beginners Help
- Topic: Creating fonts bitmap from files ...
- Replies: 3
- Views: 693
- Sun Nov 14, 2004 7:25 pm
- Forum: Beginners Help
- Topic: Meshviewer avec un .x de Deled 3D
- Replies: 2
- Views: 700
- Sun Nov 14, 2004 6:48 pm
- Forum: Advanced Help
- Topic: Troubles with Light & Shadows in BSP
- Replies: 7
- Views: 1274
irrlicht doesnt normally support support dynamic lights in BSPs
youd have to change the node's material type to EMF_LIGHTMAP_LIGHTING_M4 to ovveride its default setting of EMF_LIGHTMAP_M4 which doesnt calculate dynamic lighting
your floor isnt lit because dynamic lights calculate lighting on a per ...
youd have to change the node's material type to EMF_LIGHTMAP_LIGHTING_M4 to ovveride its default setting of EMF_LIGHTMAP_M4 which doesnt calculate dynamic lighting
your floor isnt lit because dynamic lights calculate lighting on a per ...
- Fri Nov 12, 2004 9:25 pm
- Forum: Bug reports
- Topic: stencil buffer issue and performance issue of shadow
- Replies: 1
- Views: 1329
- Fri Nov 12, 2004 8:57 pm
- Forum: Project Announcements
- Topic: The overambitious, doomed project - (screenshots on page2)
- Replies: 25
- Views: 9789
IMO, if you want a popular game you need a lot of fights. For most players it is more interesting slaying monsters than milking cows (if you are a farmer ). I know, it is an extreme example but when you play a game you want to escape from routine and fighting against imaginary enemys it's something ...
- Sun Nov 07, 2004 4:04 pm
- Forum: Project Announcements
- Topic: Gmax VT's out!
- Replies: 83
- Views: 64824
- Fri Nov 05, 2004 9:52 pm
- Forum: Project Announcements
- Topic: FarPlane- space action rpg
- Replies: 18
- Views: 7272
geeze, im an idiot.
turns out that i forgot to correct a small bug in the Enemy class that prevents it from removing a node thats not there. What i cant understand is why it worked when i ran it from the folder here i assembled the package. i corrected the error and updated the zip file as well as ...
turns out that i forgot to correct a small bug in the Enemy class that prevents it from removing a node thats not there. What i cant understand is why it worked when i ran it from the folder here i assembled the package. i corrected the error and updated the zip file as well as ...
- Tue Nov 02, 2004 8:41 pm
- Forum: Project Announcements
- Topic: The overambitious, doomed project - (screenshots on page2)
- Replies: 25
- Views: 9789