Search found 21 matches
- Sat Sep 29, 2007 8:34 am
- Forum: Beginners Help
- Topic: Terrain Jiggle
- Replies: 9
- Views: 893
Dare I mention it
I didn't want to say this, because after that enless firestorm created by comparing Irrlicht to Ogre, I'm hesitant to bring the topic up. Reminds me a little of IBM PC vs. Apple computer. But I'll brave the topic: The Ogre terrain demo looks so fantastic compared to Irrlicht. I like how easy it is t...
- Mon Sep 24, 2007 5:10 am
- Forum: Beginners Help
- Topic: Terrain Jiggle
- Replies: 9
- Views: 893
still see problems
Well, I don't think .Net is the problem. I tried that thread, but still couldn't get it to stop warping. Has anybody run the terrain example without the terrain warping, if so could you send me the code to do so? So I could see that it's possible. I'll run it in C++, anything just to see the example...
- Mon Sep 24, 2007 12:29 am
- Forum: Beginners Help
- Topic: Terrain Jiggle
- Replies: 9
- Views: 893
Terrain
I don't see where to set that paramater. I'm using .net, and here is what I tried per your suggestion: Private terrain As ITerrainSceneNode terrain = smgr.AddTerrainSceneNode(path + "terrain-heightmap.bmp", Nothing, -1, New Vector3D, New Vector3D(40, 4.4F, 40), New Color(255, 255, 255, 255...
- Sun Sep 23, 2007 10:00 am
- Forum: Beginners Help
- Topic: Terrain Jiggle
- Replies: 9
- Views: 893
Terrain Jiggle
I'm sure this has been asked, but I've searched around and can't find an answer. I've run the terrain demo example and I can't figure out a way to make the terrain stop jiggling, altering its shape, as you move the camera. Is it possible to make the terrain look fixed no matter what the camera is do...
- Fri Sep 29, 2006 6:41 am
- Forum: Beginners Help
- Topic: Animated DirectX model - animation problems
- Replies: 14
- Views: 1285
.X finally working
Acki wrote: Irrlicht supports only bone animations !!! Not true. I made a simple cube that tilts on its axis. I followed the suggestions and got both the Panda and the Quest exporters for 3DS Max. I'm using Max version 8. After wasting an entire night trying to get the cube to animate in Irrlicht I ...
- Mon Sep 25, 2006 5:58 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Another tut in 10 screenshots, My3d crashcourse for 3dsmax
- Replies: 39
- Views: 26042
It is working now, but there is still a quirk in the way VB.NET and maybe other 2004 .NET IDE's find files while debugging. Even if I do as you suggest and put the texture file in a folder with the .exe, the path that 3DSmax creates in the .my3d file will be fine for me, but not for distribution. I ...
- Sun Sep 24, 2006 9:18 am
- Forum: Beginners Help
- Topic: Terrain Rendering mesh not stable
- Replies: 1
- Views: 241
Terrain Rendering mesh not stable
I'm playing around with the terrain rendering tutorial and I'm wondering why the terrain changes as I fly the camera around. I've noticed that if I'm very high above it, it looks stable as I fly the camera around, but lower down the polys flex a little. I tried converting the height map to 129 x 129...
- Sun Sep 24, 2006 7:16 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Another tut in 10 screenshots, My3d crashcourse for 3dsmax
- Replies: 39
- Views: 26042
- Sat Sep 23, 2006 11:36 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Another tut in 10 screenshots, My3d crashcourse for 3dsmax
- Replies: 39
- Views: 26042
my3d can't find the texture file
Thanks for the tut. I was struggling to get a my3d scene loaded before I found your tut. I am having a problem though, when I add a texture to a simple cube Irrlicht reports that it can't load the texture. The path looks fine in the debug.ase file created by the exporter, but irrlicht can't find it....
- Wed Sep 20, 2006 10:25 am
- Forum: Game Programming
- Topic: Irredit and Irrlicht path problem
- Replies: 7
- Views: 2639
Thank You!
You beat me to it, I was just about to write, that Irredit should have an option to store the paths in the .irr file relative to the scene file and not relative to the Irredit.exe
Wow, that was a quick reply mandrav!
Wow, that was a quick reply mandrav!
- Wed Sep 20, 2006 10:12 am
- Forum: Game Programming
- Topic: Irredit and Irrlicht path problem
- Replies: 7
- Views: 2639
Still not working
I tried putting Irredit into the same folder as my executable, and in theory this should work, but Irredit doesn't play nice with the Irrlicht DLL I'm using with my VB.NET executable. Irredit crashes. If I replace my DLL with the one in the Irredit folder, then my app crashes! Either way they won't ...
- Wed Sep 20, 2006 9:31 am
- Forum: Irrlicht.NET
- Topic: Compile problem
- Replies: 4
- Views: 1847
Success.
First, follow these instructions from MS: http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ Do everything it says. Next, look this over: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10531&highlight= Steps 1, and 2 are done if you followed the MS instructions, however step 3 ...
- Tue Sep 19, 2006 9:51 am
- Forum: Game Programming
- Topic: Irredit and Irrlicht path problem
- Replies: 7
- Views: 2639
Irredit and Irrlicht path problem
I'm new to Irredit, but there appears to be a problem with the way Irredit stores paths in the .irr file. I have set up my Irrlicht project folder and in it I have a scene folder, a mesh folder and a texture folder. I use Irredit to lay out the scene, but when I load the scene into my Irrlicht app. ...
- Fri Sep 15, 2006 10:08 pm
- Forum: Irrlicht.NET
- Topic: VB Error
- Replies: 3
- Views: 1755
Problem went away.
I upgraded to C++ and VB 2005 Express. The problem is gone. I guess it is important to use the latest tools.
- Fri Sep 15, 2006 10:05 pm
- Forum: Irrlicht.NET
- Topic: Compile problem
- Replies: 4
- Views: 1847
Upgrade worked
I'm using C++ 2005 Express, all is fine now, thanks.