I wrote a bit of code that combines all the meshes of the blender scene into one mesh (seems what blitz3d needs to animate them)
Really? Does this mean that b3d can't hold TRS anmation? (Translate rotate scale of individual meshes, good for tanks and robots.)
And a bit OT: do bones only apply to ...
Search found 2 matches
- Tue Sep 12, 2006 5:34 pm
- Forum: Project Announcements
- Topic: Made a B3D Loader
- Replies: 259
- Views: 66231
- Mon Sep 04, 2006 8:48 pm
- Forum: Project Announcements
- Topic: Made a B3D Loader
- Replies: 259
- Views: 66231