Search found 18 matches
- Thu Jan 11, 2007 11:48 am
- Forum: Project Announcements
- Topic: IrrNet - Irrlicht Network Framework 0.36 (Now Windows/Linux)
- Replies: 231
- Views: 80799
- Wed Nov 08, 2006 12:56 am
- Forum: Beginners Help
- Topic: 2d animation help
- Replies: 4
- Views: 478
- Wed Nov 08, 2006 12:44 am
- Forum: Beginners Help
- Topic: only one texture
- Replies: 7
- Views: 719
- Mon Nov 06, 2006 11:54 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 109489
- Wed Nov 01, 2006 8:07 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 69460
Error 9 error LNK2001: unresolved external symbol "public: __thiscall irr::scene::CCameraRPGSceneNode::CCameraRPGSceneNode(class irr::scene::ISceneNode *,class irr::scene::ISceneManager *,int const &,class irr::IrrlichtDevice *,class irr::scene::ITriangleSelector *,class irr::core::string<char,class ...
- Tue Oct 31, 2006 7:23 am
- Forum: Advanced Help
- Topic: custom viewing frustum
- Replies: 4
- Views: 644
- Tue Oct 31, 2006 3:30 am
- Forum: Advanced Help
- Topic: custom viewing frustum
- Replies: 4
- Views: 644
- Mon Oct 30, 2006 3:56 pm
- Forum: Advanced Help
- Topic: custom viewing frustum
- Replies: 4
- Views: 644
custom viewing frustum
i mean, i want my terrain far clipping at say 10000.0f
enemy meshes farclip at say 4000.0f
grass farclip at 2000.0f
have any one done this?
i think this will need to recompile irrlicht
enemy meshes farclip at say 4000.0f
grass farclip at 2000.0f
have any one done this?
i think this will need to recompile irrlicht
- Mon Oct 30, 2006 3:21 pm
- Forum: Beginners Help
- Topic: Triangles disappearing then reappearing
- Replies: 26
- Views: 3138
- Mon Oct 30, 2006 3:20 pm
- Forum: Beginners Help
- Topic: how to set MaterialTypeParm
- Replies: 0
- Views: 244
how to set MaterialTypeParm
im trying to using alpha channel on my terrain.
i got my alpha channel image, but the edges are jagged, so i figure i need to set MaterialTypeParm to something low, but how to do it?
also i cant get second texture to load in directx, only in openGL
in directx, my terrain texture is weird black and ...
i got my alpha channel image, but the edges are jagged, so i figure i need to set MaterialTypeParm to something low, but how to do it?
also i cant get second texture to load in directx, only in openGL
in directx, my terrain texture is weird black and ...
- Mon Sep 18, 2006 1:51 pm
- Forum: Beginners Help
- Topic: octree on 3d models
- Replies: 3
- Views: 485
- Sun Sep 17, 2006 12:45 pm
- Forum: Beginners Help
- Topic: octree on 3d models
- Replies: 3
- Views: 485
octree on 3d models
i dont like to create level in bsp, but i'll like to enjoy the octree optimization, so can i apply octree on any static models?
- Fri Sep 08, 2006 11:31 am
- Forum: Beginners Help
- Topic: Ennemie hit player
- Replies: 10
- Views: 1484
what if the framerate gets extreem bad? will the bullet passes through player?JP wrote: If it's the first of those two then you can set the bullet flying and then every frame you can check the line that it's travelled along since the last frame and check to see if that has hit a wall or the player.
- Tue Sep 05, 2006 9:51 am
- Forum: Beginners Help
- Topic: password-protected ZIPs
- Replies: 3
- Views: 475
- Tue Sep 05, 2006 8:05 am
- Forum: Beginners Help
- Topic: "WinMain"
- Replies: 18
- Views: 3094