Search found 36 matches
- Thu Dec 28, 2006 11:29 pm
- Forum: Advanced Help
- Topic: two questions: Physics and Landscapes
- Replies: 8
- Views: 780
@BlindSide: I already have an animator for the terrain height. So that is not the problem. My problem is, that the objects are falling through the terrain, even if i set their Y-position after updating newton! whatever, at the moment im working on tiling the terrain, but it doesn't work as i thought...
- Thu Dec 28, 2006 1:58 pm
- Forum: Advanced Help
- Topic: two questions: Physics and Landscapes
- Replies: 8
- Views: 780
- Thu Dec 28, 2006 12:03 am
- Forum: Advanced Help
- Topic: two questions: Physics and Landscapes
- Replies: 8
- Views: 780
- Wed Dec 27, 2006 1:08 am
- Forum: Advanced Help
- Topic: two questions: Physics and Landscapes
- Replies: 8
- Views: 780
two questions: Physics and Landscapes
Hello everybody, i have two questions. The first one could be a little bit newbish. I have a big terrain with the CLMTerrainSceneNode (about 100km²) Now I want to have a more detailed Colormap for it. At the moment im using a 2048x2048 texture, but when i use a bigger one (4096x4096), the terrain is...
- Tue Dec 26, 2006 1:54 pm
- Forum: Beginners Help
- Topic: Image sizes
- Replies: 5
- Views: 366
- Fri Dec 22, 2006 2:24 pm
- Forum: Beginners Help
- Topic: texture translatation
- Replies: 10
- Views: 672
- Fri Dec 22, 2006 11:10 am
- Forum: Beginners Help
- Topic: Different computers show different textures
- Replies: 23
- Views: 2175
- Fri Dec 22, 2006 11:07 am
- Forum: Beginners Help
- Topic: texture translatation
- Replies: 10
- Views: 672
- Fri Dec 22, 2006 10:27 am
- Forum: Beginners Help
- Topic: texture translatation
- Replies: 10
- Views: 672
- Thu Dec 21, 2006 9:57 pm
- Forum: Beginners Help
- Topic: texture translatation
- Replies: 10
- Views: 672
texture translatation
hello, i want to use the texture transfomation matrix to move it on mesh. I use following code: matrix4* matTexMap = &texMap->getTransformation(); matTexMap->setTranslation( vector3df(0.2f,0.2f,0) ); matTexMap->setScale( vector3df( 0.5f, 0.5f, 0 ) ); matTexMap->setRotationRadians( vector3df(0,0,...
- Tue Dec 19, 2006 3:16 pm
- Forum: Advanced Help
- Topic: Particle system - not enough particles due to frame rate
- Replies: 15
- Views: 1329
- Tue Dec 12, 2006 3:23 pm
- Forum: Beginners Help
- Topic: openGL draws it but DirectX not
- Replies: 15
- Views: 849
- Mon Dec 11, 2006 7:11 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Forming a definitive tools guide for irrlicht
- Replies: 16
- Views: 4732
Then:
Networking: ENet ( http://enet.cubik.org/ )
Networking: ENet ( http://enet.cubik.org/ )
- Mon Dec 11, 2006 5:23 pm
- Forum: Beginners Help
- Topic: openGL draws it but DirectX not
- Replies: 15
- Views: 849
@goaty: hmm, then i really don't know. sorry! @vitek: Thanks very much!! with the identitymatrices it looks much better! But the problem with directX not drawing it correct is still there. This is really strange. I don't have any idea, where the problem could be. There must be a problem in the direc...
- Sat Dec 09, 2006 11:26 pm
- Forum: Beginners Help
- Topic: openGL draws it but DirectX not
- Replies: 15
- Views: 849