Search found 16 matches

by SuB
Mon Nov 22, 2004 3:47 pm
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

YIPEE

It created the my3d_max5_exporter.dle :d

now, I'll try to figure out what to do with the .dle :D :D

but in case I don't reply to my message, plz tell me what to do with the file

btw: Thank you very very very much for your help
by SuB
Sun Nov 21, 2004 4:01 pm
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

That's strange, it was allready commented, I deleted everything, redownloaded the plugin, compiled the .dsp and the line was allready commented

I uncommented the line and when I compile it asks me for an .exe for the debug session
by SuB
Sun Nov 21, 2004 12:26 pm
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

I just compiled the .dsp
and VS6 gives me

Compiling resources...
Compiling...
animout.cpp
export.cpp
E:\3d engines\tools\MY3DPlugin\MY3DPlugin\My3D\my3d_max_exporter\export.cpp(492) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
E:\3d engines\tools\MY3DPlugin\MY3DPlugin ...
by SuB
Sat Nov 20, 2004 12:14 pm
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

Oh, and it's 43
error LNK2001: unresolved external symbol
errors,

I've read you have to recompile the source with your own compiler, how do I do that?
by SuB
Sat Nov 20, 2004 12:12 pm
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

I'm on the edge of a nerve breakdown

why does your program hate me ?

You've been so helpfull but it keeps giving me more errors,

after defining MY_MAX5, it gives me 43 errors

Is there an .exe of your program or something precompiled, because me VS 6.0 isn't able to compile your code, no matter ...
by SuB
Fri Nov 19, 2004 11:16 am
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

:(, I'm so noobish

how do you define MY_MAX5? Because just writing _MY_MAX5 in the prepoc. def. still gives me the error
by SuB
Thu Nov 18, 2004 1:12 pm
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

That line was allready commented and now he's giving me this:

E:\3d engines\tools\MY3DPlugin\MY3DPlugin\My3D\my3d_max_exporter\MAX2MY3DExp.cpp(27) : fatal error C1189: #error : Unknown 3DSMAX version!!! (specify MY_MAX5 or MY_MAX6 define directives).
by SuB
Wed Nov 17, 2004 6:47 pm
Forum: Beginners Help
Topic: How do you use my3d exporter for 3ds max?
Replies: 14
Views: 2326

How do you use my3d exporter for 3ds max?

I downloaded both the example and the plugin, but how am I supposed to make it do the things it should do

Should I load it into 3ds max and how do I do that?

Should I compile the dsw? because he gives me 2 errors

MAX2MY3DExp.obj : error LNK2001: unresolved external symbol "public: virtual char ...
by SuB
Wed Sep 01, 2004 7:28 pm
Forum: Beginners Help
Topic: Storing camera position
Replies: 11
Views: 865

Tnx everyobody, and allot of tnx go to Oz :D

seemed that the only thing I was missing was setActiveCamera and a little reorganising

I can roam around the level in the fps camera, when I hit a button the camera freezes and I have cursor control in my menus, I hit the button again and the menu's go ...
by SuB
Wed Sep 01, 2004 2:03 pm
Forum: Beginners Help
Topic: Storing camera position
Replies: 11
Views: 865

How can you make the program wait for an input?

What I want to do is stay in the static camera until a button is clicked, then the fps camera can be used again
by SuB
Wed Sep 01, 2004 12:30 pm
Forum: Beginners Help
Topic: Storing camera position
Replies: 11
Views: 865

damm, can't figure it out

driving me crazy :cry:
by SuB
Wed Sep 01, 2004 11:34 am
Forum: Beginners Help
Topic: Storing camera position
Replies: 11
Views: 865

yeah I could, but right now, the player is just a camera floating around, you're suggesting I attach a node to the fps camera so I could just redirect the camera to the player-node's position?

It is a good workaround, i've been trying to find how the the addCameraSceneNodeFPS is build in the source ...
by SuB
Wed Sep 01, 2004 11:20 am
Forum: Beginners Help
Topic: Storing camera position
Replies: 11
Views: 865

Storing camera position

I'm working on a project where I have 2 camera's, one is a static and the other one is the fps camera.

I managed to be able to switch bewteen the cameras but everytime I go back to the fps camera it returns to it's starting position.

I've been messing around with the get and set position() but I ...
by SuB
Sat Aug 28, 2004 1:32 pm
Forum: Beginners Help
Topic: Switching bewteen FPS camera and static camera
Replies: 5
Views: 664

Tnx, peter for helping me out :D
by SuB
Fri Aug 27, 2004 9:42 pm
Forum: Beginners Help
Topic: Switching bewteen FPS camera and static camera
Replies: 5
Views: 664

djees, I feel noobish :oops: :oops:

what is a key map?