Search found 81 matches

by linkoraclehero
Sun Dec 19, 2010 11:28 pm
Forum: Beginners Help
Topic: Static Lib - Cannot compile with the created library.
Replies: 1
Views: 511

My mistake - after scanning the source code, I finally found the answer thanks to the 1 billion lines of comments -

// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
by linkoraclehero
Sun Dec 19, 2010 11:15 pm
Forum: Beginners Help
Topic: Static Lib - Cannot compile with the created library.
Replies: 1
Views: 511

Static Lib - Cannot compile with the created library.

I'm certain this issue lies within the new static lib option, as I've never had this issue before when compiling as a DLL, and the option appears to be fairly new. Anytime I try to compile a project with the static irrlicht library, I get the error: main.obj : error LNK2019: unresolved external symb...
by linkoraclehero
Sun Aug 22, 2010 5:32 am
Forum: Beginners Help
Topic: matrix4.M (Irrlicht 1.4.1)
Replies: 2
Views: 294

Much obliged. :)
by linkoraclehero
Sat Aug 21, 2010 11:38 pm
Forum: Beginners Help
Topic: matrix4.M (Irrlicht 1.4.1)
Replies: 2
Views: 294

matrix4.M (Irrlicht 1.4.1)

It seems an update since Irrlicht 1.1 and 1.4.1 has rendered matrix4.M read-only. Does anyone know how to set the data? I'm updating some old Newton integration code.
by linkoraclehero
Fri Aug 20, 2010 7:31 pm
Forum: Beginners Help
Topic: EPT_QUADS and DirectX 9 (Irrlicht 1.7.1) (SOLVED)
Replies: 2
Views: 285

Ah, found the answer faster than I thought I would. My next question now is, why is it not implemented in anything but OpenGL and Software?
by linkoraclehero
Fri Aug 20, 2010 7:27 pm
Forum: Beginners Help
Topic: EPT_QUADS and DirectX 9 (Irrlicht 1.7.1) (SOLVED)
Replies: 2
Views: 285

EPT_QUADS and DirectX 9 (Irrlicht 1.7.1) (SOLVED)

I'm not sure if this is a bug, if it's expected behavior, or what. Based off of the custom scene node code: I've defined 4 vertexes, and 1 index set to {0,1,2,3} Calling: driver->drawVertexPrimitiveList(&Vertices[0], 4, &indices[0], 1, video::EVT_STANDARD, scene::EPT_QUADS, video::EIT_16BIT)...
by linkoraclehero
Sun May 09, 2010 6:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Use of irr::array: VERY recommended!
Replies: 5
Views: 3697

Use of irr::array: VERY recommended!

While I haven't looked into the backend of what separates irr::array from vector, I have come to find that irr::array is a much more durable and powerful implementation of dynamic array creation and usage, especially inside Irrlicht. I stumbled upon this when I was using a vector for an array of ver...
by linkoraclehero
Fri Jul 18, 2008 7:59 am
Forum: Bug reports
Topic: Irrlicht for Windows Mobile project files
Replies: 0
Views: 540

Irrlicht for Windows Mobile project files

Big issue here; Seeing as there are no VC++ 9 files, I tried to convert the Windows Mobile project files from 8, and it fails. Why? It was made for the Windows Mobile 6 Professional SDK! Different target, different platform, conversion fails. If someone would love to fix this up with Windows Mobile ...
by linkoraclehero
Mon Feb 25, 2008 7:51 am
Forum: Advanced Help
Topic: HBITMAP to Irrlicht Texture
Replies: 4
Views: 628

A) It's a picture that in some cases, WILL change 60 times a second.
B) It's more than just 1 picture, it's about 1-50.
C) It's generated through a Windows API call: A window screenshot.

I don't think I can change how Windows API returns data directly :)
by linkoraclehero
Sun Feb 24, 2008 7:48 pm
Forum: Advanced Help
Topic: HBITMAP to Irrlicht Texture
Replies: 4
Views: 628

HBITMAP to Irrlicht Texture

Does anyone have any codelettes to do this?
And yes, it has to be from an HBITMAP, seeing as I'm working with window screenshots. Saving to a BMP just to load it again 500 times a second would be bad for the hard drive.
by linkoraclehero
Mon Feb 18, 2008 9:29 am
Forum: Bug reports
Topic: [fixed]Irrlicht x64: libpng does not properly compile
Replies: 2
Views: 1189

Nevermind, found a solution. Just have to force it to add these functions by editing the if statements like so: BEFORE: #if !defined(PNG_USE_PNGGCCRD) && \ !(defined(PNG_MMX_CODE_SUPPORTED) && defined(PNG_USE_PNGVCRD)) AFTER: #if (!defined(PNG_USE_PNGGCCRD) && \ !(defined(PNG...
by linkoraclehero
Mon Feb 18, 2008 9:27 am
Forum: Bug reports
Topic: [fixed]Irrlicht x64: libpng does not properly compile
Replies: 2
Views: 1189

[fixed]Irrlicht x64: libpng does not properly compile

It appears that it is impossible to compile Irrlicht in x64 mode on GCC. It spawns the following linker errors: obj\IrrReleasegcc64\libpng\png.o:png.c:(.text+0xbc7): undefined reference to `png_mmx_support' obj\IrrReleasegcc64\libpng\pngpread.o:pngpread.c:(.text+0x7fd): undefined reference to `png_r...
by linkoraclehero
Tue Sep 04, 2007 7:22 am
Forum: Project Announcements
Topic: irrCommunity
Replies: 21
Views: 4071

irrCommunity

A more organized place to host projects and their files. Who'd use/support it?
by linkoraclehero
Tue Sep 04, 2007 7:16 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 113065

For the record, works on XP64, so go ahead and check that off ;D
by linkoraclehero
Thu Aug 16, 2007 7:45 pm
Forum: Beginners Help
Topic: irrlicht takes the whole OS down with it??
Replies: 14
Views: 1170

LET'S ALL REMAIN CALM, DROP YOUR WEAPONS AND PUT YOUR HANDS ON THE FLOOR!

Could be VC++ (I seriously hate VS). Could be your DX libs. Ever try compiling a non-irrlicht DX application? Irrlicht is seriously 100% a framework for DX, so Irrlicht most likely is not the problem. :)