l've looked at movement tutorial(in .NET example folder) and done every thing is require.
I need it to close game window when i press 'Escape' key but only game window screen is closed, command window still remain.
what's wrong with my OnEvent function
public bool OnEvent(Event Ev)
{
if (Ev ...
Search found 8 matches
- Wed Sep 13, 2006 6:29 pm
- Forum: Irrlicht.NET
- Topic: Could u help me about IEventReceiver?
- Replies: 0
- Views: 1257
- Wed Sep 13, 2006 5:07 pm
- Forum: Irrlicht.NET
- Topic: why i'm stuck in map?
- Replies: 1
- Views: 1510
why i'm stuck in map?
i'm learning in first person shooting.but i've some problem. there are...
-why i'm stuck to walk pass the narrow way and stair in Q3map. and it's very difficult to walk pass a slope way.
-What's the problem with "CreateCollisionResponseAnimator" which we use for collision detection between map and ...
-why i'm stuck to walk pass the narrow way and stair in Q3map. and it's very difficult to walk pass a slope way.
-What's the problem with "CreateCollisionResponseAnimator" which we use for collision detection between map and ...
- Wed Sep 13, 2006 4:38 pm
- Forum: Irrlicht.NET
- Topic: How to change movement key for camera in FPS?
- Replies: 0
- Views: 1349
How to change movement key for camera in FPS?
in irrlicht.net we have this function
AddCameraSceneNodeFPS(...)
but it's default key for movement are arrow up down right left
-so how to change to 'w' 's' 'a' 'd'
because irrlicht.NET won't have keymap
AddCameraSceneNodeFPS(...)
but it's default key for movement are arrow up down right left
-so how to change to 'w' 's' 'a' 'd'
because irrlicht.NET won't have keymap
- Wed Sep 13, 2006 3:56 pm
- Forum: Beginners Help
- Topic: How to setup a gun in first person shooting?
- Replies: 11
- Views: 1069
problem with collision detection for my gun
i've wrote something to not allow a gun disapear into the wall but it's work only when i walk straight to the wall but when i turn left ,right it's dispapear into wall.
//------ ตรวจสอบการชน
Box3D box=GunNode.BoundingBox;
Vector3D radius=box.MaxEdge-box.getCenter();
ISceneNodeAnimator animGun ...
//------ ตรวจสอบการชน
Box3D box=GunNode.BoundingBox;
Vector3D radius=box.MaxEdge-box.getCenter();
ISceneNodeAnimator animGun ...
- Wed Sep 13, 2006 12:07 pm
- Forum: Advanced Help
- Topic: Problem with quake3map (.bsp) ?
- Replies: 2
- Views: 477
oops!
i've should post it in irrlicht.NET forum.
however, please answer my question
however, please answer my question
- Wed Sep 13, 2006 11:54 am
- Forum: Advanced Help
- Topic: Problem with quake3map (.bsp) ?
- Replies: 2
- Views: 477
Problem with quake3map (.bsp) ?
i've load .bsp map within .pk3 with VC#.net 2005.
i'd like to make a dark room for my first person shooting game.
-My problem is How to switch the light of a map off ?
........because the Q3map has its own light but i need it to be dark and use a light source which i created it myself.
thank

i'd like to make a dark room for my first person shooting game.
-My problem is How to switch the light of a map off ?
........because the Q3map has its own light but i need it to be dark and use a light source which i created it myself.
thank
- Mon Sep 11, 2006 5:26 pm
- Forum: Beginners Help
- Topic: How to setup a gun in first person shooting?
- Replies: 11
- Views: 1069
thank
i can do it
Thank
Thank
- Mon Sep 11, 2006 5:08 pm
- Forum: Beginners Help
- Topic: How to setup a gun in first person shooting?
- Replies: 11
- Views: 1069
How to setup a gun in first person shooting?
Could u give me some example which way to put a gun on screen for first person shooting game?
thank

thank