Search found 55 matches

by AaronA
Sun Jul 22, 2007 8:33 am
Forum: Beginners Help
Topic: put texture an id?
Replies: 1
Views: 391

I actually built a similar naming system for media with SDL, so it looked something like: class->loadMedia("Name of Media"); Of course, I made a function to call it by an ID (int) as well; the code should be easily translatable... #define LVIDEO_MAX_SURFACES 100 class LVideoManager { publi...
by AaronA
Sun Mar 11, 2007 8:42 am
Forum: Bug reports
Topic: unable tu switch to 1.2 version
Replies: 14
Views: 704

I thought it best to attach a screenshot of my output with OpenGL.

Image
by AaronA
Tue Mar 06, 2007 3:25 am
Forum: Bug reports
Topic: unable tu switch to 1.2 version
Replies: 14
Views: 704

i have the same problem.
When i run the examples(with irr 1.2) opengl doesn't display textures =[.
Jesus, I thought I was the only one.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=18233
by AaronA
Fri Feb 09, 2007 6:50 am
Forum: Beginners Help
Topic: Array question (cpp)
Replies: 4
Views: 236

Code: Select all

#define TEST_INDEX 0
#define BLAH_INDEX 1
#define somethingElse 2
#define Text 3

int numIndex[Text] = 43;
Its kinda lame, and probably not recommended, but it works.
by AaronA
Sat Jan 13, 2007 1:58 pm
Forum: Game Programming
Topic: XML versus Plain text
Replies: 5
Views: 2106

XML is really more of an object-oriented aproach. Seeing as its a database it is somewhat pointless for small things that you could use other means of tracking, but others might disagree. It doesn't really matter in the end what database system you choose (XML, Plaintext, etc), as long as it writes ...
by AaronA
Wed Jan 10, 2007 12:18 pm
Forum: Off-topic
Topic: College+Programming?
Replies: 23
Views: 1631

I always thought college, certificates, and etc. were a waste of time regarding the learning process - seeing as I dropped out of highschool and all, but in a sence college is a good resume padder, and big companies tend to hire college graduates a lot more than highschool dropouts :x.
by AaronA
Wed Jan 10, 2007 11:55 am
Forum: Game Programming
Topic: IrrEdit source released?
Replies: 3
Views: 2070

As far as I can tell I don't think irrEdit source has been published, and I don't think there are other Irrlicht specific editors that are open source (don't quote me on that).
by AaronA
Wed Jan 10, 2007 11:53 am
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

Argh, one last thing before I throw Irrlicht out the window, now that I've downgraded back to 1.1, it doesn't want to create the device, before device creation the console says... Multittexturing active Then its crashed with a Windows Error Report. What I'd really like to know out of all this is why...
by AaronA
Wed Jan 10, 2007 11:26 am
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

Yea, the DirectX version in the examples don't work either, and I've got the latest driver updates.
by AaronA
Wed Jan 10, 2007 9:15 am
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

Since I can't find a solution I'm just going to downgrade back to 1.1 since I'd hate to scratch this wrapper now that I got FMOD's undocumented C API to wrap with it. Its ashame really, I was looking forward to the new improvements.
by AaronA
Mon Jan 08, 2007 4:19 pm
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

I downloaded GLView (OpenGL Extensions Viewer) and Ill copy the report... System Info Windows XP Home Edition Vendor S3 Graphics 1.2 Renderer VIA/S3G UniChrome IGP/MMX/K3D Extensions GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3...
by AaronA
Mon Jan 08, 2007 2:53 pm
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

// device device = createDevice(EDT_OPENGL, dimension2d<s32>(x, y), 16, fullscreen, false, false); // texture creation flag, turned this on and off but doesn't change anything driver->setTextureCreationFlag(ETCF_ALWAYS_32_BIT, true); And nope, examples work but no textures (or images), the GUI is o...
by AaronA
Mon Jan 08, 2007 1:13 pm
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

Fetching Info...

OS: Micrsoft Windows XP Home Edition (5.1, Build 2600)
Processor: AMD Sempron 3000+, MMX, 3DNow, ~2.0 GHz
Memory: 512MB RAM
Display: VIA/S3G UniChrome IGP, 64MB (Approx)
by AaronA
Mon Jan 08, 2007 1:01 pm
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

None of the above really :P - it was perfect before, but when I upgraded
to the latest version of Irrlicht (without any changes to code), all textures started comming in white (both terrain and 2d image). Thanks for your input though.
by AaronA
Mon Jan 08, 2007 12:20 pm
Forum: Beginners Help
Topic: White Textures
Replies: 14
Views: 1287

Alright well, I hate to "bump" topics but this is really frustrating now. I completely rewrote my wrapper, only to find out draw2DImage(ITexture *, ...) only draws a white image - when the image is clearly colored (png, 512x512). The image loads fine acording to the console, and I can see ...