Search found 11 matches
- Thu Sep 14, 2006 2:59 am
- Forum: Beginners Help
- Topic: Uber noob questions
- Replies: 9
- Views: 565
Thanks for the tip, that second example looks interesting, if I did it like that I could also use the terrainNode code that you see in my first post in the event receiver right? Been wondering about how to do that. I'll have to look into it tomorrow though, 5am here now and I should be getting to be...
- Thu Sep 14, 2006 2:09 am
- Forum: Beginners Help
- Topic: Uber noob questions
- Replies: 9
- Views: 565
- Thu Sep 14, 2006 1:32 am
- Forum: Beginners Help
- Topic: How to setup a gun in first person shooting?
- Replies: 11
- Views: 692
- Wed Sep 13, 2006 1:28 pm
- Forum: Beginners Help
- Topic: Uber noob questions
- Replies: 9
- Views: 565
- Wed Sep 13, 2006 9:13 am
- Forum: Beginners Help
- Topic: Uber noob questions
- Replies: 9
- Views: 565
- Wed Sep 13, 2006 12:49 am
- Forum: Beginners Help
- Topic: Uber noob questions
- Replies: 9
- Views: 565
Alright thanks, that gives me something to work from. And yeah I know, would be good to learn C++ properly first. I just started a 3 year course in game programming in school, we're working with java right now and aren't gonna start C++ untill next year, so... I got a little set on figuring out just...
- Wed Sep 13, 2006 12:34 am
- Forum: Beginners Help
- Topic: Uber noob questions
- Replies: 9
- Views: 565
Next, for my copy/pasted parts of code from the Irrlicht demo for shooting and creating particle impacts: // testing testing, shoot void MyEventReceiver::shoot() { scene::ISceneManager* sm = device->getSceneManager(); scene::ICameraSceneNode* camera = sm->getActiveCamera(); if (!camera || !mapSelect...
- Wed Sep 13, 2006 12:16 am
- Forum: Beginners Help
- Topic: Uber noob questions
- Replies: 9
- Views: 565
Uber noob questions
Let me know if I'm asking about too basic stuff here and should rather go read a couple books... But I'm trying to just piece together different parts of code to see if I can figure out how stuff works here. What I've done is: Started with the terrain-rendering tutorial code, changed around heightma...
- Tue Sep 12, 2006 11:54 pm
- Forum: Beginners Help
- Topic: How to setup a gun in first person shooting?
- Replies: 11
- Views: 692
K, still a bit ways off for me then I guess, I can figure out how to load a model on the map I guess, but dunno how to attach it to the camera and offset it yet (I picked up both C++ and Irrlicht a couple days ago). Have you got a small piece of code to demonstrate maybe? Would be much appreciated :)
- Tue Sep 12, 2006 11:44 pm
- Forum: Beginners Help
- Topic: Saving a players position to an int
- Replies: 7
- Views: 259
- Tue Sep 12, 2006 10:19 pm
- Forum: Beginners Help
- Topic: How to setup a gun in first person shooting?
- Replies: 11
- Views: 692