Search found 9 matches
- Mon Sep 25, 2006 11:15 pm
- Forum: Irrlicht.NET
- Topic: [Help] How to install Irrlicht in VB.Net
- Replies: 8
- Views: 3336
Hi there IvoPereira http://www.irrforge.org/index.php/Irrlicht_Tutorials_in_VBNET here is a site with some vb.net code to work with. As far as setting up your compiler, Start a new console application right click on the project and click add reference choose irrlicht.net.dll also you will have to fi...
- Mon Sep 25, 2006 11:06 pm
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 2925
Well I looked into irrlicht.net cp, a great wrapper but This has the same memory problem as irrlicht.net When i create a new terrain selector there is no way to release the memory properly. So my program gains 2 megs everytime i recreate the terrain collision map. In c++ version of irrlicht selector...
- Wed Sep 20, 2006 11:53 am
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 2925
- Tue Sep 19, 2006 1:49 am
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 2925
Thanks for the reply, I did a bit more research and found that one way to fix this would be to make instance of the irrlicht unmanaged, then make a second wrapper to convert it to managed(can be done in the same code). Always deleteing itself in the desconstructor. I think over all it would make for...
- Mon Sep 18, 2006 6:46 am
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 2925
Huge .net memory Problem.
I have sucessfully compiled both irrlicht and irrlicht .net I did a comparison of the terrain example in both c++ and vb.net (modified both to handle terrain scaling and recalculating the collisions and found) in the .net I can not release any memory for anything even it is droped. gc.collect doesn'...
- Sun Sep 17, 2006 2:19 pm
- Forum: Advanced Help
- Topic: terrain collsion updating when morphed
- Replies: 2
- Views: 366
- Sun Sep 17, 2006 2:56 am
- Forum: Advanced Help
- Topic: terrain collsion updating when morphed
- Replies: 2
- Views: 366
There is a function in the source , i think its accessible in c++ setworld, in the source it drops the world if there already is one then creates a new one, This is exactly what would help me refresh the collision map. Its not implemented in .net I have been trying to compile the .net with the chang...
- Fri Sep 15, 2006 8:49 pm
- Forum: Advanced Help
- Topic: terrain collsion updating when morphed
- Replies: 2
- Views: 366
terrain collsion updating when morphed
This maybe a simple fix but im trying to scale my terrain in realtime, which works fine terrain.scale = scale (in the event handler) The problem is the collsion map for the terrain Dim selector As ITriangleSelector = device.SceneManager.CreateTerrainTriangleSelector(terrain, 0) anim = device.SceneMa...
- Wed Sep 13, 2006 3:39 am
- Forum: Irrlicht.NET
- Topic: vb.net Parallex
- Replies: 2
- Views: 1735
vb.net Parallex
Trying to convert the parallex demo to vb.net Im not for sure if this is possible sence i can not find these 2 things that are used in the code for .net 'node.GetMaterial(0).MaterialTypeParam = 0.2F - says i can not pass a value to this. 'device.VideoDriver.makeNormalMapTexture(tex,9.0f) - no makeno...