Hi there IvoPereira
http://www.irrforge.org/index.php/Irrlicht_Tutorials_in_VBNET
here is a site with some vb.net code to work with.
As far as setting up your compiler,
Start a new console application
right click on the project and click add reference
choose irrlicht.net.dll
also you will ...
Search found 9 matches
- Mon Sep 25, 2006 11:15 pm
- Forum: Irrlicht.NET
- Topic: [Help] How to install Irrlicht in VB.Net
- Replies: 8
- Views: 4026
- Mon Sep 25, 2006 11:06 pm
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 3370
- Wed Sep 20, 2006 11:53 am
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 3370
- Tue Sep 19, 2006 1:49 am
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 3370
Thanks for the reply, I did a bit more research and found that one way to fix this would be to make instance of the irrlicht unmanaged, then make a second wrapper to convert it to managed(can be done in the same code). Always deleteing itself in the desconstructor. I think over all it would make for ...
- Mon Sep 18, 2006 6:46 am
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 3370
Huge .net memory Problem.
I have sucessfully compiled both irrlicht and irrlicht .net
I did a comparison of the terrain example in both c++ and vb.net
(modified both to handle terrain scaling and recalculating the collisions and found)
in the .net I can not release any memory for anything even it is droped.
gc.collect ...
I did a comparison of the terrain example in both c++ and vb.net
(modified both to handle terrain scaling and recalculating the collisions and found)
in the .net I can not release any memory for anything even it is droped.
gc.collect ...
- Sun Sep 17, 2006 2:19 pm
- Forum: Advanced Help
- Topic: terrain collsion updating when morphed
- Replies: 2
- Views: 507
- Sun Sep 17, 2006 2:56 am
- Forum: Advanced Help
- Topic: terrain collsion updating when morphed
- Replies: 2
- Views: 507
- Fri Sep 15, 2006 8:49 pm
- Forum: Advanced Help
- Topic: terrain collsion updating when morphed
- Replies: 2
- Views: 507
terrain collsion updating when morphed
This maybe a simple fix but im trying to scale my terrain in realtime, which works fine terrain.scale = scale (in the event handler)
The problem is the collsion map for the terrain
Dim selector As ITriangleSelector = device.SceneManager.CreateTerrainTriangleSelector(terrain, 0)
anim = device ...
The problem is the collsion map for the terrain
Dim selector As ITriangleSelector = device.SceneManager.CreateTerrainTriangleSelector(terrain, 0)
anim = device ...
- Wed Sep 13, 2006 3:39 am
- Forum: Irrlicht.NET
- Topic: vb.net Parallex
- Replies: 2
- Views: 2040
vb.net Parallex
Trying to convert the parallex demo to vb.net
Im not for sure if this is possible sence i can not find these 2 things that are used in the code for .net
'node.GetMaterial(0).MaterialTypeParam = 0.2F - says i can not pass a value to this.
'device.VideoDriver.makeNormalMapTexture(tex,9.0f) - no ...
Im not for sure if this is possible sence i can not find these 2 things that are used in the code for .net
'node.GetMaterial(0).MaterialTypeParam = 0.2F - says i can not pass a value to this.
'device.VideoDriver.makeNormalMapTexture(tex,9.0f) - no ...