Search found 9 matches

by Darkelfv
Mon Sep 25, 2006 11:15 pm
Forum: Irrlicht.NET
Topic: [Help] How to install Irrlicht in VB.Net
Replies: 8
Views: 4026

Hi there IvoPereira

http://www.irrforge.org/index.php/Irrlicht_Tutorials_in_VBNET
here is a site with some vb.net code to work with.

As far as setting up your compiler,

Start a new console application

right click on the project and click add reference
choose irrlicht.net.dll

also you will ...
by Darkelfv
Mon Sep 25, 2006 11:06 pm
Forum: Irrlicht.NET
Topic: Huge .net memory Problem.
Replies: 8
Views: 3370

Well I looked into irrlicht.net cp, a great wrapper but This has the same memory problem as irrlicht.net

When i create a new terrain selector there is no way to release the memory properly. So my program gains 2 megs everytime i recreate the terrain collision map.

In c++ version of irrlicht ...
by Darkelfv
Wed Sep 20, 2006 11:53 am
Forum: Irrlicht.NET
Topic: Huge .net memory Problem.
Replies: 8
Views: 3370

Thanks guys, I will look into them, Also there is me learning how to actuly do this hehe but if its already done and has what i need it will deffiantly save some time.
by Darkelfv
Tue Sep 19, 2006 1:49 am
Forum: Irrlicht.NET
Topic: Huge .net memory Problem.
Replies: 8
Views: 3370

Thanks for the reply, I did a bit more research and found that one way to fix this would be to make instance of the irrlicht unmanaged, then make a second wrapper to convert it to managed(can be done in the same code). Always deleteing itself in the desconstructor. I think over all it would make for ...
by Darkelfv
Mon Sep 18, 2006 6:46 am
Forum: Irrlicht.NET
Topic: Huge .net memory Problem.
Replies: 8
Views: 3370

Huge .net memory Problem.

I have sucessfully compiled both irrlicht and irrlicht .net
I did a comparison of the terrain example in both c++ and vb.net
(modified both to handle terrain scaling and recalculating the collisions and found)

in the .net I can not release any memory for anything even it is droped.
gc.collect ...
by Darkelfv
Sun Sep 17, 2006 2:19 pm
Forum: Advanced Help
Topic: terrain collsion updating when morphed
Replies: 2
Views: 507

Got the .net.dll to compile in express

Pm me if anyone has questions on how to get both source's to work in express, took me a while to get it all working, Maybe I will make a tutorial.


Working on changing and brining over some features for my collision reset when terrain is morphed.
by Darkelfv
Sun Sep 17, 2006 2:56 am
Forum: Advanced Help
Topic: terrain collsion updating when morphed
Replies: 2
Views: 507

There is a function in the source , i think its accessible in c++ setworld, in the source it drops the world if there already is one then creates a new one, This is exactly what would help me refresh the collision map. Its not implemented in .net

I have been trying to compile the .net with the ...
by Darkelfv
Fri Sep 15, 2006 8:49 pm
Forum: Advanced Help
Topic: terrain collsion updating when morphed
Replies: 2
Views: 507

terrain collsion updating when morphed

This maybe a simple fix but im trying to scale my terrain in realtime, which works fine terrain.scale = scale (in the event handler)

The problem is the collsion map for the terrain
Dim selector As ITriangleSelector = device.SceneManager.CreateTerrainTriangleSelector(terrain, 0)
anim = device ...
by Darkelfv
Wed Sep 13, 2006 3:39 am
Forum: Irrlicht.NET
Topic: vb.net Parallex
Replies: 2
Views: 2040

vb.net Parallex

Trying to convert the parallex demo to vb.net

Im not for sure if this is possible sence i can not find these 2 things that are used in the code for .net

'node.GetMaterial(0).MaterialTypeParam = 0.2F - says i can not pass a value to this.
'device.VideoDriver.makeNormalMapTexture(tex,9.0f) - no ...