Search found 114 matches

by sp00n
Wed Jan 27, 2010 1:39 pm
Forum: Project Announcements
Topic: Castle Walker
Replies: 27
Views: 13268

hybrid wrote:Which mesh format is used by Fallout2?
lol, no meshes, just bitmaps was used in Fallout2 :)
this meshes are created by the art style of Fallout2
keep the good way, greenya
by sp00n
Wed Jan 27, 2010 9:21 am
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45558

Hi, David! just wishes: Would be great to see underwater caustic emulation effect made by postprocessing. I said "emulation" because for realistic caustic it needs to calculate many values and could be so hard for the post process. With the DoF and distant blur and some camera "swimmi...
by sp00n
Thu Oct 29, 2009 8:39 am
Forum: Beginners Help
Topic: Any idee whats wrong?
Replies: 5
Views: 408

no, you don't need to install DX SDK in this case. just compiler can't see a "video" namespace, because as it was answered early you don't use namespace "irr". So, try: 1) add " using namespace irr; " string before your functions in the .cpp file or 2) use irr::video in...
by sp00n
Thu Oct 29, 2009 8:28 am
Forum: Project Announcements
Topic: Advanced Tactical Fighter
Replies: 4
Views: 2096

I remember this game from Speccy. A good one :) Ah, old good times with a Z80 assember :)
Good luck to guys doing this remake :)
by sp00n
Mon Oct 26, 2009 10:28 am
Forum: Beginners Help
Topic: First Person Shooter Question
Replies: 6
Views: 719

Re: First Person Shooter Question

Also, I was trying to add some multiplayer to the game, but how would i be able to see other players if everyone was just a camera and arms? Lol, in one client (player) you have ONLY ONE camera, all others players you see - just a models, you don't need use the same model as for first person look. ...
by sp00n
Wed Oct 14, 2009 8:14 am
Forum: Beginners Help
Topic: showing no window in Ubuntu
Replies: 4
Views: 324

What model of videocard do you use? Do you instal a right drivers for it (it needs for correct OpenGL working, especialy if you use ATI)
by sp00n
Wed Sep 30, 2009 6:42 am
Forum: Project Announcements
Topic: FunCollision v1.0 Source + Bin + Tutorials
Replies: 67
Views: 37453

wow, great one! :)
when i'll back from travel i'll look more at this wonderfull stuff
keep making good things and let the force will be with you ;)
by sp00n
Tue Sep 29, 2009 3:16 pm
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45558

P1SQ4M as i see you're using .Net project sad, but in this case i can't help you :( but if you want to use a Native C++(not managed), then i could help ;) also in your screen i see a "for" cycle. can you show this part of code? edit: just i haven't right now an irrlicht sources, but looks...
by sp00n
Tue Sep 29, 2009 8:05 am
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45558

no, no, no David Blane :)
he just forgot to include .cpp and .h files to the project with class CEffectPostProc, it's a typical error for VS development
by sp00n
Tue Sep 15, 2009 9:08 am
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45558

Hi David, it's great that you're still working with it :) I'll look more detail at your code some later and may be make some additions. Also, i want to say you can exclude a line #include <windows.h> from the main.cpp file, for mainly irrlicht projects we don't need a win32 functionality directly (i...
by sp00n
Tue Sep 08, 2009 10:29 am
Forum: Beginners Help
Topic: Pointing the camera
Replies: 2
Views: 319

Do you mean setTarget or setPosition?
by sp00n
Mon Sep 07, 2009 10:14 am
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45558

nice one :)
do you read how to render water as postprocess?
it would be nice to see it in Irrlicht :)
by sp00n
Sat Sep 05, 2009 12:41 am
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45558

Big thanks, David. I'll try a new version, when'll have some time :) But i have one question more: why are we use a shaders from the .h file? Would be better use it from .glsl files or similar? Because if we wan to use it in future we need to recompil this "postprocess" part of the imagina...
by sp00n
Fri Sep 04, 2009 12:08 pm
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45558

More better and better :))) It looks awesome. One more shader you can include to -- lens flare :) Good luck p.s. you wrote at the first post - heat haze included now, will try ;) Edit: 1) at the sources isn't defined recti that is rect<s32> 2) how can i change the speed of the haze effect? 3) how ca...
by sp00n
Fri Sep 04, 2009 10:15 am
Forum: Code Snippets
Topic: Character control and animation transition sample
Replies: 22
Views: 20888

shadowslair
you need to have installed VC2005 or 2008 run-time libraries (i recomended also install sp1 for each runtime) All of this stuff you can find at the microsoft site.
Good luck