Hi, David! just wishes: Would be great to see underwater caustic emulation effect made by postprocessing. I said "emulation" because for realistic caustic it needs to calculate many values and could be so hard for the post process. With the DoF and distant blur and some camera "swimmi...
no, you don't need to install DX SDK in this case. just compiler can't see a "video" namespace, because as it was answered early you don't use namespace "irr". So, try: 1) add " using namespace irr; " string before your functions in the .cpp file or 2) use irr::video in...
Also, I was trying to add some multiplayer to the game, but how would i be able to see other players if everyone was just a camera and arms? Lol, in one client (player) you have ONLY ONE camera, all others players you see - just a models, you don't need use the same model as for first person look. ...
P1SQ4M as i see you're using .Net project sad, but in this case i can't help you :( but if you want to use a Native C++(not managed), then i could help ;) also in your screen i see a "for" cycle. can you show this part of code? edit: just i haven't right now an irrlicht sources, but looks...
Hi David, it's great that you're still working with it :) I'll look more detail at your code some later and may be make some additions. Also, i want to say you can exclude a line #include <windows.h> from the main.cpp file, for mainly irrlicht projects we don't need a win32 functionality directly (i...
Big thanks, David. I'll try a new version, when'll have some time :) But i have one question more: why are we use a shaders from the .h file? Would be better use it from .glsl files or similar? Because if we wan to use it in future we need to recompil this "postprocess" part of the imagina...
More better and better :))) It looks awesome. One more shader you can include to -- lens flare :) Good luck p.s. you wrote at the first post - heat haze included now, will try ;) Edit: 1) at the sources isn't defined recti that is rect<s32> 2) how can i change the speed of the haze effect? 3) how ca...
shadowslair
you need to have installed VC2005 or 2008 run-time libraries (i recomended also install sp1 for each runtime) All of this stuff you can find at the microsoft site.
Good luck