Can someone help me to make a collision between 2 IAnimatedMeshSceneNode??
I want that its only return yes or no, not stoping.
Search found 7 matches
- Fri Aug 24, 2007 3:12 pm
- Forum: Beginners Help
- Topic: Collision between nodes
- Replies: 0
- Views: 232
- Sat Aug 18, 2007 6:44 am
- Forum: Beginners Help
- Topic: better collisions?
- Replies: 10
- Views: 885
- Fri Aug 17, 2007 8:02 am
- Forum: Beginners Help
- Topic: better collisions?
- Replies: 10
- Views: 885
Thanks, now its work. :wink: But i have two warnings: e:\irrlicht-1.3.1\marshinto\game.cpp(44) : warning C4018: '<' : signed/unsigned mismatch e:\irrlicht-1.3.1\marshinto\game.cpp(52) : warning C4018: '<' : signed/unsigned mismatch in this: for (cMeshBuffer=0; cMeshBuffer<g_map->getMesh(0)->getMeshB...
- Thu Aug 16, 2007 6:09 pm
- Forum: Beginners Help
- Topic: better collisions?
- Replies: 10
- Views: 885
I getting error :? e:\irrlicht-1.3.1\marshinto\game.cpp(92) : error C2248: 'irr::core::CMatrix4<T>::M' : cannot access private member declared in class 'irr::core::CMatrix4<T>' with [ T=irr::f32 ] e:\irrlicht-1.3.1\include\matrix4.h(275) : see declaration of 'irr::core::CMatrix4<T>::M' with [ T=irr:...
- Thu Aug 16, 2007 2:24 pm
- Forum: Beginners Help
- Topic: better collisions?
- Replies: 10
- Views: 885
- Thu Aug 16, 2007 5:32 am
- Forum: Beginners Help
- Topic: better collisions?
- Replies: 10
- Views: 885
better collisions?
Hi With the examples i created a simple model with 3rd camera. But the collisions are not very good. Model is blocking sometimes. and i hace two another problems but its easyer to show :roll: http://dhost.info/radsun/irr/ddd.gif scene::ISceneNodeAnimator * anim = smgr->createCollisionResponseAnimato...
- Thu Sep 14, 2006 6:03 am
- Forum: Beginners Help
- Topic: Tpp collisions
- Replies: 3
- Views: 170
Tpp collisions
I trying to create collisions using createCollisionResponseAnimator but i have problem with createOctTreeTriangleSelector. :roll: Code: scene::ITriangleSelector* s; s = scene::ISceneManager->createOctTreeTriangleSelector(mesh,node); node->setTriangleSelector(s); s->drop(); Error: 95 E:\Projekty\mmor...