Search found 7 matches

by RadSun
Fri Aug 24, 2007 3:12 pm
Forum: Beginners Help
Topic: Collision between nodes
Replies: 0
Views: 259

Collision between nodes

Can someone help me to make a collision between 2 IAnimatedMeshSceneNode??
I want that its only return yes or no, not stoping. :roll:
by RadSun
Sat Aug 18, 2007 6:44 am
Forum: Beginners Help
Topic: better collisions?
Replies: 10
Views: 1010

This is code from toutrial for Newton&irrlicht v.6. Do soeone now how to make its work in 1.3.1??
g_newtonmap = NewtonCreateTreeCollision(nWorld, NULL);
NewtonTreeCollisionBeginBuild(g_newtonmap);
int cMeshBuffer, j;
int v1i, v2i, v3i;
IMeshBuffer *mb;

float vArray[9]; // vertex array (3*3 ...
by RadSun
Fri Aug 17, 2007 8:02 am
Forum: Beginners Help
Topic: better collisions?
Replies: 10
Views: 1010

Thanks, now its work. :wink:
But i have two warnings:
e:\irrlicht-1.3.1\marshinto\game.cpp(44) : warning C4018: '<' : signed/unsigned mismatch
e:\irrlicht-1.3.1\marshinto\game.cpp(52) : warning C4018: '<' : signed/unsigned mismatch
in this:
for (cMeshBuffer=0; cMeshBuffer<g_map->getMesh(0 ...
by RadSun
Thu Aug 16, 2007 6:09 pm
Forum: Beginners Help
Topic: better collisions?
Replies: 10
Views: 1010

I getting error :?

e:\irrlicht-1.3.1\marshinto\game.cpp(92) : error C2248: 'irr::core::CMatrix4<T>::M' : cannot access private member declared in class 'irr::core::CMatrix4<T>'
with
[
T=irr::f32
]
e:\irrlicht-1.3.1\include\matrix4.h(275) : see declaration of 'irr::core::CMatrix4<T>::M'
with ...
by RadSun
Thu Aug 16, 2007 2:24 pm
Forum: Beginners Help
Topic: better collisions?
Replies: 10
Views: 1010

Can you give me link to toutrial/example for Irrlicht&Newton? I found on site but its for Irrlict 0.6
by RadSun
Thu Aug 16, 2007 5:32 am
Forum: Beginners Help
Topic: better collisions?
Replies: 10
Views: 1010

better collisions?

Hi
With the examples i created a simple model with 3rd camera. But the collisions are not very good. Model is blocking sometimes. and i hace two another problems but its easyer to show :roll:
http://dhost.info/radsun/irr/ddd.gif

scene::ISceneNodeAnimator * anim = smgr ...
by RadSun
Thu Sep 14, 2006 6:03 am
Forum: Beginners Help
Topic: Tpp collisions
Replies: 3
Views: 246

Tpp collisions

I trying to create collisions using createCollisionResponseAnimator but i have problem with createOctTreeTriangleSelector. :roll:

Code:
scene::ITriangleSelector* s;
s = scene::ISceneManager->createOctTreeTriangleSelector(mesh,node);
node->setTriangleSelector(s);
s->drop();

Error:
95 E ...