well reading the changelog or searching the forum would've given you the answer
ISceneNode's method names have changed.
Search found 67 matches
- Sun Apr 13, 2008 10:55 am
- Forum: Advanced Help
- Topic: My SceneNode for filter post processing shaders
- Replies: 36
- Views: 13032
- Thu Mar 27, 2008 2:19 pm
- Forum: Off-topic
- Topic: Irrlicht @ Google Summer of Code
- Replies: 9
- Views: 828
- Mon Mar 24, 2008 4:59 pm
- Forum: Off-topic
- Topic: Irrlicht @ Google Summer of Code
- Replies: 9
- Views: 828
Irrlicht @ Google Summer of Code
has anyboy thought about the irrlicht project participating in GSoC ?
- Thu Jan 17, 2008 10:56 pm
- Forum: Beginners Help
- Topic: How to clone a scene node
- Replies: 9
- Views: 779
why did the clone() function got added to the interface if no working implementation exists?
http://irrlicht.sourceforge.net/docu/_i ... tml#l00613
[edit]
ahhh im sorry of course there exist many of them, but none for IAnimatedMeshSceneNode...
why so?
http://irrlicht.sourceforge.net/docu/_i ... tml#l00613
[edit]
ahhh im sorry of course there exist many of them, but none for IAnimatedMeshSceneNode...
why so?
- Thu Jan 17, 2008 10:35 pm
- Forum: Advanced Help
- Topic: Very heavy CPU Usage
- Replies: 4
- Views: 837
- Fri Dec 07, 2007 5:07 pm
- Forum: Off-topic
- Topic: Visual Studio 2008 Released!
- Replies: 21
- Views: 5573
- Sun Dec 02, 2007 5:28 pm
- Forum: Beginners Help
- Topic: ISceneNodeAnimator
- Replies: 30
- Views: 2158
- Sun Aug 19, 2007 11:47 am
- Forum: Off-topic
- Topic: Todays religions
- Replies: 125
- Views: 11331
- Fri Jun 29, 2007 4:41 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Programming AI
- Replies: 12
- Views: 7733
- Mon May 21, 2007 11:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Wishes for the next version (or the other after that)
- Replies: 20
- Views: 1827
- Mon May 21, 2007 4:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 35626
for me it seems like asking for per pixel lightning is silly since it will be built into the engine sooner or later ( can't have a engine without it any longer ) ehmm, dont we already have this feature? ;) All I really want to see with 2.0 is to have all the nice shaders and reflections and effects...
- Wed May 09, 2007 4:23 pm
- Forum: Off-topic
- Topic: Programming AND Designing
- Replies: 6
- Views: 949
- Thu May 03, 2007 9:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39523
- Tue May 01, 2007 12:10 am
- Forum: Advanced Help
- Topic: bsp missing triangles
- Replies: 10
- Views: 822